It would be interesting to see them attempt a turn based Nobunaga's ambitions or 3 Kingdoms game. Koei dropped the ball on their last romance of the three kingdoms game.
It would be interesting to see them attempt a turn based Nobunaga's ambitions or 3 Kingdoms game. Koei dropped the ball on their last romance of the three kingdoms game.
lol? They're working on (at least) three grand strategy games at the moment (CK2, EU4 and HOI4) and that's not enough for you? If they want to make a fantasy RPG then so be it.
Really?
I'd always thought of it was a grand strategy game.
Guess we should edit the wikipedia page and change that, huh?
Doesnt that kind of contradict itself ?
Monarch Points are not 100% random.
Advisors are actually weighted towards trying to give you a spread of skills (and not give level 3 advisors to opms), but that could probably stand to be even less random to be honest. I don't think anyone enjoys having only 3-stars to choose from when you make 20 ducats a month.
I have had too many starts where one of the pools has no +1s, or only one +1 whose bonus was somewhere between "trash" and "highly situational and I am not in the situation".I was wondering about that, and figured it must be heavily weighted since I almost always find myself to have a 1 star, 2 star, and a 3 star adviser to choose from.
I have had too many starts where one of the pools has no +1s, or only one +1 whose bonus was somewhere between "trash" and "highly situational and I am not in the situation".
But then, I've been a bit grouchy about advisors since 1.7 left the Ottomans in a position where their starting situation leaves them unable to afford a full set of three +1s (and yes, I know the Ottomans do not need advisors in their grand campaign start)
I honestly never really pay attention to the bonus unless choosing between multiple advisers with the same star. Those bonuses are so small as to be irrelevant, I'm never going to actually make money on them unless I'm rather large (in which case, I should be using a more expensive adviser). A couple advisers have nice bonuses, but they arn't necessary except in the occasional desperate situation start where you have to start with a +5 rep adviser. They certainly don't make or break any games though.
Early in the game, 5% discipline, 10% morale, +5 diprep, +30% BROT, -3 RR, and +2% missionary strength (sometimes) are not insignificant. To some hard-luck starts, the statesman is a crutch actually. If you read the forums heavily you'll see players suggesting you literally restart games until you get one.
Early in the game, 5% discipline, 10% morale, +5 diprep, +30% BROT, -3 RR, and +2% missionary strength (sometimes) are not insignificant. To some hard-luck starts, the statesman is a crutch actually. If you read the forums heavily you'll see players suggesting you literally restart games until you get one.
CK2 has had 7 major DLC (including Charlemagne), EU4 3 (including Art of War). Of these, a total of 2 (20%) have changed the timeline or announced changes to the timeline.
I look around the HOI4 forum a lot and I fail to see the discontent you cite. Is everyone happy? No, of course not, but in fact in the HOI4 forum it's very popular to denigrate the EU4 forum for threads pretty much like this one.Just go to the HOI4 forum it's filled with all kinds of information and discontent for its new simplistic game style.
+1, except I didn't play Vicky1 and did play CK1.I've got probably 10,000 hours (It's probably even more than that) combined in Paradox titles over, HOI, HOI 2, HOI 3, EU 2, EU 3, EU 4, Vicky 1, Vicky 2, Rome and CK2. I'm about as hardcore as you get and that extends beyond just paradox titles.
EU4 is the best EU in the series so far. It isn't perfect (nothing is) some of the decisions they've made are dumb (scaling truce timers) but this is just the typical "end of the world" mentality people have. The ship isn't sinking, Paradox haven't changed their values. Paradox is better than it has ever been. They've progressed from making purely aspergeresque games (which I love btw) to retaining that essential essence but streaming lining the UI and easing the accessibility of the title. More people than ever are playing them. They retain their fundamental depth.
I've been decrying the decline of PC gaming since the advent of the 3d graphics card where games have been reduced in complexity and have become formulaic in design. Where the selling point of the next big game has often been "per pixel shading bit mapping version who the hell cares". I've been raging against consolization of gaming in general. "Stream-lining" has become synonymous with dumbing down, removing depth and Electronic Arts in general. That isn't what EU4 represents. Making the UI more navigable isn't dumbing down, it is stream-lining as it should be. Making the game more playable without stripping it of its character.
Yes EU4 has some arbitrary design decisions. At the same time, EU4 has made some pretty big strides forward that people have been asking for, for over a decade. The normalization of unit stats (huge change)
EU4 is a great game. CK2 is arguably their best game. Victoria 2 might be even better than CK2, and the next stop is HOI. I personally can't wait to see the new iteration of HOI which is my personal favorite in the series and I've loved all 3 instances of it. Decline? Paradox is in their prime, better than ever.
DLC that has given lots of good events, internal politics and flavour has a total of 0 (0%) because you know it won't sell so you won't make it.......
no sorry a few dressup and portraits are not what i mean... especially with Ck2 there needs to be hundreds more events for our characters and their life, the game is so boring now
For the first 50 years of a start, the specific type of bonus can be useful, but once a nation is specifically established, it very rarely is.
Indeed, at that point you really only wanted inquisitors as crap religions like the pre 1.7 Eastern and Dharmic groups, which had no conversion strength. Now even that's less important. It quickly becomes about the points only, and is mostly about the points from the start.
Res Publica is practically a flavour only DLC.
Those bonuses are so small as to be irrelevant, I'm never going to actually make money on them unless I'm rather large (in which case, I should be using a more expensive adviser).
For the first 50 years of a start, the specific type of bonus can be useful, but once a nation is specifically established, it very rarely is.
Well EUIV forum.yeah Res publica the famous ck2 expansion