The Fundamental Problem with Coalitions (1.5)

  • We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

SuperSFX

First Lieutenant
17 Badges
Jul 26, 2013
252
0
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Prison Architect
  • Crusader Kings III
You know what would be nice and somewhat historical? After you beat a coalition or honestly any country in a war utterly and complete, you should be able to bankrupt them. I'm not talking about taking all their ducats, I'm talking about taking so many ducats it takes them 20 years to pay off the loans.
 

Kraxis

General
50 Badges
Jan 17, 2011
2.032
9
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Ancient Space
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Europa Universalis III Complete
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
You know what would be nice and somewhat historical? After you beat a coalition or honestly any country in a war utterly and complete, you should be able to bankrupt them. I'm not talking about taking all their ducats, I'm talking about taking so many ducats it takes them 20 years to pay off the loans.
Usually not things that were paid up front though.
In any case, not really something that would make the game any more amusing to play. Crush a couple of smaller enemies and live a prosperous life off their money (building spree). No AE from reparations either. I wouldn't like it I'm afraid. Not even that I could just avoid doing it myself, as the AI most certainly would use it (it isn't the benefit that I don't like, it is the negative effect on the loser).
 

ErikHeinrichs

Colonel
54 Badges
Dec 8, 2002
1.085
422
Visit site
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • 500k Club
So Paradoxs' idea of "balancing" a game with patching is as follows:

Patch "A": lots of AE and lots of coalitions
Patch "A.a": royally #!=# things up
Patch "B": no AE and no coalitions and %"#¤ things up even more trying to fix patch "A.a" all the while releasing an expansion that's not even in beta.
Patch "C": lots of AE and lots of coalitions

Comparing Paradox with EA... and EA is actually starting to look like a decent company that actually knows what they are doing.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.273
18.943
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
So Paradoxs' idea of "balancing" a game with patching is as follows:

Patch "A": lots of AE and lots of coalitions
Patch "A.a": royally #!=# things up
Patch "B": no AE and no coalitions and %"#¤ things up even more trying to fix patch "A.a" all the while releasing an expansion that's not even in beta.
Patch "C": lots of AE and lots of coalitions

Comparing Paradox with EA... and EA is actually starting to look like a decent company that actually knows what they are doing.

Haha. EA is certainly well shooled in "hose you 100% of the time". It depends what you frame the goal as. EA is very good at extracting money without inputting much effort...true market leaders in that respect.
 

unmerged(13581)

Second Lieutenant
Jan 7, 2003
152
0
Visit site
Yet another coalition highlight in my current Castile > Spain game. France was invading England, so I dowed France, took out their fleet and started carpet sieging, killing off the few remaining troops. I won the war without much problems and took 2 provinces from France.
That made France join a coalition against me. That's fine. What is somewhat stupid though is that England also joined the coalition (because I fought the guys that where just invading their homeland) and on top of that Austria joined the coalition as well - because they really care about how the spanisch-french border looks! But wait, there's more. Good old Mali who lost their coastline to me 2 years earlier also joined the coalition. So now I'm facing the wrath of England, France, Austria and...Mali.

Don't get me wrong, coalitions are fine as a concept, but the way they are done is just nonsense! England, France and Austria probably don't even know of Mali but still they'll all go to war against me if I chose to take some land from some barbaric heathens? Right...