You see, this is why I find your AAR/mod to be so fascinating: the modeling of diplomatic events.
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Any thoughts?
--Khanwulf
I agree with what you are saying, but that might be beyond my humble talents as a modder. France never was suppose to join this war. France was suppose to drop an ultimatum, then back down. In the event that I drafted, I assigned a percentage chance for them to actually intervene if Mussolini calls their bluff. It was small. It was most likely France would back down, but when that unexpected thing happened on the play through for my AAR, I decided that was what I was looking for (the random and unexpected) I decided to go with it. I had hoped that the game mechanics would have built into it something that could deal with this situation and allow for peace, but so far, every time I check as Italy to see if I can offer peace to France, the game says that it is "impossible".
I agree that France would be looking for the exits right about now. The purpose was to save Yugoslavia, but it's too late for that. They lost a battleship and a cruiser, and their fleet can't seem to touch the Italian carriers. The UK is no help, and Greece has dropped out of the alliance. And all the while Germany is growing stronger... I guess I could draft a decision that triggers an event for France that gives them the option to offer peace to Italy. The question would be what would be the trigger and what would be the terms. There are triggers for national unity and dissent and even percentage of territory that is occupied, but I don't think that territory trigger can distinguish between home territory and overseas territory. I imagine, France would have no problem losing Djibouti, but would cry uncle if they lost Marseilles. And as for the terms of the peace, again, France might be willing to give up overseas possessions that were occupied by Italy (say, Djibouti or Tunisia), but would be loath to give up a chunk of France unless truly beaten.
As it is, Italy and France are just going to have to fight it out. I do, however, have some cool war goal events that have some effects on threat levels. And now, in TFH there is a possibility of majors DOWing a neutral Italy if its threat gets too high. So, the UK may get pulled into this war after all.
As for the Soviets, I did not want to get them too involved, just yet. They certainly had expansionist plans, but if they started asking for land concessions at this time, everyone would have gotten involved and WWII would have started. So, the event is triggered once a certain percentage of Bulgarian territory is occupied, and it just causes the USSR to demand assurance that there will be no annexation. If Mussolini is stupid enough to reject the ultimatum, it's war. If Mussolini accepts, Italy's war goal is changed to Puppet.
Please see below the military personnel in thousands by country and year. For a 1936 scenario, end of 1935 is relevant
It really looks like Italy blew its wad in the 30's...
Hi tommylotto I love your work! Any chance to cooperate with http://forum.paradoxplaza.com/forum/forumdisplay.php?531-The-Historical-Plausibility-Project ?
Believe it or not, I play on a Mac, and in the past I have had trouble getting HPP to work because they make map changes (It's technical...). I really like their mod and really respect their intellectualism and philosophy. However, I also enjoy additional and special and nation specific units that the HPP guys are philosophically resistant to. I agree with them on what really makes a unit elite, but I still like cool counters for different units. And I really like the new combined arms system in TFH that kinda goes in a different direction than HPP was going. It was the lack of an ICE and HPP mod for FtM that got me toying with modding. The HPP guys are certainly more than welcome to use any of my ideas (or even the work), as I have certainly borrowed stuff from them -- (naming conventions in historical OOB's). I agree with you that they could use how I handle the Regia Marina at game start, and I have never ever liked the HPP early year guarantees that made an Italian Balkan strategy an absolute impossibility. My system of decisions and events that trigger ultimatums and brinksmanship is more historical and much more exciting to play. However, my work is only partially done -- and only from the perspective of the Italy player. Similar events would need to be written to check possible Hungarian expansion, for example, and for any other nation that the player might want to play and grow from humble beginnings to a new world power. (In another thread Zog is taking over the world!) However, the Italian Balkan strategy is so common in Hoi3 and so implausible how it is dealt with in both Vanilla and in HPP, that I think my work would be a worthy addition to at least cover that one loophole. But even Italy could use some more of these decision and event chains to cover more "what if's" What if Italy attacked Spain? Turkey? Austria before the Anschluss? Czechoslovakia? Poland? A wise modder might ask where does it stop, and is it worth it. Since I like playing Italy and fighting in the Balkans, it was worth it to me. Those who just like to march their panzer to Moscow might not agree.
Well done! I can't believe there are so many wonderful updates and we are still in the first 3 pages. This AAR definitely needs more love.
The Faget bergamasque was very well done. ANd the French Fleet must be on its last legs. Surely peace is in sight.
Thanks for reading, but love is way overrated...
He who carries too far the desire to make himself beloved will soon become contemned, if he deviates in the slightest degree from the true path; and the other, who aims at making himself feared, will make himself hated, if he goes in the least degree too far; and our nature does not permit us always to keep the just middle course.
- Niccoló Machiavelli,