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burondor

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I played as a costum sothern air nomad in the hunderd years wars and there was a action to colinise a province so when done the province gained the nomadic pasifism religion and colonial (air) culture. But why isnt the characters change to colonial (air) as in the fire nation or will this come later on
 

Fenrir44

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seeing that the fire nation is based on japan and a few other civilizations who were know to have Concubines and divine marriage between between siblings will you put that into the mod

and about fire nation how will the canon wifes and births of Azulon Ilah Iroh Ozai Zuko Azula Lu ten and Ursa come about will they pop up as events and speaking about events will there be more of those in the hundred year war bookmark like ordering more standing conscript/self-generated armys's dragon hunting or taming when you take Kiyoshi you enlist the Kiyoshi warriors as a order and when you attack ba sing se you get a event of the Da Li coming to join your side of the war
 

Timjames

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Monks and Mystics has no release date yet, so I'm just ignoring it, but if it gets announced that it's coming out in the first half of March, I'll delay the update to ensure compatibility. Until then, the update comes out when it's ready.

I made a suggestion on the previous page and you didn't say anything about it. Were you just ignoring it or did you miss it? If you don't like a suggestion I make you can just tell me so.
 

Sweawm

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I played as a costum sothern air nomad in the hunderd years wars and there was a action to colinise a province so when done the province gained the nomadic pasifism religion and colonial (air) culture. But why isnt the characters change to colonial (air) as in the fire nation or will this come later on

This is an oversight in the code. Currently, only Fire Nation characters shift to Colonial culture when they have their capital in a colonial province. This will be fixed in the update.

I made a suggestion on the previous page and you didn't say anything about it. Were you just ignoring it or did you miss it? If you don't like a suggestion I make you can just tell me so.

There's many suggestions made both here, and on the Steam page. I do read them, but so late in the development of the new update, there's very little time to take further feedback and ideas into account. I assure you there's no malice in the lack of reply, I do read every single suggestions posted here and elsewhere, I just didn't really see any need to reply to them at the time. Feel free to keep offering ideas, but it may be a long time until were done working on existing content.
 

Timjames

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There's many suggestions made both here, and on the Steam page. I do read them, but so late in the development of the new update, there's very little time to take further feedback and ideas into account. I assure you there's no malice in the lack of reply, I do read every single suggestions posted here and elsewhere, I just didn't really see any need to reply to them at the time. Feel free to keep offering ideas, but it may be a long time until were done working on existing content.

Ok then. I look forward to the update and to being able to have Bending Adventurers.
 

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Monks and Mystics has no release date yet, so I'm just ignoring it, but if it gets announced that it's coming out in the first half of March, I'll delay the update to ensure compatibility. Until then, the update comes out when it's ready.

The new DLC is coming out on the 7th; so, I'm guessing that means a delay?
 

Timjames

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Yes, there will be a delay. I won't be adding Societies, but I will be sure to make the mod compatible with the latest patch before releasing it.

Are you ever going to do anything with the randomly generated coat of arms? Currently they just use standard CKII shapes and symbols, and it is a bit jarring to see an Earthbender with a fleur-de-lis as his family crest. I know this probably isn't high priority, but perhaps you could eventually edit the custom generated coat of arms designs to include shapes and symbols that would be more at home in the world of Avatar?
 

Sweawm

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Are you ever going to do anything with the randomly generated coat of arms? Currently they just use standard CKII shapes and symbols, and it is a bit jarring to see an Earthbender with a fleur-de-lis as his family crest. I know this probably isn't high priority, but perhaps you could eventually edit the custom generated coat of arms designs to include shapes and symbols that would be more at home in the world of Avatar?

That is a really good suggestion, and something I will look into fixing after this update.

UPDATE: Simple enough fix. I've changed the code now so that everyone uses Indian CoA's instead of the default Christian ones. Still vanilla, but the Indian CoA's are more in line with the Avatar universe than the Christian ones of course.
 
Last edited:

Timjames

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That is a really good suggestion, and something I will look into fixing after this update.

UPDATE: Simple enough fix. I've changed the code now so that everyone uses Indian CoA's instead of the default Christian ones. Still vanilla, but the Indian CoA's are more in line with the Avatar universe than the Christian ones of course.

Yay!!!
 

Fenrir44

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will you replace the vanilia skines of fleets and army's to avatar ones to each nations because i kind of find it annoying when i march with a fire nation army that i see a mediaval knight walking instead

P.S you didnt answer my first post above
 

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will you replace the vanilia skines of fleets and army's to avatar ones to each nations because i kind of find it annoying when i march with a fire nation army that i see a mediaval knight walking instead

P.S you didnt answer my first post above
We will when someone with 3D modelling and animation experience joins the team. In the meantime, the models should be Mongol, Turkish and Aztec. If you're seeing medieval knights, then you don't have unit DLC or it's a bug.
 

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There are problems with republics in the current release. I've made a lot of changes since then, so hopefully such issues are fixed.

Good; I look forward to playing as Toph's family and founding a clan of warrior-traders.

That is a really good suggestion, and something I will look into fixing after this update.

UPDATE: Simple enough fix. I've changed the code now so that everyone uses Indian CoA's instead of the default Christian ones. Still vanilla, but the Indian CoA's are more in line with the Avatar universe than the Christian ones of course.

On thinking more about the dynasty shields, I agree that the Indian Shields are a good choice.

However I also think that the Tengri Shields (Fire, Torches, War Horses, Swords, Wolves, Eagles), the Generic Pagan Shields (Trees, Longboats, Battle Axes), and the Zoroastrian Shields (Torches, Fire, Dragons) would fit thematically with the setting as well. If it is possible then combining the different shield themes would be a good choice. If that is not possible then I suggest using the Tengri Shields for the Fire Nation, the Generic Pagan Shields for the Water Tribes, and the Indian Shields for the Air Nomads and the Earth Kingdoms.