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vonDuus

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EU4 is a great game. I have have had a lot of fun playing EU2 and EU3, and I expect to have even more fun playing EU4. Except today my game was patched, and the patch seemed to take half the fun away, by introducing a new rule:

If you colonize more than four provinces in any one region, you will irreversibly loose control of those colonies to the AI.

I am in the middle of what I believe is a rather typical Portugal game, more or less ignoring Europe and concentrating on colonizing. My plan was to spend some one or two hundred years on aggressively colonizing the Caribbean and the East Indies, then spend another century or two constructing all sorts of value-enhancing architecture, with the ultimate goal of becoming so stinking rich that I can afford to militarily beat any coalition that inevitably will be formed against me, or the Ottoman blob, or both, thus becoming MASTER OF THE WORLD in the process.

So far I have had a successful phase one, I control Central America and the Caribbean in the West, and Indonesia and the Philippines in the East, and I have ports in Africa, Arabia and Ceylon. Around 1600, as planned, I reached stage two: The building phase. This was last night.

Today, after the patch, it seems I have to change plans. Because I no longer have control of the Caribbeans.

I still own the East Indies though, so I can still do some building there. But America is totally closed to me. Last night I looked forward to a lot of fun, building plantations and stuff in the colonies. Today it seems I will get only half the fun I expected.


This is rather disappointing.


I play EU mainly because of the scope of the game. Today's patch virtually cut half of that scope away. And there seems to be no way to get it back.

Unless I start a new game and apply some crazy house rule, like never making more than four colonies in any region. But this is rather silly, the game already has plenty of nicely balanced penalties for those that expand too much and too fast, there is no obvious need for a special hard cap on colonies. But there seems to be no way to avoid it, either you restrict yourself to four colonies per region, or you irreversibly loose control of that region. Irreversibly, because unlike a regular vassal, colonial subjects cannot be annexed. Ever.

This is actually even worse than the four cities rule from Civ5. In that game you could ignore the rule and just expand beyond four cities; that is, you pay the penalty and still play the full game with full control over everything. In the case of EU4, if you ignore the four-colonies rule, you will loose control of your colonies for the rest of the game. How fun is that?

I am told in-game that I might want to switch tag and play one of the new colonial nations. And yes, I might want to do that. At some other time, perhaps, but right now the idea was to optimize Portugal's colonial assets on a global scale. That was possible last night without switching tags.

But then again, maybe it could be done that way, global management through local interfaces. I could play a game as Portugal and give Cuba a lot of gold, then switch to Cuba and spend the gold on buildings, then back to Portugal to give some gold to Mexico, and so on. Except this is very, very risky business. Because what will the AI be doing in Lisbon, when I am busy optimizing Havana? My experience with tag-shifting from HoI3 suggests that the AI will most probably do something very stupid in my absence.

So even if I buy the DLC this is not the optimal solution. The optimal solution is an option, that allow players to avoid the four-colonies rule, by turning off the whole Colonial Subject mechanics.

Don't get me wrong, I find those mechanics very interesting, and I will certainly buy the DLC to try them out. But the colonial mechanics in the original base game (those that are still in place in the rest of the world) is also very interesting. I suspect that the future will bring more DLCs with more Colonial Nations, so that eventually the four colonies rule will apply to the whole world. In my opinion, this will make it a lot more fun to play minor overseas nations, but it will take most of the fun away from playing a European colonial nation.

If for some reason it is totally impossible for Paradox to implement a player option of not being subject to the four colonies rule, I would be willing to pay for a "Classic colonial mechanics" DLC, if it gives me something that plays like the version of EU4 that I played last night.


tldr: This wall of text argues that the Colonial Subjects mechanics add a lot of fun to certain minor nations, but has a side effect, "the four colonies rule", that takes the fun out of a standard European colonial game. To rectify this situation it is proposed to either make the new mechanics optional, or, if this is impossible, to make the old mechanics optional, perhaps as a DLC. The old mechanics are not impossible, I know, they worked on my computer last night. So basically PI could sell me version 1.3 once more:rofl:.
 

Carbon

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It's five colonies.
 

sinkingmist

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You can mod this by changing the following line in defines.lua (I assume you're fine with modding, since you seem fine with tag switching)

Code:
MAX_CROWN_COLONIES = 4,							-- How many province a country can hold in a colonial region before creating a colonial nation
 

Comradebot

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I disagree. Being able to build buildings in even more provinces does little to add to the immersion and feel of the world than colonies that are actually capable of acting like, well... the real world colonies.

The old colonial mechanics were, in short, absolute crap. There was no conflict in the New World beyond what the player would start (against an AI that was, mostly, incapable of defending its colonial holdings), your colonies loved you and I'd be shocked if I ever heard a story of a player actually losing a colonial revolt pre-1.4 (not counting intentionally losing), and it was way, way too easy. And boring. Those old mechanics were only interesting if your primary goal was to paint as much of the map as you could one color.

I say good riddance to the dated, shallow colonial mechanics of EU3.
 

Carbon

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.


Hence "Four Colonies rule" aka the rule is you can have 4 under your direct control, making the 5th loses it all.

Ah, I see.

As much as the colonial nations sounded cool, this has concerned me since it was first announced. The player should be given the option to form a colonial nation, not have one created by force. But honestly, I have no idea how to make a work around for such a thing.
 

Decreex

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I disagree. Being able to build buildings in even more provinces does little to add to the immersion and feel of the world than colonies that are actually capable of acting like, well... the real world colonies.

The old colonial mechanics were, in short, absolute crap. There was no conflict in the New World beyond what the player would start (against an AI that was, mostly, incapable of defending its colonial holdings), your colonies loved you and I'd be shocked if I ever heard a story of a player actually losing a colonial revolt pre-1.4 (not counting intentionally losing), and it was way, way too easy. And boring. Those old mechanics were only interesting if your primary goal was to paint as much of the map as you could one color.

I say good riddance to the dated, shallow colonial mechanics of EU3.

How are colonial nations more interesting in any way? You just get less of everything and no control.
 

balmung60

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How are colonial nations more interesting in any way? You just get less of everything and no control.
You want more? Crank up the taxes. In the meantime, the colonial nation will improve the provinces and colonize more at the cost of their own MPs and cash instead of yours and you can get up to 49% of their full income with no risk of colonial revolt. In the mean time, you can focus more on doing stuff in Europe. Maybe cut Spain down to size, or become HREmperor or Papal Controller. Or go kick some Asian minors around.

And a big reason they're more interesting is because they give new excuses for war, particularly with other colonial nations. Additionally, this way, colonial revolts can actually somewhat plausibly succeed instead of being jokes.

You want direct control of your colonies? Africa, Asia, and Oceania still give you that
 

Keller1975

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This is your opinion and as we all know, opinions are like a-holes, everyones got one.

The OP is asking for a way to revert back to 1.3 or at least to have this totally gamechanging patch optional. Would that option hurt your well being somehow? If not, I don´t see the need for you to post in his thread.

Im with the OP. I will probably try the expansion at some point, even though Im not particularly interested in a randomly generated continent or playing as a colony. But since I forgot to turn off auto updates on steam, my game was broken last night. I want the option to revert back to 1.3 or at least turn off the new colonial rules. It took the fun out of my current games.
 

vonDuus

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Comradebot, what is boring is a matter of taste. The old "crappy" mechanics actually made it possible to play a classic colonization game like no other game out there. It is only way too easy if you expect opposition. If you know you can comfortably police the whole world with 2x4000 soldiers then the challenge is obviously not in policing the world. In my case, the challenge is to paint the map in one color. The reason it is still a challenge is that I haven't accomplished it yet. Not that I think it is possible to conquer the whole world, but my ambition is to colonize the richest parts of the world, and then use the money to take over Europe and the Middle East in the endgame. It should be doable, but I haven't made it happen yet. Still trying.

sinkingmist pointed out how I can mod my game so I can finish it. My next game will probably be with the new nations and the new mechanics. And when I next time feel the desire to paint the whole world in one color, PI has probably provided an option at that time. If not, I still have sinkingmists suggestion to fall back on. The best of all worlds.
 

KamSolusar

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I'm happy that u wrote this! You sum up most of my thoughts on the dlc, and ive really been wanting to post about it here. However, the sheer amount of 'omg the greatest dlc ever!' threads made me reconsider.

For years i was a total war guy and i always thought they'd be much more fun if they ever made a game with the entire earth to conquer. So one day i load up steam and get this pop up about eu4, i click on it and the first screenshot i see is a zoomed out political mapmode, and that was all i needed to see lol. Sadly tho the game was preorder only, and still over a month away. So i thought well i'll try eu3 instead, it was pretty cheap...249 hours of gameplay later and i was like...what's total war? You know how it goes right, you go a year without any game u really feel like playing for more than a few days at a time, then several come out at the same time u wanna play lol. I had 3 games on pre-order that all launched right around the same time, eu4, rome2 and final fantasy xiv. I focused on the latter 2 and didnt even launch eu4 for the first month. Well...i cancelled ff, and rome2 was a huge let down. The funny thing is, sure it had it's problems but i'm convinced the main reason i never got into rome2 was because i had played eu3. It's not even remotely possible to compare the 2 franchises is it? One is checkers, the other is chess. So yeah, eu4 won...878 hours played, many times more than any other steam game i own. EU4 is one of those perfect games for me; it's in the same category as final fantasy 7 lol. What i mean is that it felt like a game designed specifically for me, there was nothing they could add or take away that could make it any better, there were only minor tweeks to be made. Hell i even bought the game for 3 different friends on steam.

I say all of that to make the point that i freakin love eu4. Love it. Last thing i want is to 'complain' about the changes and have someone tell me maybe i should find a different game that i'd like better. However...the whole colonial nations boils down to one thing for me: now instead of being able to *potentially* conquer the entire earth, i can only own the parts that arent in the new world. Well thats fine im used to it from total war, but im not used to there being areas of the map that i cant control but others can. Sure, i'm their overlord or whatever, but i could give a damn about the diplomatic map, i play in political mode exclusively. Aside from the obvious buffer states concept, the only function vassals serve to me is for return core/no ae provinces. I dont want a place to pay homage to me, i want it to belong to me, so when i scroll out and look at my map, it's this nice single color with my nation's name sprawled across it in huge letters. This goes back to what i said it was that drew me into the game to start with; the map. It was one of the basic features of the game that made it exactly what i wanted. Tbh it was such a basic feature that i grew to take it for granted, and now i find myself not knowing exactly what to think.

Case in point: One of my best games so far was as england. Win hyw, annex everything in iberia until i could vassalize portugal/castille. Let them colonize for me while i work my way through the middle east until i start gobbling india and beyond. Annex Iberian vassals, scroll out the map, gloat, think to myself 'damn self, im sure glad we found this game!' So from everything thing i've read, this type of game is now no longer even remotely possible. Not sorta possible or maybe you could work around it this way, but now it's just strait gone...one of my most fun gameplays. The only thing i can think of is forget vassalizing them, just strait eat iberia and then colonize 100% of the new world myself. But then it's back to the issue of i cant actually own those provinces, i can only own non-anexxable vassals there.

Am i making any sense? Lol i hope so, cause i really do love this game. The only reason im even saying all of this is cause i desperately want someone to come along and explain to me that everything is gonna be ok. That i'm just not looking at this the right way, and that the main feature that drew me into loving the rest of the game isnt fundamentally changed. I've grown to love this forum right along with the game, the iq displayed in your average thread is magnitudes higher than the mmo forums ive been slumming it in for years lol. And there are many regular posters here who dont know it, but they've taught me to play this game at a very high level (xara, ddrjake, etc etc), so i'm hoping someone will be gracious enough to further my eu4 education and allay my fears over whether or not my beloved game is still the same one ive been enjoying all these months. Thanks and sorry for the essay
 

ZechsMerquise73

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If you play as a colonial nation, you can expand as much as you want.

But I have to say that presentation is incredibly lacking when it comes to displaying your nation, which is a big feature for most players, I feel. "Look, I conquered the world! Oh, and there's the 8 cancerous blobs of various colors that make up my colonies."
 

Athalcor

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Wall o' text

You, KamSolusar, have impersonated another new problem with PI games (especially EU series). For a long time these games have been hiding in a history geek's dark corner and all of a sudden, the player base keeps expanding more and more, which is great. But OTOH, it kind of deepens a rift between the different types of players of this game - historicals and WCs. The rift has always been here, with some people wanting to see history unfold in an absolutely new way, these guys even enjoy sitting back and watching the game play itself in the observer mode. They see the game as a history simulator. The other group came to play the game as a game, i.e., in EU sense, take over the world. This group brought in another stuff the historicals do need really need - stuff like achievement and such.

One would say that this division of the player base destroys the possibility of making the game appeal to everyone who plays it...but PI pulled it off. How? Modability. Ability to alter game almost as much as you want and as your schedule allows you. And with this comes a proposal for you to save you from your despair. Embrace the modding part of the game. I am not talking about downloading M-and-T or trying to convert EU4 into Game of Thrones, but of doing the one single file edit and change the colony trigger from four to 10000000 (as you might have seen in other posts in this thread). Because that's how PI games work - you dislike sth, you change it. You run into a group of similar-minded angry players, you start a mod.

Is this against your general thinking, i.e. you don't want to 'cheat' or want to play the 'official' game?
Well, then I am afraid that this is not really your game then. But remember that TW series have kinda lot of mods as well.

You don't want lose achievement hunting?
Come on! Do you really need external rewards to make playing enjoyable? Well, then I assure you that I doubt PI is gonna change the mechanism they've created themselves.
 

unmerged(147169)

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If you play as a colonial nation, you can expand as much as you want.

But I have to say that presentation is incredibly lacking when it comes to displaying your nation, which is a big feature for most players, I feel. "Look, I conquered the world! Oh, and there's the 8 cancerous blobs of various colors that make up my colonies."

They're all knockoffs of your colors though. My Moroccan Canada (random new world) is still brown, it's just lighter brown. Same with Portuguese Canada and Castillian Canada.

No one has successfully colonized enough of a place to get colonial nations besides canada
 

Tikinaattori

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My first impression with Spanish game has been quite fun. I have to admit I was quite pessimistic, and of course I still miss all the gold I'm now missing, but it's quite fun to see how my colonies are doing their own wars against natives and stuff like that. This far they have not helped me in Europe though, but maybe when they grow a bit bigger, I get nice horde of colonial troops pouring from America to my European wars. Also colonial wars against other Europeans were walk in the park, and I didn't have to even send any of my own troops overseas.