The fire spread issue (and helicopter bugs)

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sys_64738

Private
11 Badges
Sep 21, 2018
22
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  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
Hi Forum, hi Collosal Order, hi Paradox,

this is my first post on this forum and I already have some suggestions and alos bug reports here:

Please, give us some means to control the fire spread in our cities!

I already had some thoughts into this matter:

1. A city ordonace to keep fire spread by buildings in check:
"Fire Extuingisher" ordonace
Const 5$ per building (like smoke detectors) - delays ANY fire spread from the affected building for about 20 seconds (on low game speed that is) - This should be enough for any well planned fire fighting to keep fires in check.
2. Lower fire spread from trees depending on park area maintainance
This means that a perfectly maintained park has a 0% or only 1% chance of fire spread from any tree or building in the area. A 0% maintained park has the normal ratio of fire spread.

What do you think of these ideas?

Btw: There is an annoying bug in the fire helicopter AI, also the desaster reponse Helicopter AI:

The fire fighting helicopters prefer to extuingish tree fires only (nothing bad here so far). When all trees are extuingished, they return to their depot - realizing, that park buildings are still burning and THEN start again. As a park building needs 4 fully filled helicopters to be extuingished, any park building will alomst surely burn down.

Also, there is a bug in the desaster response helicopter AI:

When you start rebuilding while there are still burned down buildings in the area, there is a chance that all helicopters return to deopt - except one that will land, start, then land again, then start... If you need support, I can provide a save game for this. (No mods used, only vanilla and expansion pack assets.)

It would be nice if you can have a look into this issue.

Btw: I really like the direction you steered your game into. But these things I mentioned are an unneccessary annoyance, IMHO. Please, keep this in mind. Can't wait for the next step for Cities: Skylines, though.

Keep up the good work!

Best regards,
sys