What will be the feel seeked by playing I:R?
In eu4 (to me) it was incarnating a nation. You have so much control and monitoring option that your country always obey you. You are a nation in a game : "the floor is lava". You Always seek for something but there is relationship features. They bring a real ecosystem where you have to know where you put your foot. And prepare yourself. This is true on early and middle game. But once you reach the late game yoir blob is so stable and so strong that even a civil war can be easely managed.
What about I:R.??
Does "barbarian" threat real? Or just an annoyance?
In late game as a blob will we feel as weastern roman empire? Inside threat and outside threat? Or the blob will erase every external threat?
What do you think?
In eu4 (to me) it was incarnating a nation. You have so much control and monitoring option that your country always obey you. You are a nation in a game : "the floor is lava". You Always seek for something but there is relationship features. They bring a real ecosystem where you have to know where you put your foot. And prepare yourself. This is true on early and middle game. But once you reach the late game yoir blob is so stable and so strong that even a civil war can be easely managed.
What about I:R.??
this is the main definition of the game. So as a country you will feel threatened by instable character. But what about external threat?Loyalty
Does "barbarian" threat real? Or just an annoyance?
In late game as a blob will we feel as weastern roman empire? Inside threat and outside threat? Or the blob will erase every external threat?
What do you think?