Given how quickly currying favors works in 1.31.5, I would suggest 25 favors (at least) for allies of equal size, scaling up for allies that are much larger. Certainly getting called into war should be a bigger deal than someone taking some of your manpower or sailors.
Right now, a small nation allied to France or Ottomans can build enough favors to call them into war every 5 years or so. This turns the entire game into easy mode. I played several campaigns on VH as small starting nations in 1.31.5 and expanded to huge size with almost no fighting on my part; I simply grow favors, call in an overwhelming number of allies, and watch them do all the work from home. And I can do this twice per decade.
In fact, this idea isn't even new. A scaling price for calling in allies was actually how favors worked pre-Leviathan. Although the official cost was 10 favors, the fact that favors grew inversely proportional to the size of the ally effectively meant a scaling cost to call allies.
But currying favors completely threw this balance out the window by granting a flat rate of approximately .25 per month, however large the ally. That means that any ally, however large or small, can be regularly called into war every 5 years or so. To rectify this, we should now scale the price to take into account the size of the ally.
I should point out that all of this is just an ad-hoc fix. The fundamental problem is that currying favors is a game-breaking mechanic in its current form and needs to be rebuilt from the ground up. But leaving that fight aside for another day, we should at least make the costs for using favors more appropriate.
Right now, a small nation allied to France or Ottomans can build enough favors to call them into war every 5 years or so. This turns the entire game into easy mode. I played several campaigns on VH as small starting nations in 1.31.5 and expanded to huge size with almost no fighting on my part; I simply grow favors, call in an overwhelming number of allies, and watch them do all the work from home. And I can do this twice per decade.
In fact, this idea isn't even new. A scaling price for calling in allies was actually how favors worked pre-Leviathan. Although the official cost was 10 favors, the fact that favors grew inversely proportional to the size of the ally effectively meant a scaling cost to call allies.
But currying favors completely threw this balance out the window by granting a flat rate of approximately .25 per month, however large the ally. That means that any ally, however large or small, can be regularly called into war every 5 years or so. To rectify this, we should now scale the price to take into account the size of the ally.
I should point out that all of this is just an ad-hoc fix. The fundamental problem is that currying favors is a game-breaking mechanic in its current form and needs to be rebuilt from the ground up. But leaving that fight aside for another day, we should at least make the costs for using favors more appropriate.
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