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AXIS!

Blueprints!

Hitler is your friend!

The mightly Belgian War Machine (LOL) will help Hitler defeat Russia.

Top of France (hopefully) and or Holland is yours.

UK might be yours if you can slip your floating barrels past the 2nd best navy in the world. (USA remains supreme)
 
Axis, (almost) the only way not to abandon Belgium and fight from Congo.
 
THE_SMASHER said:
.UK might be yours if you can slip your floating barrels past the 2nd best navy in the world. (USA remains supreme)

not until about 1942. before that the RN was best :mad:
 
General_Grant said:
Axis! I even have some events for a 'Collaborationist Belgium' scenario.

what events?
 
Code:
event = { 
	id = 1733845
	random = no

	trigger = {
		ai = no
	}

	name = "Welcome in Belgium"
	desc = "Have a good game."
	style = 0
	country = BEL


	date = { day = 1 month = january year = 1936 }
	offset = 1 # Check for trigger conditions day
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "On with the show!" 
		command = { type = industrial_modifier which = total value = 3 }

	}
}

event = { 
	id = 1733846
	random = no

	trigger = {
		event = 1733845
	}

	name = "Ready for Fall Gelb"
	desc = "Lets prepare our invasion of the low countries..."
	style = 0
	country = GER


	date = { day = 30 month = april year = 1940 }
	offset = 1 # Check for trigger conditions day
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "Send an Ultimatum to Belgium" 
		command = { type = industrial_modifier which = total value = 2 }
		command = { type = trigger which = 1733847 }

	}
	action_b = {
		name = "Lets go" 
		command = { type = belligerence which = GER value = 3 }

	}
}

event = { 
	id = 1733847
	random = no

	name = "German Ultimatum"
	desc = "As the phony war is aproaching its end, Germany decided to give Belgium 4 hours to decide if the country will allow the passage of German troops.  Now Belgium stand at a crosscroad: the only options are fighting a desesperate war against the invader or renounce neutrality and sovereigty by allowing the Wehrmacht to advance without opposition. "
	style = 0
	country = BEL


	action_a = {
		name = "Never!" 
		command = { type = relation which = ENG value = 50 }
		command = { type = relation which = FRA value = 50 }
		command = { type = relation which = GER value = -100 }
		command = { type = relation which = HOL value = 20 }
		command = { type = dissent value = -5 }

	}
	action_b = {
		name = "Let us avoid unnecessary bloodshed" 
		command = { type = relation which = ENG value = -100 }
		command = { type = relation which = FRA value = -200 }
		command = { type = relation which = GER value = 100 }
		command = { type = relation which = HOL value = -50 }
		command = { type = dissent value = 10 }
		command = { type = trigger which = 1733848 }


	}
}
event = { 
	id = 1733848
	random = no

	name = "The Wehrmacht enters Belgium"
	desc = "Belgium don't oppose to us!"
	style = 0
	country = GER


	action_a = {
		name = "Gutt!" 
		command = { type = relation which = HOL value = -100 }
		command = { type = dissent value = -2 }
		command = { type = make_puppet which = BEL }
		command = { type = trigger which = 1733849 }

	}

}

event = { 
	id = 1733849
	random = no

	name = "Government of Collaboration"
	desc = "As the German Panzers enter Belgium unopposed, the population realise the violation of the border and the innactivity of the government, wich already offered its dismissal to the king.  A new constitution offering large autonomy to both Flanders and Wallonia is set up, both regions receive their own parliaments and the only links between them is the king.  The country will be placed under German 'protection' for the entire invasion of France, but Belgium still keep control over her resources."
	style = 0
	country = BEL


	action_a = {
		name = "Poor Belgium..." 
		command = { type = dissent value = 5 }
		command = { type = set_domestic which = democratic value = 6 }
command = { type = set_domestic which = freedom value = 8 }
command = { type = set_domestic which = political_left value = 2 }
command = { type = headofstate which = 15030 }

	}

}

event = { 
	id = 1733850
	random = no

	trigger = {
		event = 1733848
		event = 2800
		exists = VIC
	}

	name = "Rewarding Belgium"
	desc = "Since the Belgian attitude toward us saved thousands of German lives during Fall Gelb, we should be gratefull."
	style = 0
	country = GER


	date = { day = 30 month = april year = 1940 }
	offset = 1 # Check for trigger conditions day
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "Give Northern France to Belgium" 
		command = { type = secedeprovince which = BEL value = 18 }
		command = { type = secedeprovince which = BEL value = 43 }
		command = { type = secedeprovince which = BEL value = 44 }
		command = { type = secedeprovince which = BEL value = 53 }
		command = { type = end_mastery which = BEL }
		command = { type = trigger which = 1733851 }

	}
	action_b = {
		name = "Better no" 
		command = { type = belligerence which = GER value = 5 }

	}
}

event = { 
	id = 1733851
	random = no

	name = "A gift to Belgium"
	desc = "Following the defeat of France, a gratefull Germany decided to give us the control of the French Pas de Calais.  The region shall be administrated as a part of Wallonia.  However we are now free from German 'protection', we can have a full control over our foreign affairs even if we compromised ourself when sceding to Germany's demands."
	style = 0
	country = BEL


	action_a = {
		name = "Very Well." 
		command = { type = dissent value = -5 }
		command = { type = addcore which = 18 }
	        command = { type = addcore which = 43 }
		command = { type = addcore which = 44 }
	        command = { type = addcore which = 53 }

	}

}

event = { 
	id = 1733852
	random = no

	trigger = {
		event = 1733851
		NOT = {
			exists = FRA
		}
	}

	name = "The end of Free France"
	desc = "Since the Belgian attitude toward us saved thousands of German lives during Fall Gelb, we should be gratefull."
	style = 0
	country = GER


	date = { day = 30 month = april year = 1940 }
	offset = 1 # Check for trigger conditions day
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "Give Dutch Flanders to Belgium" 
		command = { type = secedeprovince which = BEL value = 46 }
		command = { type = secedeprovince which = BEL value = 49 }
		command = { type = trigger which = 1733853 }

	}
	action_b = {
		name = "Better no" 
		command = { type = belligerence which = GER value = 5 }

	}
}

event = { 
	id = 1733853
	random = no

	name = "A gift to Belgium"
	desc = "Our descisive action against Free France saved Germany's face and we are now rewarded with a part of the Netherlands. The region shall be administrated as a part of Flanders."
	style = 0
	country = BEL


	action_a = {
		name = "Very Well." 
		command = { type = dissent value = -2 }
		command = { type = addcore which = 46 }
	        command = { type = addcore which = 49 }

	}

}
 
Why not invading France and Germany at the same time? :D

Sorry, I couldn't help... Axis, it seems, is the best option.
 
Lord Finnish said:
You seem to lack all ai_chances.

Because all that stuff won't happen if the first event don't trigger, and the first event trigger for players only. Thoses events are not meant for the AI. ;)
 
new plan... join the axis, and grab lots of france. then wait a bit. then somehow leave the alliance with germany, and declare war on them when hopefully the soviets start to muller them, and grab lots of germany.
 
In the beginning i would think of allies, building huge ammounts of fortresses etc

But on second though, axis definitely. You just have to careful about the french border, and invade the Netherlands.
More possibilities in the evil empire :)
 
Modify the game and join the communists ;) Gives extra years to survive hopefully and leaves African colony intact.

If that just wouldn't work though join the axis. Make sure to grab some neighbors lands though or its pointless.
 
jacob-Lundgren said:
Modify the game and join the communists ;) Gives extra years to survive hopefully and leaves African colony intact.

If that just wouldn't work though join the axis. Make sure to grab some neighbors lands though or its pointless.

Communists and colonies don't go in the same sentence...
 
Middelkerke said:
Communists and colonies don't go in the same sentence...
Tis a new brand of Communism ;)