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Jayavarman

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Nice to see you around, Semi-Lobster! :)

So are you content with EU3 now? Check out For the Glory?
 

aliquidparadigm

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Perhaps they need their own unique tech group; it could have the same speed as Latin, but different troop types.
That wouldn't change the part about them getting crushed. They need to stay in the Eastern tech group where they belong (making them a superior tech power in the Muslim world and on par with nations like Poland/Lithuania/Russia) but Eastern troops need a tweak so they aren't such a pushover; Sweden shouldn't be able to run roughshod over Russia if both nations are at Land Tech 11, giving them Galloglaigh Infantry (xx2x41) v. Eastern Militia (xx1x21) or Mongol Bow (xx1111), respectively. Russia stands no chance, unless it has at least twice the army and manpower... and then it's really only just a crappy chance. LT 13 doesn't really change this too much, both get equally stronger, but, given how weak Eastern was, their percentage increase is higher. At LT 28 things get a bit more reasonable... but I don't think TUR could hang around until then, considering they usually get to deal with Austria.
The AI probably wouldn't be able to handle the RR of westernization. It would be better if neighbor bonuses carried partially across tech groups so if Eastern tech group nation borders western ones they would get 50% of the normal neighbor bonus, Muslim tech group would get 25%, etc.
Isn't that the basic purpose of this?
Code:
groups = {
	western = {
		modifier = 1.0
		start_level = 3
	}
	eastern = {
		modifier = 0.9
		start_level = 3
	}
	muslim = {
		modifier = 0.8
		start_level = 6
	}
	indian = {
		modifier = 0.5
		start_level = 3
	}
	chinese = {
		modifier = 0.4
		start_level = 3
	}
	sub_saharan = {
		modifier = 0.2
		start_level = 1
	}
	new_world = {
		modifier = 0.1
		start_level = 0
	}
}
 

Stigandr

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Would one indirect solution be a slight nerf of Castille? I know Castille is supposed to be a major power but it isn't supposed to eat all of North Africa and much fo the Balkans, which it does quite frequently. :rofl:

Or a rescripting of the AI would be fine as well; tell the Castillian AI that it doesn't always have to grab all the land in sight! I know this would only help the Ottos survive on those occasions when they'd otherwise get eaten by Castille, btu that's something, right? :)
 

sprites

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in my game of the latest beta , castille hasn't expanded at all in northern africa by 1520
maybe the massive morocco is the cause to this :D

but the ottomans usually do well until they arn against austria , or england/castille/major sea power who will blockade them to death
 

aliquidparadigm

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Or a rescripting of the AI would be fine as well; tell the Castillian AI that it doesn't always have to grab all the land in sight!
Remove this from the Spanish_Missions.txt file and you should solve at least half the problem.
Code:
continue_reconquista = {
	type = country

	allow = {
		OR = {
			tag = CAS
			tag = SPA
		}
		
		religion = catholic
		war = no
		
		#no muslims in spain.
		NOT = {
			iberian_peninsula = {
				owner = { religion_group = muslim }
			}
		}
		226 = { owned_by = THIS } 	#We must own Gibraltar.
		334 = { owner = { not = { religion_group = christian } } }	#Tangiers
		335 = { owner = { not = { religion_group = christian } } }	#Melilla
		1751 = { owner = { not = { religion_group = christian } } }	#Ceuta
	}
	abort = {
		335 = { owner = { religion_group = christian } }	#Melilla
		334 = { owner = { religion_group = christian } }	#Tangiers
		1751 = { owner = { religion_group = christian } }	#Ceuta		
		or = {
			335 = { not = { owned_by = this } }	#Melilla
			334 = { not = { owned_by = this } }	#Tangiers
			1751 = { not = { owned_by = this } } #Ceuta
		}
	}
	success = {
		334 = { owned_by = THIS }	#Tangiers
		335 = { owned_by = THIS }	#Melilla
		1751 = { owned_by = THIS }	#Ceuta
	}
	
	immediate = {
		add_temp_claim = 334
		add_temp_claim = 335
		add_temp_claim = 1751
	}
	abort_effect = {
		remove_temp_claim = 334
		remove_temp_claim = 335
		remove_temp_claim = 1751
	}
	
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			MIL = 6
		}
		modifier = {
			factor = 2
			MIL = 7
		}
		modifier = {
			factor = 2
			MIL = 8
		}
		modifier = {
			factor = 10
			idea = deus_vult
		}		
	}
	effect = {
		army_tradition = 0.1
		infamy = -5
	}	
}

If CAS/SPA doesn't start in on the northern Africans, they may not grow to be massive.
 

History_Buff

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The best way to keep them alive in my opinion is to remove the anti-turk missions from Austria. The moment they get one of them, they get a one track mind and will NOT stop attacking them. I seriously got dragged into at least 3 or 4 wars with the Ottomans as Mecklenburg thanks to my alliance with Austria. They had gotten the mission to drive them out of the Eastern Balkans and just kept attacking them. They still have not completed the mission because they have not captured Thrace and I think the attacks will continue till they do. Also, on a slightly off topic statement, someone really needs to fix the problem of the Ottomans constantly switching capitals. Thrace is surrounded, so they switched their capital, but then they take the national decision to move their capital to Constantinople only to switch it back again almost immediately.
 

naggy

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The best way to keep them alive in my opinion is to remove the anti-turk missions from Austria.

The Ottomans need beefed up. Once they go at it with Austria, their allies are worthless, whereas Austria's allies generally do something.
 

Profane

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Thrace is surrounded, so they switched their capital, but then they take the national decision to move their capital to Constantinople only to switch it back again almost immediately.

Lmao, when i read that i imagined the ottoman bureaucracy in wagons somewhere between capitals with a messenger arriving informing the leader of a yet another change in destination.
 

naggy

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Lmao, when i read that i imagined the ottoman bureaucracy in wagons somewhere between capitals with a messenger arriving informing the leader of a yet another change in destination.

Kinda like the early American Revolution, and the capital of the month club.
 

anomanderus

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I think the best solution would be to take away Castille's cores on the Andalusian culture provinces, and maybe cadiz and galicia too, to weaken them in the short term.
 

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Lmao, when i read that i imagined the ottoman bureaucracy in wagons somewhere between capitals with a messenger arriving informing the leader of a yet another change in destination.

Never thought of it that way, but not that I think of it it is kinda of hilarious. At least until it actually happens and you are ruthlessly spammed with messages telling me about a capital change at least once a month gametime (not long considering I play on the highest speed level).
 

aliquidparadigm

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someone really needs to fix the problem of the Ottomans constantly switching capitals. Thrace is surrounded, so they switched their capital, but then they take the national decision to move their capital to Constantinople only to switch it back again almost immediately.
Fixed:
Code:
country_decisions = {

	make_constantinople_capital = {
		potential = {
			tag = TUR
			owns = 151
			NOT = { capital = 151 }
			NOT = { has_country_flag = relocated_capital_constantinople }
			151 = { NOT = { is_core = yes } }
		}
		allow = {
			war = no
			ADM = 5
			monthly_income = 30
			controls = 151
			owns = 149		# Edirne
			owns = 316		# Bithnyia
			owns = 317		# Bursa
			owns = 1764		# Burgas			
		}
		effect = {
			set_country_flag = relocated_capital_constantinople
			stability = 1
			capital = 151
			add_core = 151
			151 = {
				culture = turkish 
				religion = sunni
				rename_capital = Istanbul
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}
That should prevent the OE from relocating their capital via decision if it is already a core--and if it's already a core, there's no reason to have that decision anyway.
 

El Dingo Grande

Second Lieutenant
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Jun 24, 2004
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From what I've seen the problem is on normal settings the AI is still insanely aggressive. England almost always gets bad boy and then gets WE'd till its forced to release Cornwall, Wales and all kinds of wonkey crap. France... oh ye big beatiful blue blob... how I miss thee. Whenever France begins to gather the majority of its provinces- poof too much BB and here comes the
7th Coalition to spank away. Hi Toulouse, never thought I'd see you here! Russia-Muskovy seems to do well even despite having constant revolts in 3-5 provinces, they're my only hope for some competition, but from what I read they're forces are weak- sad.

Since it seems almost every nation is mindlessly attacking its neighbors, the Muslim countries seem doubly doomed with the CB and low BB per province.

I saw 2 province Flanders attack Leige with no CB and then had to fighty me as the HRE and France with our 150K armies... THATS INSANE. With dumb AI moves its probably only natural that the Ottomans would be destroyed in a large number of games being Muslim with CB's and all.
 

unmerged(25822)

Lt. General
Feb 16, 2004
1.484
4
Weakening Castille creates a big problem because it gets eaten by France.
A possible solution would be to give several manpower + tax points to Morocco , turn their main culture Berber and give them with a silly 1st idea (excellent shipwrights or something) so they do not start pwning Italy.
Castille can be crashed in north western Africa without losing much of their power in Iberia.
Cores on Syria & Levant can safely guide Ottos into success IMHO.
 

History_Buff

Lt. General
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Jan 1, 2010
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Exactly why I always play on normal aggressiveness. I do not have to worry about BB wars most of the time because I avoid them like the plague until I am one of a handful of Great Powers. The only time I had trouble was when I had an alliance of Lithuania, Austria France form in one of my Mecklenburg games. I REALLY had to tread lightly because I knew their was no way I could beat all of them at once and could not afford to go over the limit