Whenever I play as the axis, there is is always one thing that annoys me: the allies are so easy to defeat. TOO easy, if you ask me. France is mostly run over by germany around 1939/40, and invading the UK Isn't too hard, so the UK is mostly crushed by 1940/41. In most cases, the rest of the allies surrender unconditionally at that point, as the UK (often) is the last major power at that point in time. This is very unrealistic, as I doubt that countries like Canada or Australia would've surrendered, as they were at a "safe distance" from the axis (I also think that Curchill was planning to continue the fight from Canada in case Britain fell)., and "countries" like the Raj or the east indies would've probably declared themselves independent. I don't like that the entire factions surrenders just because all majors have surrendered, as some minors are pretty damn powerful as well, and I dislike that these minors are deemed "irrelevant". Don't get me wrong: I think it's good that you don't have invade every. Single. Country. In a faction, I just dislike that big countries like the Raj drop their weapons once the UK on the other side of the globe surrenders. The faction surrender system is flawed, and I therefore have some ideas how to improve this:
Alternative 1: surrender based on total amount of factories
Instead of deciding if a faction surrenders or not based on a few majors like Germany or the US, the faction surrenders once they have lost a certain amount of the combined amount of factories they own*. This makes majors less important, so that you A) don't have to defeat all majors to win a war (So no more pushing through The USSR just to get that last victory point somewhere in central asia, at least if you can get enough of their allies to capitulate, or take enough factories from The USSR), which is more realistic if you consider that Japan capitulated without being really being "defeated" and B) makes sure that powerful minors like the Raj or the Guangxi clique don't just surrender because a number in a game says that they're not major powers ("You need one more factory to be considered a major power, so you have to capitulate now!)". The fact that the surrender of a minor country might end a war might seem strange, but please do consider that besides the nukes, the invasion of Manchuoku was the main reason that Japan surrendered in WW2.
I would say that a faction has to lose 70-80% of the factories its members own to get it to surrender, but I honestly don't know what the ideal amount would be. National focuses and events could possibly also affect this limit.
Alternative 2: Surrender based on total amount of VPs
Basically the same as Alternative 1, just with victory points instead of factories. This would be very different from Alt.1, as the amount of VPs doesn't change that much. Is that good or bad? Tell me what you think.
Alternative 3: Same system, but with changes
I think I'll explain this one with an example: Let's imagine a war between the axis and Comintern, which consists of the soviets (major power), Mongolia, Sinkiang and Tannu what? (Puppet of the USSR). Let's just say The USSR surrenders, and the war ends, At this point in time Mongolia iss partially occupied, whilst SinkiangTannu What? are still not occupied. As the USSR is the last major faction member the peace conference starts: The axis now gets to divide the Territory of the soviet union and Mongolia, but not Tannu what? And sinkiang, As they are still ”untouched”. Tannu what? No longer is a soviet puppet after the peace conference. Germany (the faction leader) now gets a choice: 1) A white peace with Tannu what? And Sinkiang (”they're harmless!”) or 2) Continue the war (”Kill the communist scum!”). Let's say Germany chooses to continue the war against Tannu what? But signs a white peace with Sinkiang. Sinkiang will be kicked from Comintern, and should not be able to rejoin (at least not for a while). In this way, the axis can continue their war against Tannu what? But do not have to invade Sinkiang.
I'm not very fond of this idea, but it would still be better than the current system.
Alternative 4: point system
In this system, each country gets a certain amount of points based on the amount of factories they own*, and possibly some other stuff (such as nukes, stability, access to the sea etc.). In this way, each faction gets a certain amount of points. If a country capitulates, the faction loses the points from that country. If a faction loses a certain percentage of its points, it surrenders. This system i very alike alt.1 and .2, but it would be more diverse (but also more complicated), and it would require the countries to capitulate, which neither alt.1 or .2 require.
Alternative 5: MOAAAR MAJJJORS!
I don't think this would be a good idea, but: make it easier to become a Major. This way, Factions won't surrender that quickly. But it would probably screw the balancing, so I wouldn't do this.
So, what are your thoughts? Please tell me.
(Oh, and if there are mods that implement any of these ideas, please tell me)
*not "control"
**I once had a game where Italy only had 70 factories by 1941. Yeah. 'Twas a weird game.
Alternative 1: surrender based on total amount of factories
Instead of deciding if a faction surrenders or not based on a few majors like Germany or the US, the faction surrenders once they have lost a certain amount of the combined amount of factories they own*. This makes majors less important, so that you A) don't have to defeat all majors to win a war (So no more pushing through The USSR just to get that last victory point somewhere in central asia, at least if you can get enough of their allies to capitulate, or take enough factories from The USSR), which is more realistic if you consider that Japan capitulated without being really being "defeated" and B) makes sure that powerful minors like the Raj or the Guangxi clique don't just surrender because a number in a game says that they're not major powers ("You need one more factory to be considered a major power, so you have to capitulate now!)". The fact that the surrender of a minor country might end a war might seem strange, but please do consider that besides the nukes, the invasion of Manchuoku was the main reason that Japan surrendered in WW2.
I would say that a faction has to lose 70-80% of the factories its members own to get it to surrender, but I honestly don't know what the ideal amount would be. National focuses and events could possibly also affect this limit.
Alternative 2: Surrender based on total amount of VPs
Basically the same as Alternative 1, just with victory points instead of factories. This would be very different from Alt.1, as the amount of VPs doesn't change that much. Is that good or bad? Tell me what you think.
Alternative 3: Same system, but with changes
I think I'll explain this one with an example: Let's imagine a war between the axis and Comintern, which consists of the soviets (major power), Mongolia, Sinkiang and Tannu what? (Puppet of the USSR). Let's just say The USSR surrenders, and the war ends, At this point in time Mongolia iss partially occupied, whilst SinkiangTannu What? are still not occupied. As the USSR is the last major faction member the peace conference starts: The axis now gets to divide the Territory of the soviet union and Mongolia, but not Tannu what? And sinkiang, As they are still ”untouched”. Tannu what? No longer is a soviet puppet after the peace conference. Germany (the faction leader) now gets a choice: 1) A white peace with Tannu what? And Sinkiang (”they're harmless!”) or 2) Continue the war (”Kill the communist scum!”). Let's say Germany chooses to continue the war against Tannu what? But signs a white peace with Sinkiang. Sinkiang will be kicked from Comintern, and should not be able to rejoin (at least not for a while). In this way, the axis can continue their war against Tannu what? But do not have to invade Sinkiang.
I'm not very fond of this idea, but it would still be better than the current system.
Alternative 4: point system
In this system, each country gets a certain amount of points based on the amount of factories they own*, and possibly some other stuff (such as nukes, stability, access to the sea etc.). In this way, each faction gets a certain amount of points. If a country capitulates, the faction loses the points from that country. If a faction loses a certain percentage of its points, it surrenders. This system i very alike alt.1 and .2, but it would be more diverse (but also more complicated), and it would require the countries to capitulate, which neither alt.1 or .2 require.
Alternative 5: MOAAAR MAJJJORS!
I don't think this would be a good idea, but: make it easier to become a Major. This way, Factions won't surrender that quickly. But it would probably screw the balancing, so I wouldn't do this.
So, what are your thoughts? Please tell me.
(Oh, and if there are mods that implement any of these ideas, please tell me)
*not "control"
**I once had a game where Italy only had 70 factories by 1941. Yeah. 'Twas a weird game.