Hi !
I decided to write, or rather show (because my command of this languege is rather poor and all too rusty...) the second AAR playing a country which I never tried before.
As long as I can remember I was interested in alternative history - the certain moments where fate of nations is decided and history can change in any direction.
I am certain now that most common mistake with alternate realities is to believe that what actually happened was most probable or even very likely to happen.
Far too often people tend to blame past governments for mistakes which were difficult to avoid, which were not possible to predict or because something accidentally actually happened, but for those people was simply unthinkable.
Of course that is usually the case with nations which suffered from that - blaming ancestors even if they really couldn't do much if anything.
For this reason I will try to see the future as they did, which means that I WILL make mistakes, I will waste resources and that I will certainly lose - to a point of course.
There are some basic rules I will try to implement:
1. historical play - it doesn't mean that I will do what I can to lose in Europe and intentionally give up in Asia, but I am not going to use tricks to make it easier.
There will be a problem if something weird happens, but I am going to play for five months ahead before reporting (or for shorter perdiods when at war).
2. neutrality - as far as I can tell the Netherlands didn't expect to be attacked and hoped it will simply play the same part it did during the previous world conflict.
This means that I will NOT join the Allies before Germany actually attacks me.
It also results in slider moves - before 1938 nothing changes with hawk lobby or interventionism.
I will still have to move the second because I will eventually join the Allies and it would be stupid if I could do so even if invaded...
3. exiled nation
Eventually I will lose all possessions except those in Central-South America. In CORE I have a VP in Curacao so I cannot be annexed - this gives me some advantages and I cannot not notice how it will be similar to the way governments in the exile are supposed to fight in HoI III.
This also means that my later involvement will be limited - simply my loyal Dutch will sufferr from small IC, little MP and lack of supplies.
The third can be avoided to a degree because as a good 'parasite' I will base my forces in Allied territories, but first two will hurt a lot.
On the other hand I will try to have at least one division/naval TF/air wing where something is happening so you will most likely see Dutch divisions in Northern Africa, something bombarding Germany (if I am lucky to have TACs...) and finally my army returning home and driving towards Berlin.
In general I will try to do something similar the Polish did, so hopefully some key battles will be won with my involvement, perhaps it will even be critical.
4. I am going to keep a degree of flexibility if something happens I will try to react in a realitic way - not simply carry on regardless...
5. No reloads except when something causes a CTD or a massive and chaotic change - the game engine sometimes simply does ... strange things.
In addition I must add that I am no expert about Dutch history which only interests me to some degree and that is rather in XVIth and XVIIth century...
If it is necessary to explain something or inform other readers I am announcing it now that I will apppreciate any comments, hopefully by informed people - don't worry about off topics, I don't worry I will learn something.
It is actually something new to me, because I usually try to do something only if I consider myself well prepared to do it right.
In this case it might result in a fairly good and interesting AAR, but it is possible it will be a failure and a waste of your time.
Now the basics:
I am playing Dutch campaign on normal, in the latest edition of CORE mod.
That might be actually the first AAR for this edition of this mod if I am not wrong, am I ?
I will use Dutch icons prepared by Mylae - some are ready, some hopefully will become available while I play the game.
Finally it is also a way to advertise my improvement pack for the mod which I am going to release in time of two weeks.
I know that HoI III is coming and it might be too late, but the latest edition of this mod is something great - I tested it for several months.
Oh, one more thing - updates will come every couple of days, not as unpredictable as it was the first time when in the end I was left with over 3 gigabytes of screenshots when my HDD suddenly died...
I will also try to answer any questions and to all comments.
I should have enough spare time to deal with that and to finish my other projects elsewhere, real life is a bit more predictable recently.
All right - first update today - there will be no placeholders this time.
Regards Cegorach
I decided to write, or rather show (because my command of this languege is rather poor and all too rusty...) the second AAR playing a country which I never tried before.
As long as I can remember I was interested in alternative history - the certain moments where fate of nations is decided and history can change in any direction.
I am certain now that most common mistake with alternate realities is to believe that what actually happened was most probable or even very likely to happen.
Far too often people tend to blame past governments for mistakes which were difficult to avoid, which were not possible to predict or because something accidentally actually happened, but for those people was simply unthinkable.
Of course that is usually the case with nations which suffered from that - blaming ancestors even if they really couldn't do much if anything.
For this reason I will try to see the future as they did, which means that I WILL make mistakes, I will waste resources and that I will certainly lose - to a point of course.
There are some basic rules I will try to implement:
1. historical play - it doesn't mean that I will do what I can to lose in Europe and intentionally give up in Asia, but I am not going to use tricks to make it easier.
There will be a problem if something weird happens, but I am going to play for five months ahead before reporting (or for shorter perdiods when at war).
2. neutrality - as far as I can tell the Netherlands didn't expect to be attacked and hoped it will simply play the same part it did during the previous world conflict.
This means that I will NOT join the Allies before Germany actually attacks me.
It also results in slider moves - before 1938 nothing changes with hawk lobby or interventionism.
I will still have to move the second because I will eventually join the Allies and it would be stupid if I could do so even if invaded...
3. exiled nation
Eventually I will lose all possessions except those in Central-South America. In CORE I have a VP in Curacao so I cannot be annexed - this gives me some advantages and I cannot not notice how it will be similar to the way governments in the exile are supposed to fight in HoI III.
This also means that my later involvement will be limited - simply my loyal Dutch will sufferr from small IC, little MP and lack of supplies.
The third can be avoided to a degree because as a good 'parasite' I will base my forces in Allied territories, but first two will hurt a lot.
On the other hand I will try to have at least one division/naval TF/air wing where something is happening so you will most likely see Dutch divisions in Northern Africa, something bombarding Germany (if I am lucky to have TACs...) and finally my army returning home and driving towards Berlin.
In general I will try to do something similar the Polish did, so hopefully some key battles will be won with my involvement, perhaps it will even be critical.
4. I am going to keep a degree of flexibility if something happens I will try to react in a realitic way - not simply carry on regardless...
5. No reloads except when something causes a CTD or a massive and chaotic change - the game engine sometimes simply does ... strange things.
In addition I must add that I am no expert about Dutch history which only interests me to some degree and that is rather in XVIth and XVIIth century...
If it is necessary to explain something or inform other readers I am announcing it now that I will apppreciate any comments, hopefully by informed people - don't worry about off topics, I don't worry I will learn something.
It is actually something new to me, because I usually try to do something only if I consider myself well prepared to do it right.
In this case it might result in a fairly good and interesting AAR, but it is possible it will be a failure and a waste of your time.
Now the basics:
I am playing Dutch campaign on normal, in the latest edition of CORE mod.
That might be actually the first AAR for this edition of this mod if I am not wrong, am I ?
I will use Dutch icons prepared by Mylae - some are ready, some hopefully will become available while I play the game.
Finally it is also a way to advertise my improvement pack for the mod which I am going to release in time of two weeks.
I know that HoI III is coming and it might be too late, but the latest edition of this mod is something great - I tested it for several months.
Oh, one more thing - updates will come every couple of days, not as unpredictable as it was the first time when in the end I was left with over 3 gigabytes of screenshots when my HDD suddenly died...
I will also try to answer any questions and to all comments.
I should have enough spare time to deal with that and to finish my other projects elsewhere, real life is a bit more predictable recently.
All right - first update today - there will be no placeholders this time.
Regards Cegorach