The EUIV Nit-Picking about Historical inaccuracies that do and don't effect gameplay.

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talilu

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Inaccuracies in Caucasus:

- Why are Dagestanis Shia? They are a Sunni group of people, I don't understand how Paradox got the idea of them being Shia.

- Caucasus was converting, it didn't have a homogenous religious structure. Circassia and Kabardia provinces should be Shamanist/Animist, Adyghe and Alania were converted to Orthodoxy. Terek should be Shamanist/Animist, Shirvan's Dagestani province and Gazikumukh's coastal province should be Sunni. Inland province of Gazikumukh can be both Orthodox and Sunni, since Dagestani near the Georgian border were converted to Orthodoxy back then.
 
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Which reminds me the Timurids shouldn't be nomads, they had nomads fighting for them but they themselves were not nomads. They were part of the Urbanised Turko-mongol elite. Though the whole idea of the Timurids changing to the Mughals is silly, because the Mughals Emperors did not distinguish themselves from the Timurids and in fact would be insulted if they new they were called Mughals, since they regarded Mongols as barbarians and saw Persians and Turks as civilised. I guess it still serves a gameplay purpose in regards to having different ideas and events.


Edit: Oh and the other weird thing is the main culture for the Timurids is Uzbek, which is weird because the Uzeks invaded and kicked out the Timurids and did not already exist there. Though I guess the timurids only exist at the start so why would they add a whole new cutlure for the Timurids.

https://en.wikipedia.org/?title=Timurid_dynasty#Culture

But potential new cutlures could be Tartar, Turko-Mongol, Chaghatay all part of Altaic.

Or alternatively they could use the Khorasan culture.


The Timurids changing to the Mughals is kind of like how in CK2 you can restore Rome as Byzantium, ridiculous because Byzantium didn't stop being the Roman Empire and the idea that it would change back to classical symbolims is also ridiculous.

I'm OK with the Timurids forming the Mughals, but it should come with the condition that you have to have had the crap kicked out of you, resulting in the loss of the vast majority of your lands, before you can do so....
 
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* The West African coast is not malarial enough that you can colonize all of it by 1490.
* The Pacific Islands, despite being poor, worthless, and extremely far away, are colonized by 1650.
* The Great Plains are somehow colonizable in 1550, despite the absence of steel plows.
 
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Andean fixes:

-Coastal Andean provinces should be drylands in the north and desert in the Atacama desert, then back to plains in Chile
-Lima should not be called Lima, it should be called Chancay and only get a rename if the Spanish show up
-Southern Peru is a hot mess; Camana should be renamed Arequipa, and Arequipa to Tacna
-There should be OPMs in northern Bolivia to simulate the development and wealth of the people of the Beni plains: http://www.atlantisbolivia.org/beni.htm
-Quero should be renamed Vilcabamba
-Moxos shouldn't be tropical, and needs a border adjustment to be more rounded up north
-There should be an OPM called Nazca in the Nazca province
-Chile and Bolivia should be part of the Peruvian colonial region; La Plata's ahistorically massive as-is and Bolivia/Alto Peru being part of La Plata was a late game administrative decision centered around maximum exploitation for the Spanish crown, in no way reflective of the opinions or attitudes of the local elite which would form a revolting colonial nation in the area
-Chile should be littered in OPMs, Popayan and Cauca should have OPMs. Muisica should be split into two states

General fixes that are actually gameplay affecting:

-Animist religious group shouldn't get affected by religious unity issues unless their religions are reformed
-A convert state from an 'Animist' religion to a different faith shouldn't be smacked around by religious unity; their subjects wouldn't care as historically religious transitions were rarely a case of one day Nahuatl, next day god fearing Christian. Conversion processes were gradual, just look at the Mesoamerican adoption of Christianity
-Southern Africa should have a lot more colonizable provinces as well as a colonial nation region, if a workaround can be found for feeding a colonial nation all of Africa
-Mountains and jungles NEED to stop being massively expensive to develop. Labeling the Andes as nothing but sheer infertile mountains is so...hilariously inaccurate. Seeing capital provinces like Isfahan and Tabriz being hell to develop is painful. Seeing Java being labeled a bunch of grasslands as a workaround is also painful. Mountains should be no more expensive to develop than hills, and tags based on tropical regions should get a reduction to development costs in jungles. The entire world isn't Europe, prone to drop dead to malaria at any given moment.
 
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If I remember right, the first Ottoman ruler in the game is named "Mehmed II Fatih", but including his nickname "Fatih" breaks the ruler numbering system so that the next Mehmed becomes Mehmed II as well.

It's also always struck me as odd that there's no DHE representing the 1446 conspiracy that temporarily removed Mehmed II from the throne and replaced him with his father, but I suppose it might be difficult to code such a thing.

I made a thread earlier dealing with historical inaccuracies and distortions in Ottoman DHEs here.
 
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Locusts! Seriously, the Midwest from Nebraska to the Sierra Nevada should not be colonizable due to massive recurring plagues of locusts, and the late 19th century invention of barbed wire that allowed farmers to pen farm animals in the absence of trees to make fences.

1875 Locust Plague.jpg
 
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I must say that while more accurate, the new France-England dynamic is not necessarily better IMO.
 
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Locusts! Seriously, the Midwest from Nebraska to the Sierra Nevada should not be colonizable due to massive recurring plagues of locusts, and the late 19th century invention of barbed wire that allowed farmers to pen farm animals in the absence of trees to make fences.

View attachment 130233

While agricultural settlement might have been hindered by locust, colonization of trading posts and the like in the region was a thing in the era, and the Natives were of course quite present in large stretches of that region.
 
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If I remember right, the first Ottoman ruler in the game is named "Mehmed II Fatih", but including his nickname "Fatih" breaks the ruler numbering system so that the next Mehmed becomes Mehmed II as well.

It's also always struck me as odd that there's no DHE representing the 1446 conspiracy that temporarily removed Mehmed II from the throne and replaced him with his father, but I suppose it might be difficult to code such a thing.

I made a thread earlier dealing with historical inaccuracies and distortions in Ottoman DHEs here.

This always bugged me so much! The same was in the past for Denmark in 1444, whose ruler was Christopher III. But that's a different spelling than in the game files, which spelled it as Christoffer. And then when another Christoffer comes, he becomes Christoffer III, when he should be the IV.
 
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Regarding locusts, since they are crunchy and rich in protein if you went Innovative you should devise... creative ways of dealing with them and not get maluses.
 
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Which reminds me the Timurids shouldn't be nomads, they had nomads fighting for them but they themselves were not nomads. They were part of the Urbanised Turko-mongol elite. Though the whole idea of the Timurids changing to the Mughals is silly, because the Mughals Emperors did not distinguish themselves from the Timurids and in fact would be insulted if they new they were called Mughals, since they regarded Mongols as barbarians and saw Persians and Turks as civilised. I guess it still serves a gameplay purpose in regards to having different ideas and events.


Edit: Oh and the other weird thing is the main culture for the Timurids is Uzbek, which is weird because the Uzeks invaded and kicked out the Timurids and did not already exist there. Though I guess the timurids only exist at the start so why would they add a whole new cutlure for the Timurids.

https://en.wikipedia.org/?title=Timurid_dynasty#Culture

But potential new cutlures could be Tartar, Turko-Mongol, Chaghatay all part of Altaic.

Or alternatively they could use the Khorasan culture.


The Timurids changing to the Mughals is kind of like how in CK2 you can restore Rome as Byzantium, ridiculous because Byzantium didn't stop being the Roman Empire and the idea that it would change back to classical symbolims is also ridiculous.

A "Historian" agrees. :)

A side from some (often talked about) issues with the Ming... I would say the thing that is most inacurate and annoying (but for the game important) is how easy it is to Keep an army. Attrittion should be soooooooooooooo much higher and ships should be lost in like 10-20% of the time. The normal seafairing man had a low survival rate for very Long distances of 60% (if i recall correctly). But this would make the game really annoying ;)
 
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Pate sultanate should start with the Nabhan dynasty, a historical friend modifier towards Mombasa or a core on Lamu

Africa: Bagamoyo didnt exist in 1444, Tanga should be renamed Vumba, The butua kingdom in zimbabwe should exist at this time, along with Lunda, Luba, Ennarea, and maybe an Oromo revolter tag

Arabia: Hormuz most likely controlled north Oman, Yemen was in strife, the Qathiri kingdom in hadramaut should exist during this time, and I don't believe Najd owned Awal.
 
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Also it is something that has been mentioned on this forum before and it is not exactly historically inaccurate, but there is no reason why Austria shouldn't be able to form Germany.
 
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Woifee

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Something I mentioned before in other threads:

Austria should be empire rank in the dates after HRE is destroyed.
Pragmatic sanction shouldn't have any effect on the HRE.
 
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solamyas

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If I remember right, the first Ottoman ruler in the game is named "Mehmed II Fatih", but including his nickname "Fatih" breaks the ruler numbering system so that the next Mehmed becomes Mehmed II as well.

It's also always struck me as odd that there's no DHE representing the 1446 conspiracy that temporarily removed Mehmed II from the throne and replaced him with his father, but I suppose it might be difficult to code such a thing.

I made a thread earlier dealing with historical inaccuracies and distortions in Ottoman DHEs here.

Problem isn't the nickname but "d" vs "t" and you can encounter it with Beyliks too.


History files (...\history\countries\TUR - Ottoman Empire.txt) have Mehmet and Murad for historical rulers but name pool for Turkish culture (...\common\cultures\00_cultures.txt) have both Mehmet/Mehmed and Murat/Murad and name pool for Ottomans (...\common\countries\Ottomans.txt) have Mehmet and Murat.

There was a way to recognise variations of names in CK2 but I don't know if it would work for EU4.
 

AndreasPhokas

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Epirus should be split into two provinces, the northern half ottoman the southern half ruled by Epirus(then make an achievement called I dunno.....A pyrrhic victory, conquer the Italian region as Epirus,also......could Epirus and crete have more greek style names in their countries, even if they're primarily greek most of the names of the people there are Italian kinda annoyin)
 

FreeSoc

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Jiri z Podebrad of Bohemia, the event-spawned monarch, does not have an "í" at the end of "Jiri", meaning that as the Czech name-list includes "Jirí", but not "Jiri", a son of his called "Jirí" will be considered "Jirí I", not "Jirí II".