The ethics as they are now are way too skewed towards Collectivist Xenophobes

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LordMagus

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Personally, I really don't like the idea of pacifists getting war bonuses.
Being able to directly manage 15 planets at once means you can develop them faster and more rationally without compromising expansion, although it is kind of micro hell to do so.

Micro is alright, just add a letter after the planet name to denote what it specialises in. You'll also be earning 25% more resources from those planets that doesn't just disappear into sectors.
 

Ixal

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Fanatic Pacifist is by far the worst ethic in the game. The only way someone will declare war on you is by being weaker than the enemy. But in that case, you are just going to lose in the defensive war and lose your territory. So if you are stronger than the AI, they will leave you alone, which forces you to expand by colonizing. But you will eventually get caged in, stagnating your efforts to grow.
There is currently no peacful gameplay so being pacifist is kinda pointless.
 

Bobylein

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There is currently no peacful gameplay so being pacifist is kinda pointless.
Just because there is no peaceful gameplay (which is wrong as both posts above show) you can still play as aggresive pacifist who "liberate" everyone. The bonus is kinda strong and my strongest empires have all been pacifistic ones.
 
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Connll

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To be honest, the REAL advantage of being Collectvist is the Ethics devergence reduction bonus (how will that wrok in Banks, by the way?)

Purge is nice, if you don´t want to deal with alien pops, but one could argue that having aliens opens MANY more possibilities for expansion due to extra eligible biomes, as opposed to 1- wait for Terraform AND Atmospheric Modification techs to be researched, 2- gather enough credits for Terraformation, and 3- wait several years.
 

Held der Arbeit

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Xenophiles are pretty great. At least when combined with Individualism. Just spam migration treaties and outgrow/outproduce everyone else.

I agree that fanatic pacifists are crap though with their limited CBs
 

Ixal

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Just because there is no peaceful gameplay (which is wrong as both posts above show) you can still play as aggresive pacifist who "liberate" everyone. The bonus is kinda strong and my strongest empires have all been pacifistic ones.


And what gameplay would that be?

Earning a lot of minerals alone is no gameplay. And that you suggest to play an aggressive pacifist only supports the lack of peaceful gameplay.
 
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Elfin

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And what gameplay would that be?

Earning a lot of minerals alone is no gameplay. And that you suggest to play an aggressive pacifist only supports the lack of peaceful gameplay.
Pretty obvious you've never had 20+ planets under direct control with half of the being relatively newly colonized. For som people this is more interesting then primitive and boring warfare (really, compare to EU4 Stellaris has very uninteresting combat)
 
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Kepheren

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From my own experiences and reading those of others it seems that all combinations of ethics are valid and have their own strengths. You can win with any of them to be honest. Just pick what best suits your playing style or how you want to role play any given race, be aware of the pluses and minuses for the selection and play smart.
 
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BlackUmbrellas

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To be honest, the REAL advantage of being Collectvist is the Ethics devergence reduction bonus (how will that wrok in Banks, by the way?)

Purge is nice, if you don´t want to deal with alien pops, but one could argue that having aliens opens MANY more possibilities for expansion due to extra eligible biomes, as opposed to 1- wait for Terraform AND Atmospheric Modification techs to be researched, 2- gather enough credits for Terraformation, and 3- wait several years.
Collectivists give you Faction Suppression bonus, not Ethics Divergence reduction... that's Spiritualist.
 

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Collectivists give you Faction Suppression bonus, not Ethics Divergence reduction... that's Spiritualist.
They also give Ministry of Benevolence.
 

Kepheren

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You can win with everything (against AI at least). That doesn't make everything equally viable though.

I must disagree. If I can't win with any of them then to me at least I have to think that I made the wrong choices in playing it....or perhaps something happened in the game that made my position unwinnable. Like the old Star Trek quote, sometimes you can do nothing wrong and still lose. Recently for example I had another empire a LONG way from me who managed to gobble up much smaller neighbors so quickly that I couldn't reach him in time to slow the process. By the time I got there he was much too strong for me to take on and then I too was gobbled up. That's not AI cheating or bad use of the ethics....just lousy luck and the AI taking advantage of what was put before it. *shrugs*
 

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Like really, this game doesn't reward Pacifists at all and there's almost no point playing a Xenophile.

As a Collectivist Xenophobe you get expanded borders and enslave everything. purge everything, everything is yours. There is literally no point in playing anything besides Collectivist Xenophobes.

As a Fanatic Pacifist you are unable to expand at all. There is literally nothing fun about it because war is the only thing you can do in Stellaris.
Liberate. Vassalize. Integrate.
Rinse, repeat.

For Fanatic Pacifist? Yeah, I agree. But you can easily get past normal one.

Collectivist Xenophobe WAT??? First allows you to enslave&purge anything, second - enslave&purge anything but your own species, so why would anyone need both at the same time?
Xenophobe gives you two unique things on top of limited purging:
a) Border expansion
b) the earliest and cheapest happiness building in the game - Symbol of unity. You can have everyone be off your ethos. And also not rebel while at war.
I am the first to admit that I understimated that as well.

There is currently no peacful gameplay so being pacifist is kinda pointless.
You build up using the pacifist bonus. Then when at war you can survive the offensive war penalty and have the firepower to over take the enemy (using the pacifist building).
With any additional happiness bonus, and you can even stomach swapping the policy to unrestricted entirely.

Just because there is no peaceful gameplay (which is wrong as both posts above show) you can still play as aggresive pacifist who "liberate" everyone. The bonus is kinda strong and my strongest empires have all been pacifistic ones.
This will be somewhat "fixed" in 1.5. Going to war should increase the Militarist atraction to the point, that you might be better off just letting that pacifism be.

From my own experiences and reading those of others it seems that all combinations of ethics are valid and have their own strengths. You can win with any of them to be honest. Just pick what best suits your playing style or how you want to role play any given race, be aware of the pluses and minuses for the selection and play smart.
They are intended to be equal. But hat does not work out 100%. Ethics divergence will win or loose the game. You can either:
Counter it - Collectivsit Techs, Fanatic Spiritualist, Conformists.
Ignore it - Fanatic Individualist, with some extra happiness (Xenophobe or Pacifist) and Deviants.
This will be solved with Banks, with everyone getting faction atraction

All of them have some way to go about agressiv conquest with the right Ethos/Happiness buildings. If you got those buildings, wich is random and often really hard to get (you need a specific specialist; sometimes 2).
I hope banks moves them to Traditions, that would make them much more expectable.
 

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As a hardcore proponent of the Pacifist ethic, I'd like to give a few personal thoughts on this issue:

(1) Pacifist has one thing going for it - and that is the Paradise Dome. That little things is, imho, the best planet-unique building you can get. It comes early, requires only an upgraded shelter and provides you with plenty of useful benfits. So outside of the pure "role-playing" aspect, the ethic actually offers a pretty neat benefit. Peaceful Bureaucracy can actually be a quite strong government, but it depends a lot on your galaxy setting. Is it enough to give up your wars of aggression? Eh... Maybe not. But then again, by taking Pacifist you sorta imply that you didn't really want to wage war on the galaxy in the first place.

(2) The basic gameplay of Stellaris doesn't really favor a pacifist approach. However, the people at Paradox are aware of that (and I have been lobbying tirelessly to make Pacifist stronger and more fun to play). So we can expect some changes in 1.5. So far I like what I see, but since all that stuff is open for rebalancing, I can't really go into details.

(3) It is absolutely possible to win Domination Victories as a Pacifist, both alone and with the help of others. I had plenty of Fanatic Xenophobe / Pacifist games where I just engulfed the whole galaxy in my borders and eventually won by just colonizing whatever piece of rock I found. On the other side, I had plenty of games with varying Pacifist empires where offensively oriented Federation members kept expanding, up to a point where our Federation actually achieved Domination over the Galaxy.

(4) I guess the biggest problem is that Pacifist is easily exploited in Multiplayer games. Just lock them in a phoney war, forward settle them - all of that is pretty nasty against Fanatic Pacifists. But basic Pacifist is viable, I have used it quite regularly in our internal MPs. I suppose you should know your other player's before picking it, though.
 
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GloatingSwine

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The Paradise dome is definitely one of the best buildings. 10 Happiness, 5 Habitability, and 2 food for 2 energy is ludicrously good for the amount of functionality it packs into a single tile.

Peaceful Bureaucracy is also a powerful government type, allowing you a much larger than usual core which means you get a stronger economy and can easily keep your economy in the black despite the offensive war penalty you'll be taking teaching the galaxy how to behave. The Liberate>Vassalise>Integrate cycle also helps because it makes the initial butthurt from conquest and pops all being the wrong ethos the vassal's problem instead of yours.
 

Ixal

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You build up using the pacifist bonus. Then when at war you can survive the offensive war penalty and have the firepower to over take the enemy (using the pacifist building).
With any additional happiness bonus, and you can even stomach swapping the policy to unrestricted entirely.

That is not peacful gameplay though.
 

The Founder

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That is not peacful gameplay though.
You play the game you have right now, rather then teh game you will have after 1.5 Banks and Utopia rolls out.
 

The Founder

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And we are back to my original post that there is no peaceful gameplay in Stellaris.
Congrautalions. You managed to figure out a secret that never was a secret to begin with. And will be adressed in large parts by the upcomming Expansion.


(2) The basic gameplay of Stellaris doesn't really favor a pacifist approach. However, the people at Paradox are aware of that (and I have been lobbying tirelessly to make Pacifist stronger and more fun to play). So we can expect some changes in 1.5. So far I like what I see, but since all that stuff is open for rebalancing, I can't really go into details.
I always figured the best weapon Pacifist would have agaisnt Militarist would be "showing thier way of life is better". To slowly convert the pops to pacifism.
With 1.5 they may finally have the tools to do so, by spreading thier Ethos. And hopefully "infecting" as many other empires as possible.