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MagooNZ

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May 17, 2012
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When will Paradox shutdown this web site?

There is very little activity here.

Could be a good time for me to walk away from this game after playing for multiple decades starting with HOI1, HOI2, Doomsday, Armageddon, and finally AoD.
 
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When will Paradox shutdown this web site?

There is very little activity here.

Could be a good time for me to walk away from this game after playing for multiple decades starting with HOI1, HOI2, Doomsday, Armageddon, and finally AoD.

I hope they don't as I still think its one of the best games ever made and is still being updated. 1.13 will come out shortly...

I had hoped (naively) to reignite some interest again in AOD and DH by creating the HOI2 bunker website (https://www.hoi2bunker.com/) but unfortuantely it hasn't

I think the only hope is that I win the EuroMillions lottery this weekend and I setup a team (including all the existing team), put 1mil EUR in to build a new HOI2 variant
 
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When will Paradox shutdown this web site?

There is very little activity here.

Could be a good time for me to walk away from this game after playing for multiple decades starting with HOI1, HOI2, Doomsday, Armageddon, and finally AoD.
I still check this site daily. I saw you post yesterday and didn't reply because I was working on the 1.13 code and just didn't want interrupt to my train of thought. Most of what you're asking for will not be in the 1.13 release. I know you want these but they still need to be evaluated by the team and AoD community. I can tell you that your #6 is on the 1.13 list, with some other naval things.

I do have my own personal opinions what AoD should have too, but for me, it's up to the players to decide (and I have done things that I didn't want). All I can say is be patience and eventually the team will address the issues. The team isn't Paradox. We're just a bunch of individuals from around the world that do this in our free time. You do have some good suggestions, but we are close to releasing 1.13. Then we and player suggestions/voting/etc. will determine what we add to 1.14.
 
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I hadnt seen the bunker website, quick look, it has some good stuff on ESE & offensive supply so will definitely come back to this to absorb the detail. If you are going to expand its topics, I did a good thread (here?) on AoD's synthetic rares and synthetic oil plants so you can use that as a starting point if you include this as one of the new topics.

Fixing the ai transport fleet stop / split at game reload will be good progress.

While I accept that a single F12 procedure to display the province id number does not provide a lot of micromanagement reduction, I enable the prov id display perhaps 100 or more times during a SP game where I am editing saved game files and or developing game customization; that save on typing really adds up. (Display of the prov id # currently turns off as soon as one exits the game.) Because this id # is tucked away in the map's lower right corner it doesn't interfere with game play, I only see it when I intentionally go looking for it. Just changing the default status on saved game load, or game start, from disabled off to enabled on would give me what I want; and if the program coding is half decent, this change will only require a minor edit to one line of existing program code. Those players who still don't like seeing the prov id # can still use F12 to turn it off.

With all the customization that I'm currently working on, here is my recommendation for making this process a little easier for players undertaking this work:

Setup permanent display of the province id number, and:
Make use of the unused black horizontal bar at the bottom of the map display, only seen with larger monitors (its visible on 27" size monitor but not on smaller laptop displays) to add the following functionality:
Shift the existing 'tech team unused' and 'slider move available' warning icons to the left-hand side of the black bar. This means that these icons will remain visible when, say, the tech research screen is opened on top of the map display. Not only displaying their last 'view map' status, but actively updating with game time progressing.
Add the following toggle on / toggle off user buttons, starting at the right-hand side of the black bar and closest to the province id #: the acceptall control button, the debugai control button, and the nofog control button. These control buttons will of course be disabled when a multiplayer game occurs, so only enabled during single player games. Therre may be other existing controls? that could be moved here as well. Beginner players would find the nofog option useful for learning the game basics. Obviously for smaller monitors these functions will just be located to this same region of the map, like as already occurs for the prov id #. For Debugai, one doesn't want to have this overlay displayed continuously, so a one press toggle on / toggle off control button is going to get a lot of use.
 
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I think this is the wrong step. Of course, interest in the game has waned significantly, but there are still many people who love these games. I really hope that there are a lot of unregistered people and they are viewing these topics.
 
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Why should it get shut down? Maintenance costs must be next to nothing for a largely text based forum. There are older, more decrepit paradox games around that still enjoy their own dedicated section.
 
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Don't get me wrong, I like this website, its structure and search capabilities. But change is an on-going process, and if a lot of players have moved on to discord, what is likely to happen here? I will miss this website.