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Mattabesta

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And it's not as if a country without any oil-producing provinces is completely screwed in any case. I mean, there is an energy-to-oil option, so these low-oil countries will just have to have smaller navies, airforces, and mechanized corps, not rely on nothing but infantry altogether.

as IRL
 

Sid Meier

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As for Petrol, I notice a number of provinces that produce it in ricky but not in Hoi, either the province should be moded to produce it now, or given as offmap oil.

Nations capitols should produce a certain minimum, the issue here is balance in Vanilla Hoi theres many neutral nations who produce oil and everyone can get it, not in our game and I see it as being all too likely the current petrol oligarchs hoarding it.

So convert all ricky oil to hoi non oils provinces to offmap ic.

and convert capitols as giving some oil.

Instead of changing the values of Baku & co semi randomly lets give all the various nations who did at some point produce oil and give them a suitable production value so that we can have a bit more oil in the game and reduce the likely hold of peoples militaries being paralyzed.

The important question to ask is how much ingame oil corresponds to how much barrels produced in real life? Germany if I recall could extract 6-9 million barrels from its own wells.

ALSO there's the matter of artificial fuel refineries that the Germans produced to solve their oil issues. We could also convert fully staffed fuel factories in ricky as an artificial producer of oil etc.

Basicially the goal should be that those whove gained natural rich sources of oil shouldnt be punished or nerfed, but nations who don't have their own sources shouldnt be punished either especially since producing 0 oil can be catastrophically bad and such considerations should be made to allow them to produce "enough" to maintain some kind of defencive mechanized force, airforce, and navy.
 

unmerged(77708)

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There is a fine line between everyone getting the oil they are realistically entitled to and charity. Some nations will have to convert other resources or may have to rely solely on that horror of horrors, an infantry-based army.
 

Gollevainen

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Hey, I did wonders with Infantry based army in GGIV...just ask KoM:D:p;)
 

Juan_de_Marco

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well life isn't fair. If you have found yourself in power in one era, with changing demands for the next era, you might not be in such a good position as before.

http://en.wikipedia.org/wiki/Titusville,_Pennsylvania
There is no excuse for trying to redistribute oil sources, nor for there to deny that players should have thought of this earlier. If you were conquering or defending coal provinces, well done. For the Vicky-Era. But now is the Age of Oil. So you didn't think of that? well that is what happens with real politicians too sometimes.

if absolutely possibly, you can always invent the energy-oil conversion techs. And no, you should not lower the years-of-invention of that. http://en.wikipedia.org/wiki/Synthetic_oil
germany only went into synthetics in the late 30's. So if you are without oil; you can Trade while at peace! how about that nice interesting diplomatic part! and later on rush those oiltechs.

(even though I do not play here, I'm of the opinion that there should be no offmap anything)
 

Herbert West

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if absolutely possibly, you can always invent the energy-oil conversion techs. And no, you should not lower the years-of-invention of that. http://en.wikipedia.org/wiki/Synthetic_oil
germany only went into synthetics in the late 30's. So if you are without oil; you can Trade while at peace! how about that nice interesting diplomatic part! and later on rush those oiltechs.

The thing with this is, HOI2 had an absolutely horrible job in modelling synthethic oil production, and should not be taken as a basis. You must also remember that the current in-game world is more advanced and has, or will have a higher oil consumption rate, and a higher level of coal chemistry, owning to a very well developed coal industry. Thus, we have the need and the means to create a good synthetic oil industry earlier than in RL. Also, I think that synthetic oil plants should be actual plants located in or near to high-energy (coal) provinces, rather than an unattackable offmap resource.
 

unmerged(75409)

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By that reasoning all techs ought to be moved forward by years. But that's pointless because the idea is to play a war game! At the same idea, you should move all military techs to later dates because none of the nations in this game apparently are going to fight a WW1 scale war so where would the "Great War experience" come from? Or the modern divisional structure?
 

Lordling

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You must also remember that the current in-game world is more advanced and has, or will have a higher oil consumption rate, and a higher level of coal chemistry, owning to a very well developed coal industry. Thus, we have the need and the means to create a good synthetic oil industry earlier than in RL.

I think it's important to note that the current ingame world is still going to have the same amount of industry in 1936 as our timeline, so there's no real boosted demand for oil as opposed to the real world. The in-game world is, due to the restraints of Victoria (and a lack of tech-trading) probably more advanced on average, but certainly not more advanced than its real counterparts in the United States and Western Europe.

And this is only a temporary handicap at best. Once energy-to-oil hits 1-1, you're only losing .5 of an IC for each unit of oil, (assuming you have no energy surplus), and will be on par in terms of oil production with the big scary oil-owning nations. Given the probable manpower and IC disparities, it doesn't seem unreasonable that some nations should be restricted to a smaller fleet and airforce (or at least a largely non-operational fleet and airforce) until such time as they manage to develop the technology to support them, in the same sense that other nations are going to have to research manpower-increasing technologies if they want to be able to compete more easily on the infantry plane of things.
 

Varyar

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Precious metal is rather rares than metal...
Maybe, but we need SOMETHING beyond Iron, or else some nations, Indonesia in particular IIRC, will be disproportionally disadvantaged.

I'm going to play around a bit with numbers though and see what comes out...
 

unmerged(2833)

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Maybe, but we need SOMETHING beyond Iron, or else some nations, Indonesia in particular IIRC, will be disproportionally disadvantaged.

I'm going to play around a bit with numbers though and see what comes out...
As i said, whatever you do, there is single coal province in Africa. You can't do much worse than that.

Indonesia has Bihar with 49317 pops that can produce more iron alone that he will have energy to power up IC.

(and, coincidentally, Timber as energy source? Come on, that's pure fantasy :p)

What's with the oil fetishism? With the huge populations you guys have you will be unable to make all-infantry army, so oil is a non-issue. Energy, metal and rares are.


(and on a side note, your world is not more advanced scientifically. It's average industrialization level is just much higher)
 

Kuipy

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  • Just randomise everything. Boring - no strategy is involved - but remarkably fair.

Pretty sure some people would find it less-than-remarkably fair (I certainly would, if I had any stake).
 

Varyar

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As i said, whatever you do, there is single coal province in Africa. You can't do much worse than that.

Indonesia has Bihar with 49317 pops that can produce more iron alone that he will have energy to power up IC.
Indonesia also has one coal province...

(and, coincidentally, Timber as energy source? Come on, that's pure fantasy :p)
It's a stretch :p But I don't know how else to help those disadvantaged by a strict Coal->Energy conversion.
 

Sid Meier

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I think its concievable that those of us lacking oil wells with high IC would make significant strides to synthetics.
 

ArneHD

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This is an absolutely awesome AAR. There are no other words to describe it. It has everything: epic wars, enigmatic intrigue, mysterious conspiracies, smouldering grudges and no clear winner.
 

Irsh Faq

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I think its concievable that those of us lacking oil wells with high IC would make significant strides to synthetics.

So research the synthetics techs...
 

Thlawrence

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Regarding the distribution of resources it might be interesting to have the resource spread be inversly propotional to a nations IC. That way the heavily industrialized nations like France and Indonesia will have few resources while the 16th century recreationists in Africa and Finland will be full of precious resources. It would make the game interesting and even playable for the smaller powers while ensuring that the larger powers have something, or someone, to fight over. This would also give a more historical feel to the situation as the Industrial super powers have used up most of their local resources and have to start exploiting the smaller powers to fuel their industrial growth.
 

Sid Meier

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So research the synthetics techs...

That takes years and wars could be won and lost by then and also doesn't produce anywhere near enough oil.
 

Varyar

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Regarding the distribution of resources it might be interesting to have the resource spread be inversly propotional to a nations IC.
In a way, I'd say the vanilla distribution is precisely that.