it is possible however that significant reserves of oil could be exploited and tapped ahead of time.
The stuff in Siberia or w/e needs a ton of ahead of time development to be available by 1940 for example, and Finland hasnt been looking that hot on the development side![]()
That would actually be a good reason to leave oil 100% as it is in a HoI conversion. France made no effort to militarily seize oil in Arabia or Romania, neither did Germany or Japan. Although such opportunities clearly existed, France for example could have claimed a piece of Arabia after the humiliation of Georgia but it asked for Suez (gaining neither in the end).....or that the wery reason of our backlandsihment has been the efforetless quest to seek arctic-oil drilling thecniques
As for the Oil general, I would like adjoin the fanboys in this and wonder who little effort there actually has been for redistributing the worlds oil in sword and bayonet fashion.
I mean, aside the intiall exploration from natives, only the Romanian oil in old Byzantium was grapped by Prussia specifically becouse of it during the eu3 days.
No other oil land has seen any conflict whatsoever...
As for the army sizes, Lawrences 100 to 50 reduced to 10 to 5 logic has its grounds. As I pretty much wouldn't like to see 300 french divisions in europe, my little 36 divisions converting as 1 to 1 sounds bit more calming than the current 2 Hoi2 divisions Im getting.
I mean, I haven't build much army in Vicky, these all are remrants of once proud 500,000 strong Finnish cavalry that kept me independent in Eu3.
That it would suddenly fall into 2 divisions is....![]()
Past glory does not guarantee security in the future... get those cavalry into armored cars and tanks ASAP!
Personally I'm of the opinion that anything goes if it improves the game.Are you going to redistribute them at all? I mean, it's not like an alternate history would change the fact that Texas has more oil than Spain, for example, or that North America has a disproportionate chunk of the world's coal...
With their navies? Not bloody likelyLeviathan07 said:The Texan oil fields would clearly have been in reach of a continental coalition but such a coalition did not come about.
Look, it's already big achievement that not all of them died of old age...I mean, I haven't build much army in Vicky, these all are remrants of once proud 500,000 strong Finnish cavalry that kept me independent in Eu3.
That it would suddenly fall into 2 divisions is....![]()
What should be redistributed though are the small country capital resources. For example all the Central American countries have unnatural resource production to be playable in vanilla HoI, but there's no reason for those provinces to have those goods in our game.
From good to bad: 1-3-5(not population)-4-2.
- Leave them where they are. Simple!
- Redistribute only the sizes, at random; eg, suppose we have Baku, San Antonio, and Hannover as the only oil-producing provinces, and they produce respectively 150, 100, and 5 oil in vanilla. Draw randomly to see which will be the 5, 100, and 150 in our game. Rewards grabbing oil provinces, but not with certainty - Texas might have bad luck in this history.
- As above, but consider all player capitals to be producer provinces of weight 1, thus guaranteeing that everyone will have at least a tiny trickle of oil.
- Just randomise everything. Boring - no strategy is involved - but remarkably fair.
- Redistribute according to Vicky production, with or without adjustment for population.
Hmm, fair point.I see your point, but it's not easy to split the provinces into "produces for playability" and "actually had some resources".
Or just make it all off-map production?
This would result in:
a, unattackable streams of resources
b, all conflict centered around IC provinces
a makes the game unbalanced b makes it increadibly boring
Well, then it all needs to be divided. No more important provinces, everything shall be everywhere.![]()
1. Makes Africa totally unplayable. And Indonesia to lesser extent. Huge boost to Norway. Then again Indonesia and Africa deserve it for not asking earlier how resources are going to be convertedI am considering several options on the resource front:
- Leave them where they are. Simple!
- Redistribute only the sizes, at random; eg, suppose we have Baku, San Antonio, and Hannover as the only oil-producing provinces, and they produce respectively 150, 100, and 5 oil in vanilla. Draw randomly to see which will be the 5, 100, and 150 in our game. Rewards grabbing oil provinces, but not with certainty - Texas might have bad luck in this history.
- As above, but consider all player capitals to be producer provinces of weight 1, thus guaranteeing that everyone will have at least a tiny trickle of oil.
- Just randomise everything. Boring - no strategy is involved - but remarkably fair.
- Redistribute according to Vicky production, with or without adjustment for population.
Gah, I thought you ment the lot would end up in our capitals. Ok that kicks option 3 into the dustbin.I think you misunderstood my option 3. It's a variant of 2: First give all capitals 1 production of each resource, then scramble as in option 2.