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Sid Meier

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it is possible however that significant reserves of oil could be exploited and tapped ahead of time.
 

Irsh Faq

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Oil production happened where it did because that is where it was easy to get oil with 1940s tech... in azerbaijan it bubbled out of the ground without even needing to be pumped, for example, in texas there were a lot of big easily drillable fields. The stuff in Siberia or w/e needs a ton of ahead of time development to be available by 1940 for example, and Finland hasnt been looking that hot on the development side :p Nor did Africa get a particularly early start on developing the interior.

And then theres nations like France, China or Germany that just dont have much oil ahead of time or no.

Has Africa finally started colonizing its interior btw? That was the last colonizable area, last time we got maps...

Also,

Staaaaaats.
 

unmerged(75409)

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Norwegian time travellers considered it possible to bring a man to the moon and back again with 1880s-1900s technology. So they (and by extension all other powers) should also be able to tap into oil reserves that were historically unavailable until the 1940s or later...
 

Gollevainen

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The stuff in Siberia or w/e needs a ton of ahead of time development to be available by 1940 for example, and Finland hasnt been looking that hot on the development side :p

....or that the wery reason of our backlandsihment has been the efforetless quest to seek arctic-oil drilling thecniques;)

As for the Oil general, I would like adjoin the fanboys in this and wonder who little effort there actually has been for redistributing the worlds oil in sword and bayonet fashion.
I mean, aside the intiall exploration from natives, only the Romanian oil in old Byzantium was grapped by Prussia specifically becouse of it during the eu3 days.
No other oil land has seen any conflict whatsoever...


As for the army sizes, Lawrences 100 to 50 reduced to 10 to 5 logic has its grounds. As I pretty much wouldn't like to see 300 french divisions in europe, my little 36 divisions converting as 1 to 1 sounds bit more calming than the current 2 Hoi2 divisions Im getting.
I mean, I haven't build much army in Vicky, these all are remrants of once proud 500,000 strong Finnish cavalry that kept me independent in Eu3.
That it would suddenly fall into 2 divisions is....:eek:
 

unmerged(75409)

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....or that the wery reason of our backlandsihment has been the efforetless quest to seek arctic-oil drilling thecniques;)

As for the Oil general, I would like adjoin the fanboys in this and wonder who little effort there actually has been for redistributing the worlds oil in sword and bayonet fashion.
I mean, aside the intiall exploration from natives, only the Romanian oil in old Byzantium was grapped by Prussia specifically becouse of it during the eu3 days.
No other oil land has seen any conflict whatsoever...
That would actually be a good reason to leave oil 100% as it is in a HoI conversion. France made no effort to militarily seize oil in Arabia or Romania, neither did Germany or Japan. Although such opportunities clearly existed, France for example could have claimed a piece of Arabia after the humiliation of Georgia but it asked for Suez (gaining neither in the end).

The Texan oil fields would clearly have been in reach of a continental coalition but such a coalition did not come about.

China managed to grab a piece of Kazakh oil AFAIK, through a mix of military success, bold demands and in the end shrewd concessions. (I wonder though if that will be enough to fuel their industry in the first years of HoI?)

So I guess the industrial collossi of Europe have to hope for diplomacy to get them the oil that they do not consider worth fighting a war over.

As for the army sizes, Lawrences 100 to 50 reduced to 10 to 5 logic has its grounds. As I pretty much wouldn't like to see 300 french divisions in europe, my little 36 divisions converting as 1 to 1 sounds bit more calming than the current 2 Hoi2 divisions Im getting.
I mean, I haven't build much army in Vicky, these all are remrants of once proud 500,000 strong Finnish cavalry that kept me independent in Eu3.
That it would suddenly fall into 2 divisions is....:eek:

Past glory does not guarantee security in the future... get those cavalry into armored cars and tanks ASAP! :D
 

Gollevainen

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Past glory does not guarantee security in the future... get those cavalry into armored cars and tanks ASAP!

Eh? And I always thougth that placing warmemorials of mounted military leaders is more efficient way to defend a town than building a fort there....:wacko:
 

Varyar

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Are you going to redistribute them at all? I mean, it's not like an alternate history would change the fact that Texas has more oil than Spain, for example, or that North America has a disproportionate chunk of the world's coal...
Personally I'm of the opinion that anything goes if it improves the game.

I believe what is currently considered is to let Vicky production of some selected resources determine the HoI resources. Oil production in Vicky could for instance be converted straight to HoI. I think that's a bad idea though; Vicky production is almost entirely dependent on population size, and population already determines IC and manpower. I see no reason to add resources to that list. I mean it's not as if we were considering to redistribute Coal or Iron when converting from EU3 to Vicky. Nor is the resource distribution in Vicky necessarily more fair than the vanilla HoI one, probably the opposite. Finally the possibility of using the vanilla resource distribution has not been unknown to anyone; the conquest argument is valid in the sense that everyone has had ample time to conquer what they need.

What should be redistributed though are the small country capital resources. For example all the Central American countries have unnatural resource production to be playable in vanilla HoI, but there's no reason for those provinces to have those goods in our game.

Leviathan07 said:
The Texan oil fields would clearly have been in reach of a continental coalition but such a coalition did not come about.
With their navies? Not bloody likely :D

Finders keepers! :p
 

unmerged(2833)

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I mean, I haven't build much army in Vicky, these all are remrants of once proud 500,000 strong Finnish cavalry that kept me independent in Eu3.
That it would suddenly fall into 2 divisions is....:eek:
Look, it's already big achievement that not all of them died of old age... :D
 

Gollevainen

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you would be suprised what clean air and healty food of finland could do:rolleyes:
 

King of Men

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I am considering several options on the resource front:

  • Leave them where they are. Simple!
  • Redistribute only the sizes, at random; eg, suppose we have Baku, San Antonio, and Hannover as the only oil-producing provinces, and they produce respectively 150, 100, and 5 oil in vanilla. Draw randomly to see which will be the 5, 100, and 150 in our game. Rewards grabbing oil provinces, but not with certainty - Texas might have bad luck in this history.
  • As above, but consider all player capitals to be producer provinces of weight 1, thus guaranteeing that everyone will have at least a tiny trickle of oil.
  • Just randomise everything. Boring - no strategy is involved - but remarkably fair.
  • Redistribute according to Vicky production, with or without adjustment for population.

What should be redistributed though are the small country capital resources. For example all the Central American countries have unnatural resource production to be playable in vanilla HoI, but there's no reason for those provinces to have those goods in our game.

I see your point, but it's not easy to split the provinces into "produces for playability" and "actually had some resources".
 

Varyar

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  • Leave them where they are. Simple!
  • Redistribute only the sizes, at random; eg, suppose we have Baku, San Antonio, and Hannover as the only oil-producing provinces, and they produce respectively 150, 100, and 5 oil in vanilla. Draw randomly to see which will be the 5, 100, and 150 in our game. Rewards grabbing oil provinces, but not with certainty - Texas might have bad luck in this history.
  • As above, but consider all player capitals to be producer provinces of weight 1, thus guaranteeing that everyone will have at least a tiny trickle of oil.
  • Just randomise everything. Boring - no strategy is involved - but remarkably fair.
  • Redistribute according to Vicky production, with or without adjustment for population.
From good to bad: 1-3-5(not population)-4-2.

Couldn't we have a mix? Say 50% vanilla values and 50% to capitals (option 3)?

I see your point, but it's not easy to split the provinces into "produces for playability" and "actually had some resources".
Hmm, fair point.
 

King of Men

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I think you misunderstood my option 3. It's a variant of 2: First give all capitals 1 production of each resource, then scramble as in option 2.
 

Enewald

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What about dividing all resources?
Makes the struggle last longer and makes it also possible that some areas gain more strategic importance than they would normally have, destabilizing the global balance and reshuffling it. :cool:
Or just make it all off-map production?
 

Herbert West

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Or just make it all off-map production?

This would result in:
a, unattackable streams of resources
b, all conflict centered around IC provinces

a makes the game unbalanced b makes it increadibly boring
 

Herbert West

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Well, then it all needs to be divided. No more important provinces, everything shall be everywhere. :p


But this means that the game will turn into a simple war of attrition, an IC*MP game. Whoever has more will win.

Disparity in resources encourages the formation of alliances, trade, and targeted raids/conquests. A simple IC*MP game encourages simple grind.
 

unmerged(2833)

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I am considering several options on the resource front:

  • Leave them where they are. Simple!
  • Redistribute only the sizes, at random; eg, suppose we have Baku, San Antonio, and Hannover as the only oil-producing provinces, and they produce respectively 150, 100, and 5 oil in vanilla. Draw randomly to see which will be the 5, 100, and 150 in our game. Rewards grabbing oil provinces, but not with certainty - Texas might have bad luck in this history.
  • As above, but consider all player capitals to be producer provinces of weight 1, thus guaranteeing that everyone will have at least a tiny trickle of oil.
  • Just randomise everything. Boring - no strategy is involved - but remarkably fair.
  • Redistribute according to Vicky production, with or without adjustment for population.
1. Makes Africa totally unplayable. And Indonesia to lesser extent. Huge boost to Norway. Then again Indonesia and Africa deserve it for not asking earlier how resources are going to be converted :p
2&3. No idea how that ends, but i suppose it is a bit fair, although Africa and Indonesia still get shafted.
3. A fair one, true.
5. Would be great if planned for since the beginning. I bet Italy wouldn't depopulate Texas in such case. But, again, serves it well for not asking earlier :p
 

Varyar

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I think you misunderstood my option 3. It's a variant of 2: First give all capitals 1 production of each resource, then scramble as in option 2.
Gah, I thought you ment the lot would end up in our capitals. Ok that kicks option 3 into the dustbin.

In that case the reasonable ones are either option 1 or option 5, of which ignoring population is better than including it. Or perhaps 50% of each?

Also, which Vicky resources would be used for conversion?
Oil -> Oil
Coal + Timber -> Energy
Iron + Precious Metal -> Metal
Rubber + Sulphur -> Rare's
 

Lordling

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Heck, why not simply do the same thing with RGOs as you did with factories and IC? Weight each type of RGO and put each in a resource category, so that production of energy, oil, and so on and so forth is according to your RGO production (and I'm sure a whole lot can be tacked under 'energy', even with a very low weight for simpler goods), and just distribute the worldwide production that way. That way the unrealistic capital resources are easily redistributed (just a plain redistribution of DD resources in the same sense you're redistributing IC), and the producers of metal and oil remain the producers of metal and oil.

Because simply balancing and giving extra resources seems insane - you're not going to balance out MP, and, say, boost Italy's tiny MP, drop China's MP for the sake of 'balance' and so on.

And it's not as if a country without any oil-producing provinces is completely screwed in any case. I mean, there is an energy-to-oil option, so these low-oil countries will just have to have smaller navies, airforces, and mechanized corps, not rely on nothing but infantry altogether.