Well, a would-be Empire, anyway.
Hello, I just bought EU:Rome this last weekend and after a few short decades in a game as Rome, I started feeling an urge to give a minor a try (a problem I had when I started playing EU3. Many small nations were ruined by an advisor named Zimfan before I got the hang of the game). I figured an aar of my most likely laughably poor attempt to turn a minor into a major power after a short skim of the manual and limited play time might be of some interest, so here goes nothing.
Finding vanilla EU:Rome to feel a bit empty as far as number of nations I decided to give the Rome:Enhanced Mod, counting on the dubious advantage of not being aware of all of vanilla's intricacies and features to keep me from being taken off guard by any changes it makes to gameplay. For some time I scanned the map, awed by the number of small Celtic and Germanic factions added. I quickly discarded the nations with 2-3 provinces, deciding that if I picked a one province minor and got my butt kicked I'd at least have an excuse. After some time I settled on Ordovices in present day Wales. Several other one province minors nearby to ally with or fight, but still somewhat isolated and, hey, dark green happens to be my favorite color.
It would prove to be a wise decision. Ordovices had a leader good for fighting and nothing else, an army of 3k soldiers comapred to nearby Dumnonii's 1k, and the iron resource. I may not have played the game much but it didn't take a lot of experience to figure out how much better heavy infantry are than most other units. So I opened a trade route to other nearby tribe the Icenii, accepted an alliance offer from the Picts, gave my army a general and marched off to fight the Dumnonii, swallowing a steep stab penalty.
Along the way I had a couple of neat events, including one that allowed me to civilize a little faster in exchange for some penalties, and another where I specified my "war goal", choosing between several with different penalties and bonuses.
The Dumnonii kick my butt at sea and land a unit of men at my capital, while recruiting one more at their own. Luckily I had also recruited a unit in my province, and both fights were won easily.
After surprisingly few battles I was able to destroy their armies (they really did eliminate ping pong battles in 1.2), and take their capital and annex them, only to have a barbarian invasion of Ordoveces itself!
After a forced march back to my capital in which my men arrived in the nick of time, they lose. :wacko: Ordoveces is sacked and I'm starting to worry that I've ruined my faction even faster than I had expected. Receiving a ton of demands for tribute from tribes I couldn't find on the map didn't help my mood any.
Still, the mighty Ordoveces do not give up that easily. The invaders make a beeline for my new province of Dumnonii, my own army hot on their heels. On their way they pick up even more men, now outnumbering my army two to one, but General Togodumnis pulls off a heroic victory, destroying the 9,000+ army.
As my final act before taking a break, I set up a trade route between my two territories, allowing me to trade without having to send my nation's precious iron elsewhere to help lesser tribes recruit heavy infantry. I've managed to avoid running my nation into the ground, so far at least.
Hello, I just bought EU:Rome this last weekend and after a few short decades in a game as Rome, I started feeling an urge to give a minor a try (a problem I had when I started playing EU3. Many small nations were ruined by an advisor named Zimfan before I got the hang of the game). I figured an aar of my most likely laughably poor attempt to turn a minor into a major power after a short skim of the manual and limited play time might be of some interest, so here goes nothing.
Finding vanilla EU:Rome to feel a bit empty as far as number of nations I decided to give the Rome:Enhanced Mod, counting on the dubious advantage of not being aware of all of vanilla's intricacies and features to keep me from being taken off guard by any changes it makes to gameplay. For some time I scanned the map, awed by the number of small Celtic and Germanic factions added. I quickly discarded the nations with 2-3 provinces, deciding that if I picked a one province minor and got my butt kicked I'd at least have an excuse. After some time I settled on Ordovices in present day Wales. Several other one province minors nearby to ally with or fight, but still somewhat isolated and, hey, dark green happens to be my favorite color.
It would prove to be a wise decision. Ordovices had a leader good for fighting and nothing else, an army of 3k soldiers comapred to nearby Dumnonii's 1k, and the iron resource. I may not have played the game much but it didn't take a lot of experience to figure out how much better heavy infantry are than most other units. So I opened a trade route to other nearby tribe the Icenii, accepted an alliance offer from the Picts, gave my army a general and marched off to fight the Dumnonii, swallowing a steep stab penalty.
Along the way I had a couple of neat events, including one that allowed me to civilize a little faster in exchange for some penalties, and another where I specified my "war goal", choosing between several with different penalties and bonuses.
The Dumnonii kick my butt at sea and land a unit of men at my capital, while recruiting one more at their own. Luckily I had also recruited a unit in my province, and both fights were won easily.
After surprisingly few battles I was able to destroy their armies (they really did eliminate ping pong battles in 1.2), and take their capital and annex them, only to have a barbarian invasion of Ordoveces itself!
After a forced march back to my capital in which my men arrived in the nick of time, they lose. :wacko: Ordoveces is sacked and I'm starting to worry that I've ruined my faction even faster than I had expected. Receiving a ton of demands for tribute from tribes I couldn't find on the map didn't help my mood any.
Still, the mighty Ordoveces do not give up that easily. The invaders make a beeline for my new province of Dumnonii, my own army hot on their heels. On their way they pick up even more men, now outnumbering my army two to one, but General Togodumnis pulls off a heroic victory, destroying the 9,000+ army.
As my final act before taking a break, I set up a trade route between my two territories, allowing me to trade without having to send my nation's precious iron elsewhere to help lesser tribes recruit heavy infantry. I've managed to avoid running my nation into the ground, so far at least.