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unmerged(768334)

Second Lieutenant
Jul 14, 2013
135
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The effort to survive (and make a empire on the way) - A Belgium HPP AAR

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Hello, this is my first AAR, in which I'm going to create an empire, or at least survive.
I'll be using the Historical Plausibility Mod for HoI 3 Semper Fi. The AAR will be focused on gameplay, as I could not think of a good story.
I'm still pretty noob at this game (I'm more of a EU3/EU4 guy) , so feel free to correct me.
 
Chapter I: The not so great beginning for a great country

Belgiumruler - Oh hell I will! (or at least try)

FinnishFury - Don't be skeptical! I aim to hold at least a month. If not...I hope Leopold likes Congo.

BrotherArdis - If i can, I'll try to make trenches before war, if not, my great army will be escorted to Congo by the great Belgian (British) fleet! But one of my targets is to make the Belgian Tricolor fly over the Reichstag!

Zorro - Thanks, I'm gonna need every single bit of it!

The effort to survive (and make a empire on the way) - A Belgium HPP AAR

Well, as you can see, Belgium is in a pretty safe place


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The French on the south, the weak Netherlanders to the north, English Channel to the left... It would be perfect, if not the east. There's a short border with the German Reich (in blue) , and a longer border with Luxembourg (in red) , who's only purpose is to make me defend three provinces instead of two. But that's not a big worry...for now.

Technology wise, I'm going Grand Battle Plan, Firepower Focus, and Small arms (smart me didn't take pictures). I'm producing a infantry division, while most of my IC is used on consumer goods. Intelligence wise, I'm starting to lower my neutrality, as well as increasing the Netherland threat.

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The first biggest thing I did, is reorganizing my army. Instead of the massive amount of Corps HQ's, I left two Corps attached to the German front (which is actually an army), and one Corps, which acts like the Netherlands front. I have disbanded all the cavalry divisions and 9 of the reserve divisions, as well as the Congo militia division (mistake).

The Belgian order of battle, as of May 13, 1936:
-The German Army, consisting of 2 corps, who are controlling 9 divisions, 8 of which are reserve divisions
-Netherlands Front, which consists of 5 reserve divisions.

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This is my technological situation as of 1st July, 1936. I have made a stop as for the weapons, but continued the research on the doctrines and and a Census Tabulating Machine.

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This is my intelligence situation. I have also started to increase the Luxembourg threat. Belgium gets a +2.00 neutrality chance, so it'll be a long road to conquering (1. If you know a way to lower neutrality faster, I'll appreciate that. 2. I caugh those Soviet spies.)

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My political situation. It is pretty nice, although these guys are to blame for my neutrality. If your'e wondering, I'm not producing anything, because I'm running low on rare materials.

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At August 13th, the Fascist party (Rex) gained some popularity. I allowed them to prove their selves, but three days later, a big debate at the cabinet happened about this topic. I didn't lose anything though.

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This is the mistake I made. I didn't even think of the Congo Division as a reserve, so I had to remake it. Also, cause of rare and convoy shortage, I'll have to stick with 27 IC

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These are the events, which happened in October. One raises my IC a little, but the other gives me money. Just so you know, the smugglers are Malayans. Like I need good relations with a colony!

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As the year comes to an end, I believe, that I can hold at least a month. The army has pretty good doctrines, and the hand-held AT weapons are good enough to rip apart Panzer II's. I will also be able to make transports now.

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I have managed to lower neutrality now (by a glorious 1%), and as the spy number increases, I might have a chance to make a shorter front line.

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Though I have 4 militia divisions to make, I'll make only this one. After that, I'll be making infantry.

As the year has passed, many questions rise: will you have normal defenses, will Belgium survive, will the Belgians get more rares, and so on. Though Leopold III is skeptical, I sure ain't!
 
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I think I wouldn't bother with increasing threat on anyone. If Belgium starts at 100, there's no way you'll be able to lower it enough to even gain better laws, let alone start a war before 1940. The Ld invested in espionage would be better spent on research. Also, the last screen shows you're wasting a terrible amount of IC. Was that just a moment, or is it like that all the time? If the latter, you really need pour everything you don't use (the excess in consumer goods and supplies) into production - you could be making 3 or 4 additional infantry divisions with the IC you have.
 
I've never played HPP are land forts worth it? Some land forts with those rivers would be an excellent defense. Hopefully the French will move up into Belgium when the war starts and help you out.

Also, the last screen shows you're wasting a terrible amount of IC. Was that just a moment, or is it like that all the time?
Looks like the SS is before the game was started because there is 0 need for supplies.
 
BrotherArdis - Will take into consideration, the IC was wasted while I was building the militia divisions. Now, that I'm going to pump out infantry divisions, it will not be wasted.
Zorro - They are pretty usefull, but then I have two choices - should I go for forts or to go for bigger army. I ain't Poland, here the French will send atleast a brigade to help.

You can expect a post tomorow, I'm busy today. I might make a small update, but nohting big today.
 
If I disbanded 10 divisions as Belgium, I'd rather start over the game from the scratch. It's no big deal, since the AAR hasn't really started yet, but it's your decision to make.

I actually wish you disbanded not your reserve divisions, but regular ones (except for HQs of course). These will just drain your IC for years. Oh, and don't forget to buy some rares!
 
An incredibly ambitious goal, but I'm intrigued. Good luck!
 
Ikarases - I won't simply have the manpower to mobilize my divisions then. In HPP, the only Belgian full divisions are the Corps and Navy/Air force, no full strength infantry divisions. If anything, I'll have time to grow up on manpower through 1939, and spring of 1940. Rares are a big priority, I'll get those.

Avindian - Thanks, gonna need all of it! If I survive longer then 22nd of June, then my mission will be complete. But if I survive the war, I will have a empire, otherwise it will never happen.
 
Ikarases - I won't simply have the manpower to mobilize my divisions then. In HPP, the only Belgian full divisions are the Corps and Navy/Air force, no full strength infantry divisions. If anything, I'll have time to grow up on manpower through 1939, and spring of 1940. Rares are a big priority, I'll get those.

You are aware that once the war starts, you get the "call in the reserves" decision, which gives you a substantial boost to MP? ;)

I'm puzzled. I can't really say I've ever played SF HPP, but there are only two possible explanations for this. Anyway, that's why Czechoslovakia is a bit more playable in HPP over vanilla (unless you "united" the whole Europe before Germans declared war on you), because you can actually a) mobilize and b) build quite good tanks.
 
BrotherArdis - Shit...

Ikarases - Well, I can't change the past. But I can make a reserve division spam before the war.
 
BrotherArdis - Shit...

Ikarases - Well, I can't change the past. But I can make a reserve division spam before the war.

One more reason to restart the AAR ^^

Don't worry if you fail though, I'm gonna make Belgelands playthrough once again in the future. Actually, you might say that defending Belgium is easier than defending the whole BeNeLux, since Netherlands has no real army to speak of for a bigger landmass (8 INF reserve divisions in '36, I disband all the regulars in Indonesia)...
 
Yep, Netherlands has no real army, which means it will fall and the Wehrmacht will come a'knocking at Belgium's northern border. :p I think defending the whole Benelux is not a choice, but a necessity, no matter what country you play.
 
I think defending the whole Benelux is not a choice, but a necessity, no matter what country you play.

Especially when you essentially play as BeNeLux :D

But united, these three are even stronger than Poland on a much concentrated landmass (in Europe - without colonies they would be on par).
 
Quite a challenge to play as Belgium and don't let Belgiumruler down on this one ;). As you don't have the manpower to get an army that could withstand German waves, I suggest you build fortresses along the German and Luxemburg border. Something like this one. Just hope the Dutch can hold on long enough and you'll be lucky enough to get some Allied expeditionary forces to help you defend the border with the Netherlands. I haven't played Belgium before, will do that someday, but with the Netherlands my personal best is holding out autumn 1941. I hope you will beat that! :)

Btw: welcome and subbed!
 
Ikarases and BrotherArdis - If anything, I'm not going to restart the AAR, as I believe, that I can at least kill a lot of jerries and postpone the Fall of France. If I survive longer then June 22nd (the Fall of France), then I can say I did better than in real life. The fact, that the Netherlanders have a small army, is probably the only reason I still have the Netherlands army, which is ready to move and stop the Germans at all cost.

Gormytorysh - Thanks! I won't let him down, and if anything, I would also like to see Netherlands having at least one province (there's another reason for the Netherlands army to exist). Belgium already has a two - level fort, but that's inland, and not very helpful anyway. I'm lucky, if I survive until 1941, but I hope I can survive the war altogether.


You can expect a AAR update soon!