I'm sure we all love the Estate rework. It was done for (as I see it) two reasons:
- Estate decisions usually didn't require any strategic decision making, instead it only required that the player remembered to use them constantly. Pushing a button to gain mana every 20 years, for instance.
- The amount of Estate micromanagement scaled with the size of the nation, quickly becoming cumbersome.
Now let's look at Edicts:
- Edict decisions overwhelmingly require even less strategic decision making. When do you want -10% dev cost on? Always when you are devving. When do you want +33% fort defensiveness? Always when you are in danger of being sieged. When do you want +1% missionary strength? Always when converting. Even worse, you also need to remember to turn the edict off or you are punished with losing money, even if the edict is doing absolutely nothing for you!
- Edicts also scale with the size of the nation. Start a war as Russia? Hope you know the hotkeys so that it only takes you a minute or two to toggle defensiveness on all your forts. Want to use the macro development screen to develop all of your lowest cost provinces? Well you can't, instead you find a single province you want to develop in the list, then hit f and search for the province, then turn on the -10% development edict, then develop it. Totally cumbersome, and you then need to remove all those edicts later.
Given that estates were changed, it seems there is no reason that edicts shouldn't be changed for the exact same reason. I suggest that the edict be changed into a nation-wide system where each nation can choose an edict to run across all provinces at no additional cost. Perhaps also add a way to run multiple edicts at some cost, and make it have a longer cooldown (e.g. 5 years) so the player has to plan ahead more. Really just copy the way Stellaris does it basically.
- Estate decisions usually didn't require any strategic decision making, instead it only required that the player remembered to use them constantly. Pushing a button to gain mana every 20 years, for instance.
- The amount of Estate micromanagement scaled with the size of the nation, quickly becoming cumbersome.
Now let's look at Edicts:
- Edict decisions overwhelmingly require even less strategic decision making. When do you want -10% dev cost on? Always when you are devving. When do you want +33% fort defensiveness? Always when you are in danger of being sieged. When do you want +1% missionary strength? Always when converting. Even worse, you also need to remember to turn the edict off or you are punished with losing money, even if the edict is doing absolutely nothing for you!
- Edicts also scale with the size of the nation. Start a war as Russia? Hope you know the hotkeys so that it only takes you a minute or two to toggle defensiveness on all your forts. Want to use the macro development screen to develop all of your lowest cost provinces? Well you can't, instead you find a single province you want to develop in the list, then hit f and search for the province, then turn on the -10% development edict, then develop it. Totally cumbersome, and you then need to remove all those edicts later.
Given that estates were changed, it seems there is no reason that edicts shouldn't be changed for the exact same reason. I suggest that the edict be changed into a nation-wide system where each nation can choose an edict to run across all provinces at no additional cost. Perhaps also add a way to run multiple edicts at some cost, and make it have a longer cooldown (e.g. 5 years) so the player has to plan ahead more. Really just copy the way Stellaris does it basically.
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