The Eastern Vikings
Chronicles of the Oeselians of Saaremaa
Part One of a Baltic Mega-Campaign

Chronicles of the Oeselians of Saaremaa
Part One of a Baltic Mega-Campaign
Introduction
Hello everyone! Welcome to my next & newest AAR project -- I've had this idea in my head for quite some time, but have only now taken the step to start writing it. As far back as my short-lived and ill-fated Uyghur AAR, I had entertained the idea of a pagan-centered AAR based somewhere around Scandinavia and the Baltics. I toyed with the idea again before beginning my last project, which ended up being an HIP AAR told in Navarre, which then grew into an EUIV Latin Empire campaign. I wanted to wait for M&M to launch and get a little settled... And now that we have game rules for turning off devil worshipers and secret cults apply to all religions, now feels like the right time to start this!
In looking at and briefly researching the region, I knew I didn't want to do a Norse viking AAR -- there's plenty of them out there, and I wanted to try my hand at something a little different. I very closely studied the Sami culture and religion pondering an AAR in the frozen north of Scandinavia, but I worried that the Sami were located a little too remotely (and a bit too likely to be facerolled by Vikings). I looked at Curonia and at the Old Prussians, but eventually it was the Estonians that caught my eye. They share the sweet Finno-Ugric unit models (why don't the other Balts have a unit pack yet??), are part of the Finnic pagan faith, and are close enough to the Baltic action to be a significant player without running too immediate a risk of being gobbled up by Christians too early.
We are playing for the long-game, though: My plan is to take this from CK2 to EUIV, to Victoria 2, to Hearts of Iron IV, to Stellaris.... If we make it that far! I can't promise it will stay interesting long enough to make that happen, but that's the plan. I took the Lombards through three games, who's to say I can't take the Estonians through 5?
As you'll see when I post the scenario & game rules, I'm attempting to make this run pretty damn hard. My last AAR was fun, but while I enjoyed the storytelling, I never felt particularly challenged or threatened at any point in the game. I want to remedy that with this project, and on top of pursuing good roleplaying, I want the game to punish me a little bit. Difficulty is going to be set to Very Hard in every stage of the campaign, and in CK2 I've chosen some of the more punishing options for game rules -- I want medieval life in this AAR to be brutal, hard, and often short... We'll see how well that works out!
As is almost always the case when I write a CK2 AAR, I don't have an overarching goal in mind. I don't have my eyes set on a particular kingdom, achievement, or anything like that. Maybe I'll reform Finnic paganism and try to make it rival Christianity and Islam, or maybe I'll bend the knee to the conquering crusaders and turn Catholic, forsaking the old ways in exchange for land and gold. I will try, as often as possible, to make character-driven and story-driven decisions, using save hacks and console commands on occasion when necessary to keep things from breaking or going absolutely bonkers.
So before I start working on the background & flavor posts, here is a run-down of the "technical" side of the game setup:
Game: CK2 v. 2.7.1
DLC: All -- Yes, that includes Sunset Invasion!
Mods: CK2+ v. 4.06
Difficulty: Very Hard
Start Date: 769
Character: Sulev Karasi, Chief of Saaremaa (custom character/dynasty, Estonian, vassal of Livonia)
Some Non-Standard Game Rules
Major Epidemics: Dynamic (Plague will appear 200 years in at the earliest, and can reoccur 500 years after game start)
Mongol Invasion / Aztec Invasion: Delayed Random (Random date, but not earlier than 1,000 AD)
Devil Worshipers: Off (Get your fantasy stuff out of here)
Non-Epidemic Diseases: More
Turkic Conquerors: Random
Dynamic De Jure Drift: Restricted (Only happens if titles border each other)
De Jure Assimilation Time: Long (300 years)
De Jure Requirement: Required (Titles eventually destroyed if holder does not have any of its de jure land)
Cultural Conversion: Combination (Melting pots appear faster, culture conversion chance reduced)
Religious Conversion Speed: Slower
Raiding: Unrestricted (I've read plenty about raiding and looting happening well into the feudal area. Why not? More fun.) I should note here -- I also modified the event for the beginning of the Viking age to give boats and shipyard tech to ALL tribals... Because maritime chaos is fun.
Diplomatic Range: Restricted (Because it's a small world with crappy communication. Keep it local!)
Provincial Revolt Strength: Powerful (Provincial revolts have 2x bigger armies)
Dueling: Restricted (Can duel any eligible target without needing a reason)
Vassal Limit: Half (Instability of large kingdoms for the win! Mostly there to prevent over-blobbing and make bigi kingdoms more interesting)
Non-Dynastic Heirs (CK2+): Yes (Just in case my dynasty gets wiped out, but it's a really interesting game and I want to continue as someone else.)
As you can see -- I'm aiming to decrease stability, increase difficulty, keep major events & invasions unpredictable, and majorly up the body count for various gruesome, medieval deaths. I'd rather fight like heck for a three-province minor county than steamroll my way to a Baltic Empire!
The AAR will begin with a few posts on background, history, my custom character & dynasty, and so on, to set the stage before gameplay posts begin. I am going to try to change things up at times when it comes to writing -- I know I've developed my own go-to style of posting in my last few AARs, but I want to try and sprinkle a few different styles in occasionally. A little written narrative, a little history book / scholarly writing kind of stuff, some straight up chronicling of events, who knows? I'm hoping to avoid using the same "standard" format and style for every post. As always, I will also try to include periodic updates of what is happening in the larger world -- since I plan on making this a long campaign, I need to be taking some good notes anyway.
Thank you in advance to anyone who comes by, reads and follows, and keeps me company on this (hopefully long and awesome) journey!!
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