Of the various problems I've experienced in Le Guin, this has to be the one that puts me off the most.
My main beef with 2.2 is that the game got so damn slow compared to older versions, that it feels that all I'm doing is waiting for pops to grow. I'm there early game, in the planetary view, thinking "Alright, now I need to wait two pops to spawn so they can fill the two miner jobs, and then wait for at least one more to build a research lab in one of my four empty slots". Here we go, five years of impotent waiting for my capital world. This is not bad per se, but the game needs to give me something to do in the meantime. Before 2.2, you'd spend quite a bit of time cycling your planets, individually upgrading buildings and whatnot. Mind you, this was everything but exciting, but it was something, right? You'd pass the early game exploring and expanding your economy steadily, trough a lot of clicks. Now the economy and the production systems have been reworked, a lot of unexciting micro removed and I have a lot more free time. Good. Free time to do what? What do I do in the early game except following what my science ship does and sending a conctructor after it? I see your requests of reducing micro and I personally agree with them, but I'll bitterly note that at least reprioritizing pop jobs gives me something to do before midgame.
I've found myself abandoning more and more runs because, for the first time since I own it, the game makes me feel bored. Somewhat painful for me to admit, because when someone asks me what's my favorite game, I still answer Stellaris.
I'm all in for reworks and deepening of the game mechanics, but the gameplay and fun factors should be above everything else. Right now the game has laid foundations for a more complex system, but it lacks substance, like taking a big slice of bread and trying to spread too little butter on it. I really couldn't wait to spend these holidays conquering space, but I guess I'll be taking a little break for now.
My main beef with 2.2 is that the game got so damn slow compared to older versions, that it feels that all I'm doing is waiting for pops to grow. I'm there early game, in the planetary view, thinking "Alright, now I need to wait two pops to spawn so they can fill the two miner jobs, and then wait for at least one more to build a research lab in one of my four empty slots". Here we go, five years of impotent waiting for my capital world. This is not bad per se, but the game needs to give me something to do in the meantime. Before 2.2, you'd spend quite a bit of time cycling your planets, individually upgrading buildings and whatnot. Mind you, this was everything but exciting, but it was something, right? You'd pass the early game exploring and expanding your economy steadily, trough a lot of clicks. Now the economy and the production systems have been reworked, a lot of unexciting micro removed and I have a lot more free time. Good. Free time to do what? What do I do in the early game except following what my science ship does and sending a conctructor after it? I see your requests of reducing micro and I personally agree with them, but I'll bitterly note that at least reprioritizing pop jobs gives me something to do before midgame.
I've found myself abandoning more and more runs because, for the first time since I own it, the game makes me feel bored. Somewhat painful for me to admit, because when someone asks me what's my favorite game, I still answer Stellaris.
I'm all in for reworks and deepening of the game mechanics, but the gameplay and fun factors should be above everything else. Right now the game has laid foundations for a more complex system, but it lacks substance, like taking a big slice of bread and trying to spread too little butter on it. I really couldn't wait to spend these holidays conquering space, but I guess I'll be taking a little break for now.