The E3 Map Project for Darkest Hour - 1000's of New Provinces

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Kretoxian

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Spain:

hiszpaniab.png

I think it would be wise to split Bilbao province into Bilbao and San Sebastian in order to properly represent the Campaign of Gipuzkoa and Campaign of Biscay
 

hoi2geek

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Mind if I see Austria, too?
 

Epaminondas

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It would almost certainly create greater room for manoeuvre, but given appropriate movement rates and org factors that might not be a bad thing. Indeed, it could produce some thrilling and entirely 'historical' game play. The Race to the Coast, for example would take on a whole new urgency and could well replicate the series of related battles involved rather than the two or three impacts the present map provides.
 

Fernando Torres

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Thank you for your answers. :)
If I ever make such a mod, it wouldn't be a global mod like 1914, just one focused on Europe (with new AI, events chains, techs, units, and so on). I don't know how advanced they are with map conversion right now.
That would mean months of work, though. So stay tuned.
 

mumia

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I think it would be wise to split Bilbao province into Bilbao and San Sebastian in order to properly represent the Campaign of Gipuzkoa and Campaign of Biscay

It shouldn't be any problem. I plan to split Canary Islands to probably 6 or 7 provinces too.

Mind if I see Austria, too?

Just one new province - Imst, added to form correct Tirol-Voralberg border:

austriaq.png


Do you guys think that E3 map would fit for a Europe WW1 scenario I am planning?
Would it really give more room for maneuver than the vanilla map?

I plan to make it fully compatible with 1897-201? time line or at least try to do such map. WW1 is one of main priorities, just like WW2 and Interbellum. So you plan to make just a battlescenario limited to European theater of war? I hope this map will fit to your scenario. Here is an example of the western front:

frontzachodni.png


(just add some nice trenches and it should be enough to destroy your home country in senseless war :cool:)

Here is also a little changed map of Hungary and Romania:

wgryirumunia.png


- Added Czech/Yugoslav Corridor in Hungary and Carpathian Passes in Romania
 

mumia

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Here is a map of Yugoslavia/Albania area with some possible changes marked with red line:


Not all changed will be implemented as you can see there are some problematic areas:

bakany.png


1. Bosnia - I've marked some lacking borders of Banovina of Croatia, some of them are in conflict with modern Republic of Srpska and Federation of Bosnia and Hercegovina.
2. Montenegro - so many possibilities...
3. Serbia - just cosmetic changes here.
4. Albania - Autonomous Albanian Republic of Korçë (under French control) and area of eastern Albania which wasn't controlled by Albania in 1918.
 

Thure

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The Balkan is really a terrible territory. But I like to see the new border of Krusevac for the Bulgarian claimed territory. Nice! This shouldn't be that problematic as the other borders.

The biggest problem would be Croatia and Montenegro... The modern borders should be in. And I think the borders of the Independent State of Montenegro (The Italian occupied one) should be in too... And the pre-WW1 borders... It's really hard to decide there

And I like the provinces of Trieste and the ones in Spain too :D
 
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mumia

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Excellent - a flock of Canaries! Could we have a herd of Guernseys as well, please?

Dividing Channel Islands on two provinces (Jersey and Guernsey) was on my list. There are just no sense nor place to divide it more.

Here is also what I've made today. Maybe it's not related to the map itself, but I just wanted to make much smaller static land sprites using military symbols same as used on counters. If similar sprites would be used in game, then there wouldn't be a problem with too small unclickable due sprites size provinces anymore. Currently just infantry and armor sprites completed.

1. Sprites without arrows represent standing divisions.
2. Sprites with small green arrows represents moving divisions (in all 8 possible directions).
2. Sprites with small red arrows represents fighting divisions (in all 8 possible directions).

screensave6ye.png


screensave5j.png
 

mikey1871

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oh my.... look at all those yummy provinces to conquer now!!!!

gods YES, please any modders incorporate this excellent map into your mods.

That's the largest complaint i have, if you could call it a complaint, is the low number of provinces needed to conquer a country.

Oh and please make more victory provinces. It just is way too easy with just having 3-5 victory condition provinces to conquer a country. Most minor ones have only 2.

But then i love long games and lots of provinces to conquer and lots of research to do. At least in 20th century warfare.

Thank you so much to this team of brilliant modders for making this hugh map!!!!
 

Andrei Gijgorev

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Instead of scaling down sprites, how about scaling up the map? There are settings in misc.txt that control map size; they're currently ignored but surely that will change in a patch.
 

mumia

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oh my.... look at all those yummy provinces to conquer now!!!!

gods YES, please any modders incorporate this excellent map into your mods.

That's the largest complaint i have, if you could call it a complaint, is the low number of provinces needed to conquer a country.

Oh and please make more victory provinces. It just is way too easy with just having 3-5 victory condition provinces to conquer a country. Most minor ones have only 2.

But then i love long games and lots of provinces to conquer and lots of research to do. At least in 20th century warfare.

Thank you so much to this team of brilliant modders for making this hugh map!!!!

I'll definitely add many victory points. Current VP file was last time updated long time ago.

Instead of scaling down sprites, how about scaling up the map? There are settings in misc.txt that control map size; they're currently ignored but surely that will change in a patch.

I don't have a big hope for fast update of this function in the game. As far I remember it was tested and unfortunately wasn't working at all. Also if it would require to completely redraw the map once more I wouldn't expect it any time soon in few... years... Changing sprites is much easier now.
 

mumia

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Does any one know if it is possible and how to move flag and division number around sprites?

numery.png


I wanted to move flag (1) above division sprite few pixels down and division number (2) few pixels up, but I don't know where their coordinates are set.
 

Andrei Gijgorev

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I don't have a big hope for fast update of this function in the game. As far I remember it was tested and unfortunately wasn't working at all. Also if it would require to completely redraw the map once more I wouldn't expect it any time soon in few... years... Changing sprites is much easier now.
Well, if this feature won't be implemented, then of course that's not an option. But I don't think scaling up bitmaps would be much of an issue; the ID map could be scaled without interpolation (or even with an EP2X or Eagle algorithm) and there are some pretty good interpolation algorithms for greyscale images that don't have to be scaled at runtime. Lanczos should look very good with a factor of 4:1 or less, and hqx or possibly Kopf-Lischinski could be used for borders and province names if you don't have those as SVGs.

If you think a larger map would offer significant advantages, maybe the devs could be persuaded to have another look at this.

Another possible problem might be the RAM requirements for editing those map files, though. But I guess anything more than 2:1 wouldn't make sense anyway.
 
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