Spain:
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I think it would be wise to split Bilbao province into Bilbao and San Sebastian in order to properly represent the Campaign of Gipuzkoa and Campaign of Biscay
Spain:
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Do you guys think that E3 map would fit for a Europe WW1 scenario I am planning?
Would it really give more room for maneuver than the vanilla map?
Abso-fu..ing-lutely !Do you guys think that E3 map would fit for a Europe WW1 scenario I am planning?
Would it really give more room for maneuver than the vanilla map?
I think it would be wise to split Bilbao province into Bilbao and San Sebastian in order to properly represent the Campaign of Gipuzkoa and Campaign of Biscay
Mind if I see Austria, too?
Do you guys think that E3 map would fit for a Europe WW1 scenario I am planning?
Would it really give more room for maneuver than the vanilla map?
I plan to split Canary Islands to probably 6 or 7 provinces too.
Excellent - a flock of Canaries! Could we have a herd of Guernseys as well, please?
oh my.... look at all those yummy provinces to conquer now!!!!
gods YES, please any modders incorporate this excellent map into your mods.
That's the largest complaint i have, if you could call it a complaint, is the low number of provinces needed to conquer a country.
Oh and please make more victory provinces. It just is way too easy with just having 3-5 victory condition provinces to conquer a country. Most minor ones have only 2.
But then i love long games and lots of provinces to conquer and lots of research to do. At least in 20th century warfare.
Thank you so much to this team of brilliant modders for making this hugh map!!!!
Instead of scaling down sprites, how about scaling up the map? There are settings in misc.txt that control map size; they're currently ignored but surely that will change in a patch.
Dividing Channel Islands on two provinces (Jersey and Guernsey) was on my list. There are just no sense nor place to divide it more.
Well, if this feature won't be implemented, then of course that's not an option. But I don't think scaling up bitmaps would be much of an issue; the ID map could be scaled without interpolation (or even with an EP2X or Eagle algorithm) and there are some pretty good interpolation algorithms for greyscale images that don't have to be scaled at runtime. Lanczos should look very good with a factor of 4:1 or less, and hqx or possibly Kopf-Lischinski could be used for borders and province names if you don't have those as SVGs.I don't have a big hope for fast update of this function in the game. As far I remember it was tested and unfortunately wasn't working at all. Also if it would require to completely redraw the map once more I wouldn't expect it any time soon in few... years... Changing sprites is much easier now.