Sorry, but I don't even know how to write events so better ask some one from DH team who has more info in this topic. We can only hope all those commands will work soon, or at least in the time when the map will be finished. I also hope every one who wants to write events will be at least patient as me who's drawing that map for few years. Of course I may be wrong (which probably is true) but I think that it's just matter of spending few days more on copying add or remove cores/claims commands to get all events work till area/region event commands are not fully working. So currently patience is the key.@mumia: Can I ask you, have you made any advances in the area of event commands regarding your map?
I mean: we can secedeprovince, secedearea and secederegion, but as far as I know, we cannot yet :
removecore, addcore, addclaim, removeclaim etc (adding area and region) i.e. removearea, removeregion..... for events where land and countries get annexed. It is already a nightmare if you have to annex a place like the USA, and would be even more so if you are using your map for modding... Can you please tell me if you have any information regarding this?
Yes, you can download the E3Map here:Can this be downloaded?
Did my eyes deceive me? Or did I see all European mini nations present on the new map?
I eagerly wait for an update with even more provinces.
Sorry if it has already been asked, but...
1. How does AI handle with this new ammount of provinces?
2. Do the vanilla events fire according the new provinces? ('cause there are several new ID's covering a region, you know)
As I only draw this map and I don't know too much about other things related to the game mechanics (including supply algorithm) I can only say what are my observation from few years playing HoI2-DD-Arma and DH with this map. From my experience AI or player don't have any noticeable problem with supply. Looks like all divisions are supplied correctly, even islands. Many times I've seen German army fighting in central or south Africa, Japanese in Middle East or Soviets in India and even if their supply lines are extremely long, everything look fine. I hope this is the answer you needed, if not, it means I misunderstood your question. Best idea is just play few games and check by yourself and tell me if it works as it should, all tests are useful.I think it was asked earlier...and maybe I missed the response...but an important issue would be how the increased number of provinces might effect the supply algorithm of the game engine. Has this been tested? One possibility is that with so many more provinces (for example between Berlin and Stalingrad) supply might get really screwed up. I'm not trying to be a wet blanket...I think what you guys are doing is impressive...but still an important question.
As I only draw this map and I don't know too much about other things related to the game mechanics (including supply algorithm) I can only say what are my observation from few years playing HoI2-DD-Arma and DH with this map. From my experience AI or player don't have any noticeable problem with supply. Looks like all divisions are supplied correctly, even islands. Many times I've seen German army fighting in central or south Africa, Japanese in Middle East or Soviets in India and even if their supply lines are extremely long, everything look fine. I hope this is the answer you needed, if not, it means I misunderstood your question. Best idea is just play few games and check by yourself and tell me if it works as it should, all tests are useful.
It's just a map mod, it won't add new TAGs and as TAGs are hardcoded, these can be added only by DH patch.
So how many TAGS will be remaining after all this?
Yes, I update revolt file always when I add new provinces and all possible revolters are added to revolt file.And what about revolt.txt ?? All new provinces are added to the revolters?