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Bismarck

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After reading the thread "Playing MY dynasty" in CK GD, I thought it would be interesting to have a a small project for adding the family names to the dynasty.txt file.

My idea was to have this thread be an easily accessible and modular way to add family connections to your dynasties file, as it would allow you to take only those family names that you want while leaving those that you don't here. A nice mix and match kind of project.

I started numbering at 60000 to give Paradox room to add more families without it interfering with this project. If you need to figure out the province number [url="http://forum.paradoxplaza.com/forum/showthread.php?t=142249]Daywalker[/url] has produced a good map for figuring such things out.

To those of you who want to contribute, please maintain the number scheme and just add your own family information one number at a time.

My first entry:


dynasty = {
id = { type = 12 id = 60000 }
name = "Caverhyl"
province = { 51 }
}



M
 
Last edited:

Bismarck

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BarristerBoy said:
err... why?

Why add dynasties to the game if you don't have characters to use them?

Because people with that last name will appear randomly in that province, and it will give things a little bit more variety in a historical sense.

M
 

unmerged(5664)

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Bismarck said:
Because people with that last name will appear randomly in that province, and it will give things a little bit more variety in a historical sense.

M

Okay, that makes sense actually.

hmm, I don't quite know where to "locate" my dynasty. I know (obviously) my ancestors were from somewhere in Ukraine, but they weren't very good at keeping records at the turn of the century. But here's my best bet...

Code:
dynasty = {
    id = { type = 12 id = 60002 } 
    name = "Komosky"
    province = { 554 }
}
 

unmerged(14905)

...or the ruins of himself
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In the savegames the executable insert the fixed line

include = "db\dynasties.txt"

You cannot include another dynasties files path but that one...
The only way to do it is to modify some hex code in the crusaders.exe
 

NeilJT

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My family;

Code:
dynasty = {
id = { type = 12 id = 60004 } 
name = "Tarrant"
province = { 56 }
}

My Grandad;

Code:
dynasty = {
id = { type = 12 id = 6005 } 
name = "Jährig"
province = { 311 312 }
}
 

muttoneer

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Immortality awaits!

dynasty = {
id = { type = 12 id = 6006 }
name = "Amberry"
province = { 20 28 }
}

dynasty = {
id = { type = 12 id = 6007 }
name = "Baron"
province = { 58 }
}