I love playing as the Netherlands - they're the most comfortable option in the whole game: you have powerful government type, you can colonise, have great trade bonuses and you don't need to blob to be #1! I love them so much I even decided to read a little on their history. I realised there are a few things that should be changed about the Dutch republic to make the gameplay a little closer to how it worked historically:
6. The Dutch Revolt
What a mess of an event! It forces the AI to release the Netherlands and fight them, not taking into account if the country accepted Dutch culture and if the Lower Countries were of heretic belief! In case of human, game spawn large stacks of rebels, again with considering neither acceptance of culture nor religion, from 1550 to 1650 - 100 BLOODY YEARS! There are many ways of implementing this event in a much more transparent way. I think the best solution would be making a disaster resulting in the Netherlands declaring their independence.
When progress is increasing, events starting early revolts or increasing/decreasing the progress can happen.
If the progress reaches 100% the event "Netherlands declare independence!" is triggered and disaster starts with the following effects:
I think that's it. There hasn't been a disaster releasing another country but I think it should be doable? Model of "independence disaster" could be reused for such historical events as Kazakh revolt, Cossack uprising, possibly formation of the Mughals and Maratha revolt(although I know too little about the last one to really tell).
Disclaimer: I'm not an expert on Dutch history! That's one of the reasons why I didn't suggest any straightforward changes towards how the republic should work. These are just a few things that have been bugging me for some time(especially the Dutch revolt, brrr!).
- Orangist candidates should all be from the same dynasty - every time you choose an orangist(weird name considering you won't always get von Nassau on your throne), he will be of different dynasty than the previous candidate. Historically only branches of house Nassau(to be exact Oranje-Nassau and Nassau-Diez) ruled as stadhouders and later kings of the Netherlands. Solution: once an orangist candidate is chosen, his dynasty is ought to rule the United Provinces every time the orangists win.
I know there's an event about the title becoming hereditary but the declaration was actually just a formality, as Willem III was de facto the fifth(!) stadhouder from Nassau dynasty! The event should in this case give some bonuses instead. - Stadhouder and Grand Pensionary - I'm not sure if the game allows it but it's dumb to be calling both orangist and statist candidates grand pensionaries. Orangists should be named stadhouders and statists should become grand pensionaries - easy!
- No forced abdication - if a kingdom forms the Netherlands and decides to change its gov to Dutch Republic, the election shouldn't start until this ruler dies. Alternatively the election would start between him as the orangist candidate and some statist. If the former king had an heir, the game should also remember him and his stats, to make him the next orangist candidate.
- Personal Unions - Again, I hope the game mechanics allow it. I've already written about this issue in another thread, but it's worth repeating. The United Provinces controlled by orangists should be able to get in personal unions with monarchies. This has historcial basis(glorious revolution), can have interesting outcomes and will encourage people to have orangists in control of the country.
- Change orangist bonuses - What does being orangist give you? You get armies bigger by a quarter - that's quite nice! You get a bit lower stability cost - not bad, not good either. You also lose republican tradition - AAH, bollocks! It's objectively worse than statist government, especially if statists were in control before. To make things more equal, there should be some additional military modifier for the orangist government, for example +10% morale. If this makes statists look too weak, their bonus to naval force limit and/or trade power could be increased.
6. The Dutch Revolt
What a mess of an event! It forces the AI to release the Netherlands and fight them, not taking into account if the country accepted Dutch culture and if the Lower Countries were of heretic belief! In case of human, game spawn large stacks of rebels, again with considering neither acceptance of culture nor religion, from 1550 to 1650 - 100 BLOODY YEARS! There are many ways of implementing this event in a much more transparent way. I think the best solution would be making a disaster resulting in the Netherlands declaring their independence.
- Prerequirements:
-owns at least 3 provinces of Dutch culture
-is not a subject nation
-doesn't have a capital in the Low Countries
-year is at least 1550 - Progress starts:
-average autonomy in the Low Countries is lower than 75%
-country owns the biggest amount of Dutch cultured provinces - Monthly Progress:
-Country is from Germanic culture group: -0,5% monthly
-Dutch is not an accepted culture: +1% monthly
-for every owned Dutch, Felmish or Wallonian province with heretic or heathen religion: +0,25% monthly
-If ruler has diplomatic skill below 3: +0,5% monthly
-if ruler has administrative skill below 3: +0,5% monthly
-if stability is below 0: +1% monthly
-legitimacy below 50: +0,75% monthly - can be stopped by:
-ongoing disaster
-One of the following must be true:- *No province owned in the Netherlands has a heretic/heathen religion
- *Country's tolerance of religion in the Netherlands is at at least 1
- *No province owned in the Netherlands has a heretic/heathen religion
When progress is increasing, events starting early revolts or increasing/decreasing the progress can happen.
If the progress reaches 100% the event "Netherlands declare independence!" is triggered and disaster starts with the following effects:
- Every province with Dutch culture becomes part of the Netherlands (Flemish and Wallonian provinces can join as well depending on the former overlord's development and acceptance of these cultures)
- Revolt risk in every owned Flemish and Wallonian province: +10
- at least one of the following must be true:
-Netherlands cease to exist
-Country which formerly owned the Low Countries recognises NED's independence via event after the war
-The country doesn't own any province in the Low Countries or Picardy with Dutch, Walloon or Flemish culture.
I think that's it. There hasn't been a disaster releasing another country but I think it should be doable? Model of "independence disaster" could be reused for such historical events as Kazakh revolt, Cossack uprising, possibly formation of the Mughals and Maratha revolt(although I know too little about the last one to really tell).
Disclaimer: I'm not an expert on Dutch history! That's one of the reasons why I didn't suggest any straightforward changes towards how the republic should work. These are just a few things that have been bugging me for some time(especially the Dutch revolt, brrr!).
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