This actually looks like a great patch. Planes, flamers, autocannons and off map all took big hits.
Offmap got fucking mauled. It now has to be used 300m closer at 1km and the most vicious forms either get fewer shells or cost more. Big improvement right there!
Planes have a longer repair time and bombers are less accurate when suppressed. Couple that with the second round of buffs to cheap AA and we might finally be getting somewhere. Here's hoping the next balance pass substantially cuts the number of fighter and heavy bomber cards available to airborne divisions.
Autocannons got a big ammo nerf and the upvet ones got an ROF nerf that should reduce the miserable critical spam that allowed them to dominate light tanks at 500m range. For those that haven't experienced it, 180 rounds for an autocannon is basically nothing. They'll get maybe two or three engagements and then they're out of ammo.
Flamer ammo nerf will depend on how big it is. Pre-patch flamers had effectively infinite ammo so here's hoping they now occasionally run out.
Another important but smaller nerf is to pio/engie nades. Previously their damage output didn't matter because it instantly suppressed and surrendered whatever got hit. A suppression nerf might make them less powerful, but also might increase the dominance of flamers since grenades were the only real counter. Unsure of impact.
Accuracy buff to Stuarts and staghounds should put final nail in the coffin for autocannons as the cheap light tanks can now reliably hit them at longer ranges. Poles (aka Staghounds: the deck) and 3AD will get biggest buff from this, which Eugen recognized when they nerfed 3AD cmd Stuart vet from 2 to 1 (RIP best friendo and killer of Fireflies, we loved ye well). The compensated for this by giving a card of 1 star stuarts last patch, so now there's an interesting choice to be had.
Sexton and 25pdr rof buff plus dispersion buff last patch might make these things actually good as opposed to a necessary duty. Low HE and AOE should keep them from being oppressive.
Locust aim time nerf should basically remove it from play as everything will get first shot on it.
I'm actually excited to pick the game up again after this patch when previously I had dropped out to wait for a real balance patch a week or so ago. Here's hoping the division patch drops next week and things can really get going.
As far as I'm concerned we're still in beta what with the twice a month patching. Not sure why people are demanding it be even faster, this is already very quick.
Offmap got fucking mauled. It now has to be used 300m closer at 1km and the most vicious forms either get fewer shells or cost more. Big improvement right there!
Planes have a longer repair time and bombers are less accurate when suppressed. Couple that with the second round of buffs to cheap AA and we might finally be getting somewhere. Here's hoping the next balance pass substantially cuts the number of fighter and heavy bomber cards available to airborne divisions.
Autocannons got a big ammo nerf and the upvet ones got an ROF nerf that should reduce the miserable critical spam that allowed them to dominate light tanks at 500m range. For those that haven't experienced it, 180 rounds for an autocannon is basically nothing. They'll get maybe two or three engagements and then they're out of ammo.
Flamer ammo nerf will depend on how big it is. Pre-patch flamers had effectively infinite ammo so here's hoping they now occasionally run out.
Another important but smaller nerf is to pio/engie nades. Previously their damage output didn't matter because it instantly suppressed and surrendered whatever got hit. A suppression nerf might make them less powerful, but also might increase the dominance of flamers since grenades were the only real counter. Unsure of impact.
Accuracy buff to Stuarts and staghounds should put final nail in the coffin for autocannons as the cheap light tanks can now reliably hit them at longer ranges. Poles (aka Staghounds: the deck) and 3AD will get biggest buff from this, which Eugen recognized when they nerfed 3AD cmd Stuart vet from 2 to 1 (RIP best friendo and killer of Fireflies, we loved ye well). The compensated for this by giving a card of 1 star stuarts last patch, so now there's an interesting choice to be had.
Sexton and 25pdr rof buff plus dispersion buff last patch might make these things actually good as opposed to a necessary duty. Low HE and AOE should keep them from being oppressive.
Locust aim time nerf should basically remove it from play as everything will get first shot on it.
I'm actually excited to pick the game up again after this patch when previously I had dropped out to wait for a real balance patch a week or so ago. Here's hoping the division patch drops next week and things can really get going.
As far as I'm concerned we're still in beta what with the twice a month patching. Not sure why people are demanding it be even faster, this is already very quick.
Last edited: