"The Duellists" update is now available!  (v.82672)

"The Duellists" update is now available! (v.82672)

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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


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EUG_MadMat

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J7zHjld.jpg


CONTENT
  • New “Duellists” 1v1 & 2v2/3v3 variants of the Carpiquet & Sainte-Mère-Eglise maps.
  • Carpiquet & Pegasus now available in 10v10.
  • New Axis vs. Axis & Allies vs. Allies 10v10 servers added.
  • Spanish language added

--------------------------------------------------------------------------------------------------------

FIXES
  • Fixed a bug preventing the s.FH396(r) from firing at its maximum range.
  • Fixed a bug regarding the Besa HMG's AP value.
  • Fixed a bug hiding an allied unit's ghost' name & weapons.
  • Fixed a bug instantly removing a dead infantry unit in a city block, instead of having it greyed first like others.
  • Fixed a freeze sometimes occurring when deactivating some sound peripherals.
  • Fixed a crash occurring with towed units.
  • Fixed a bug allowing planes to fly through mountains after a diving attack.
  • Fixed a crash for invited players occurring when the search started while looking for someone to invite.
  • Fixed a bug displaying empty players' name with "NEUTRAL" in replays.
  • Fixed a plane behavior bug: when one loses its target before entering on-map, it now exists the map through the proper air corridor.
  • Fixed a bug displaying "LIVE" on a replay.
  • Removed the ability to save a game after having surrendered, which resulted in a corrupted save.
  • Fixed the "Level up" display in French.
  • Fixing a display bug in the "lost password" window.
  • Fixing the Destruction mode's hint.
  • Fixing the AT rockets' hint.
  • Once a solo mission is complete, the next one is automatically selected in the missions' list after the debriefing screen.
  • Fixed a score display bug in the final German solo mission.
  • Fixed some rare crashes or freezes.

--------------------------------------------------------------------------------------------------------

BALANCE

This patch focuses on generic balance issues, not individual divisions. A next one will be dedicated to individual divisions' balance.

Generic
  • Decreased number of shots fired by 203mm & 210mm off-map artillery from 15 to 12.
  • Increased off-map 356mm & 380mm artillery observers' price from 160 to 180.
  • Reworked vetted autocannons which do not get RoF bonus anymore.
  • Decreased (and standardized) "Ammo" loadout for flamethrowers.
  • Decreased TNT's suppression.
  • Decreased artillery observers' range of vision from 1300 to 1000m.
  • Decreased recon planes' refueling time.
  • Increased all planes' repairing time.
  • Decreased AA supply consumption.
  • Reworked bombers' drop pattern, which is now more dispersed when the plane is suppressed.
  • Increased single AA 20mm (FlaK 38 & Polsten)'s efficiency.

-------------------------------------

ALLIES
  • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
  • Increased 25-pdr & Sexton's Rate of Fire.
  • Fixed the M15 CGMC's .50 range (which was inferior to the other AA .50).

101st Airborne
  • Increased M22's accuracy increase by 1.
  • Increased M22 aiming time from 3 to 4 seconds.

6th Airborne
  • Fixed the Paratroopers' speed.

-------------------------------------

AXIS
  • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
  • Decreased FlaK 88mm's suppression.
 
Last edited:

KKnispel

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First

ALLIES
  • Increased M5A1/Stuart VI & Staghound' accuracy by 1.
  • Increased 25-pdr & Sexton's Rate of Fire.
  • Fixed the M15 CGMC's .50 range (which was inferior to the other AA .50).

101st Airborne
  • Increased M22's accuracy increase by 1.
  • Increased M22 aiming time from 3 to 4 seconds.

6th Airborne
  • Fixed the Paratroopers' speed.

-------------------------------------

AXIS
  • Decreased ammo loadout for SPW 222, SPW 231 & SPW 232 from 300 to 180 rounds.
  • Decreased FlaK 88mm's suppression.
Are 6th AB's paratrooper faster or slower now?
 
Last edited:

Thonar

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Really... that's it?

Hyping minor fixes and giving them names like "The Duellist" isn't going to safe this game.
That's not even comparable to the balance patches of Wargame... which haven't gotten any kind of fancy names.
 

megalos

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Is the humber bug fix in there?

I want a job as balancer at Eugen. Make 20 database edits a week seems like a good deal to me.
 

Sleight of Hand

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I was... expecting more. :eek:
 

EUG_MadMat

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Is the humber bug fix in there?
Yes, that's the second line in the fixes list, about the Besa HMG.

I want a job as balancer at Eugen. Make 20 database edits a week seems like a good deal to me.
They are doing more than that, but we've separated the "generic" content from the divisional balance, in order to release the latter as a whole later.
 

megalos

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Yes, that's the second line in the fixes list, about the Besa HMG.


They are doing more than that, but we've separated the "generic" content from the divisional balance, in order to release the latter as a whole later.

Ah ok, I didn't know the name of the gun. Thanks
 

Shimmler

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which haven't gotten any kind of fancy names.

I bet my beer that it's Paradox policy to give pompous names to every patch. TBH I'm quite surprised that the "new" maps don't have a $6,99 price tag to them along a massive free content of two dozens fixes for balance and amndatory bug fixes.
To clarify: this post aims more at Paradox policy than Eugene's.
 

Bonkster

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  • Decreased FlaK 88mm's suppression.
how nice now i need more than 3 88s in one place if i ever want to stop bomber trains from just blowing them up
 

mitchverr

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Stuarts etc more accurate then the 2 pounder tanks kind of makes me sad.

A light patch, but nice changes :)
 

Harold Alexander

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Yes, that's the second line in the fixes list, about the Besa HMG.


They are doing more than that, but we've separated the "generic" content from the divisional balance, in order to release the latter as a whole later.


when the divisional balance patch?
 

Thonar

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They are doing more than that, but we've separated the "generic" content from the divisional balance, in order to release the latter as a whole later.

Yes, and then having whole new problems afterwards.

How about balancing in smaller but more frequent steps?
Of course, some Divisions might be "unnbalanced" for a short amount of time, but then there is at least a bit of dynamic in terms of deck-building and within the Meta which would cause the game to not stall in terms of playerbase and which keeps the game interesting while the playerbase has a feeling of "the developer cares and does take steps" instead of getting left alone for weeks.
 

gnef

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There is a minor error in the spanish Translation That I've spoted soo far. When you create a lobby in the visibility option "Private" is traslated as "Soldado" the correct word is "Privado"
 

Harold Alexander

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Also, no nerfs for AT planes is just a bad joke. Because almost everyone asking about that.
 

BrotherPedro

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I already see some stealth changes. For example the elite command Stuart for 3AD is now only 1 star.

Let the hunt begin!