- Dec 14, 1999
- 18.402
- 38.945
I don't understand the complaint on the BB changes. We basically made BB decrease faster, and the limit higher at later years. Its the same "difficulty: very-hard" badboy wars thats been in EU1/2 for several years. It just takes a bit longer to get to the limit now. We even added numbers so that you can see the limit now.
The exploits of the old buggy alliance system was that lowlife gamey players used it to declare war on the minor allies of players, and then if the players defeated them, they signed alliance wide peace with the ai minor giving up some ducats. But obviously players wanted to cheat in SP and pick off weak allies from major powers without any repercussions, so we had to enable the cheat again in SP.
AutoLoans. I've played loads of MP games and tested, and I've never gotten an "autoloan" in my life, or gotten a detailed report from someone on the issue.
Revolts: The majority of historical revolts were not peasant revolts. Sure, we can always go back to the previous gameplay where rebels were no threat but you gained 100's of them and had to clickfest wack-a-mole.
AI negotiating peace: This can always improve. The AI currently refuses to sign peace if it is not defeated. I could enable on "very easy" that the ai gives up as soon as possible.
Taxcollectors: The game was not designed for players to run with 0% inflation. An inflation(or price increase) of 200% from 1419 in 1820 should be perfectly acceptable. Before no major power relying on tax for income ever built tax-collectors which are very very wrong in a historical perspective.
The exploits of the old buggy alliance system was that lowlife gamey players used it to declare war on the minor allies of players, and then if the players defeated them, they signed alliance wide peace with the ai minor giving up some ducats. But obviously players wanted to cheat in SP and pick off weak allies from major powers without any repercussions, so we had to enable the cheat again in SP.
AutoLoans. I've played loads of MP games and tested, and I've never gotten an "autoloan" in my life, or gotten a detailed report from someone on the issue.
Revolts: The majority of historical revolts were not peasant revolts. Sure, we can always go back to the previous gameplay where rebels were no threat but you gained 100's of them and had to clickfest wack-a-mole.
AI negotiating peace: This can always improve. The AI currently refuses to sign peace if it is not defeated. I could enable on "very easy" that the ai gives up as soon as possible.
Taxcollectors: The game was not designed for players to run with 0% inflation. An inflation(or price increase) of 200% from 1419 in 1820 should be perfectly acceptable. Before no major power relying on tax for income ever built tax-collectors which are very very wrong in a historical perspective.