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Shundenko

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i got some suggestions/questions btw, im playing a good campaign as the USSR.. after defeating nazi germany and its puppets/allies.. i want to liberate countries manually, i cant liberate the Italian Social Republic anymore, but only 2 versions of Italy, and both of them dont have many Stalinist/Left wing ministers.

- I also just conquered nationalist china from British occupation, but i cant release Republic Spain yet, if im right that should be an option even without taking their islands (their cores are on the mainland right?)

- 1 thing i really miss is releasing a puppet on the Netherlands, which should be under control of the CPN (Dutch communist party), can that be edited in or do i have to supply pictures for ministers and such?

- And last suggestion :p i can always only release Flanders and Wallonia in Belgium.. would it be possible to release a Left Wing Radical/Leninist/Stalinist Belgium as a whole, not in 2 parts.. Wallonia only has fascist ministers..

- Small bug: unknown string, after Albania had the communist coup..
http://img177.imageshack.us/my.php?image=screensave8ar5.jpg

thanks in advance
 
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Luxor

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AnatolyChekov said:
i got some suggestions/questions btw, im playing a good campaign as the USSR.. after defeating nazi germany and its puppets/allies.. i want to liberate countries manually, i cant liberate the Italian Social Republic anymore, but only 2 versions of Italy, and both of them dont have many Stalinist/Left wing ministers.

- I also just conquered nationalist china from British occupation, but i cant release Republic Spain yet, if im right that should be an option even without taking their islands (their cores are on the mainland right?)
RSI, could it be because it has intrinsic_gov_type = fascist in revolt.txt and you can't free it as USSR?
I'll have a look at SPR issue.


- 1 thing i really miss is releasing a puppet on the Netherlands, which should be under control of the CPN (Dutch communist party), can that be edited in or do i have to supply pictures for ministers and such?

- And last suggestion :p i can always only release Flanders and Wallonia in Belgium.. would it be possible to release a Left Wing Radical/Leninist/Stalinist Belgium as a whole, not in 2 parts.. Wallonia only has fascist ministers..
You need to fill in Communist ministers. I don't think there are any right now. If you want/can do research and create them, I can add them.

- Small bug: unknown string, after Albania had the communist coup..
Ok, I'll fix it.

Thanks.
 
May 23, 2006
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Greetings,
many nations (including smaller ones as well) have mobilization evets. But Hungary seems not having any. Is it WAD? Hungary starts with 0 MP and no mobilization, its pretty hard to build units this way.
 

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jadam said:
Greetings,
many nations (including smaller ones as well) have mobilization evets. But Hungary seems not having any. Is it WAD? Hungary starts with 0 MP and no mobilization, its pretty hard to build units this way.
0 MP is a common feature with almost all countries. With time, techs and ministers you should be able to build an historical army.
 
May 23, 2006
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Luxor said:
0 MP is a common feature with almost all countries. With time, techs and ministers you should be able to build an historical army.
But why do other countries have mobilization events then? e.a Czechs, Yugoslavia and so on?
 

Luxor

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jadam said:
But why do other countries have mobilization events then? e.a Czechs, Yugoslavia and so on?
Hungary starts with 9 infantry divisions. With its current MP gain it can build 5 more by 1941. If I'm not wrong, its 3rd Army had 14 divisions in 1941. I don't see anything wrong here.
 

UncleAlias

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Would it make sense to state that fascist or NS nations don't need mobilization events, as they have a "permanent state of war" mentality?
 

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UncleAlias said:
Would it make sense to state that fascist or NS nations don't need mobilization events, as they have a "permanent state of war" mentality?
No. Both Italy and Germany had such mobilization calls before Sept '39. Hungary should be just fine with actual numbers since it should build historical army and nothing more than that.
 
May 23, 2006
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I could not attach naval brigades to ships at all. Are they not included in the mod?
Could you somehow deal with the cag bug? (With some workaround?)

Thanks
 
May 23, 2006
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Luxor said:
Which version are you playing with? I added them in 0.6.
I'm playing 0.6 and I just cant see any techs would unlock those brigades.
Never mind that sentence, I've found that you just relocated the brigades to other techs than in vanilla.
Btw you should look at this workaround and maybe you'd like to implement it to the mod until the official patch comes out.
 
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Luxor

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AnatolyChekov said:
hehe no need.. the official patch got released.. please release a hotfix quick for compendium, cant stand vanilla anymore ;)
There's no need of a quickfix to play with Armageddon 1.1. My latest version (0.6) is already working with the patch.
 

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Better you apply patch 1.1 and then unrar Compendium 0.6 over it. There is a problem with the server hosting the mod. I hope it will be back as soon as possible.
 

Shundenko

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Luxor, i edited the gamefiles to include the People's republic of Korea from the start.. all works fine and all. But i have a question concerning the generic unit pictures when u select an army. (I have SKIF installed), how do i change the generic army pictures with the ones from CommunistChina? couldnt find the file.. i know its not your mod but u probably know what im talking about, thanks bro
 

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AnatolyChekov said:
Luxor, i edited the gamefiles to include the People's republic of Korea from the start.. all works fine and all. But i have a question concerning the generic unit pictures when u select an army. (I have SKIF installed), how do i change the generic army pictures with the ones from CommunistChina? couldnt find the file.. i know its not your mod but u probably know what im talking about, thanks bro
You have to rename CHC_model_... to model_... if I understand correctly what you mean.