Yes, it's WAD.Whisper said:Hi!
Concerning Japan, i wonder if it is intentionally that upon the creation o6 f the Nanjing government the japanese troops in china defect to nanjing...
i mean, i was quite shocked when my 6 new marine divisions suddenly chose to become chinese...
No, what is the name of the file? Edit: I got it, thanks!Fernando Torres said:Did you run the .bat file ?
I don't understand your problem with Canada. If you research proper Naval Techs (not doctrines), naval models become available. Can you post a screenshot of your actual naval tech status and your building capabilities?Romantic said:Actual question this time; what stops countries from building certain units? I want to take off ship building limitations for Canada post naval treaties.
I'm playing a game as Canada, Germany just invaded poland. Still, I can't build anything larger than destroyers. I built a significant amount of IC (50 something base IC now) plus i've researched domestic naval tech and have mostly up to date naval techs, so I figure I should be able to lay down a BB or two and some smaller capital ships when my IC building is done.
Luxor said:I don't understand your problem with Canada. If you research proper Naval Techs (not doctrines), naval models become available. Can you post a screenshot of your actual naval tech status and your building capabilities?
Whisper said:i think im using this mod for some months now, and still there are some things i didnt figure out till now.
And another question: Does anyone know how to best use Subs as germany? i tried stacks of 6 and of 3, but somehow they get sunk in short orde, doesnt matter what i do...
I'm asking for neither a manual (that would be ideal, but is by no means a necessity) nor a complete changelog (which can be hard to pick the important bits out of, or in some cases, even to understand), just a couple of paragraphs listing the highlights, and perhaps the motivations behind the changes.Luxor said:The readme.txt file in the mod has a complete changelog. There are just too many changes to name all of them and making a manual is out of question, I just don't have the time.
Motivations are historical feeling and realism, even for unhistorical outcomes. Battles are longer than Vanilla, also units speed is higher. Lot of new events for all major countries and for many minor countries too. New tech trees, many other features included in other mods, like CCIP and New Nations MOD. GIP graphic and Skiff icons are included.jeffh said:I'm asking for neither a manual (that would be ideal, but is by no means a necessity) nor a complete changelog (which can be hard to pick the important bits out of, or in some cases, even to understand), just a couple of paragraphs listing the highlights, and perhaps the motivations behind the changes.
DrBob said:Well, try stacks of 12. I use them for convoy raiding at night and out in the middle of the Atlantic, not near the coasts. You can destroy a good amount of convoys before getting attacked. I have sunk a cruiser or 2. You have to keep researching naval sub doctrine, also. Sometimes after a sea battle I use them to try and catch some damaged ships.
12 subs in a sea region unhistoric? I don't see how...Whisper said:Stacks of 12 are so unhistoric, arent they?
It's beyond game mechanics.And i thought that the more ships, or subs, are in a stack, the higher is the visibility. And was just thinking that less subs are better in order to go unnoticed...