The DLC vs EXPANSION dilemma now shows its core problem...

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

GrafKeks

General
98 Badges
Dec 15, 2009
1.997
1.816
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Arsenal of Democracy
  • Knights of Pen and Paper +1 Edition
  • Legio
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • King Arthur II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Vikings
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • For the Motherland
  • For The Glory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
People always ask me about DLC-Policies, It's fantastic. Let me tell you about DLC-Policies. I do very well with DLC-Policies. I love DLC-Policies. No one loves DLC-Policies more than me, BELIEVE ME. DLC-Policies love me. We're going to have so many DLC-Policies you are going to get sick of DLC-Policies. The DLC-Policies just got 10 feet higher. I have the best DLC-Policies.

It's gonna be yuuugeee, I can't wait to pay for the blitzing feature!
 
  • 1
Reactions:

Tyson_48

Colonel
54 Badges
Apr 17, 2008
861
362
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Ancient Relics
  • Stellaris
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cossacks
  • Empire of Sin
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
This is probably the worst DLC policy out there, only beaten by FPS games 4 map 2 guns DLCs. The current EU IV DLC system is 100 times better then the Total War's sh*t day one faction DLC's and other faction or unit DLCs that they make. Why the hell would I want to pay to play other countries? I don't want your idea of additional content WHICH WAS CUT OUT OF THE BASE GAME 'COUSE WE DO IT LATTER AND THEN GET MONEY FOR IT.

I believe that improving the game is far better choice for both developer/publisher, buyer alike. Getting payed for something that you worked on for hundreds of hours feels much more satisfying then giving it away for free and then get payed for something that is really almost not comperable to those hundreds of hours. I'm not saying that there should be no free improvements to the game other then bug fixes. I'm saying there should be no payed DLC that could have been possible to fit in the game at launch just to get free updates which should be payed for. That is a clear path to falling into monthly DLC pack of stupid things like: Culture DLCs, oh you want to play a west slavic nation? then buy the west slavic pack to play with them. This would have ruined EU IV while it or something that at the surface is somewhat alike have been working for CKII. Not every game can handle certain DLC policies. HoI in my opinion could not handle your DLC ideas (last one is clearly to push them to make a Cold War game not Vic3). Any game that offers choices to limited amount of nations is a bad DLC, of course there could be reasons which can justify it for example Prussian monarchy being prussian yet its a free patch, why? you ask and the answer is 'couse they know it is not something that can be charged.
HoI DLC policy should be something similar to EU IV not necessarily the same. I would not buy any of your DLCs since it works only for a selected number of countries in a grand strategy game which is bad. If there would be a "Freedom pack" that gives every democratic countries (even if they reformed into it from other goverment type) new options and might as well some other to great power or even unique ones to historically important and democratic nations (USA, GB, FR), I would buy something like this.

But that is imo the mistake in your thinking.
There is nothing like "taken things out of the game to sell it later as dlc" ;)

PDX mentioned themself in an other thread 80+% of the time the customers play either GER / US / JAP / GB or SOV.
So why invest time and waste money in making Belgium and Luxemburg playable at release?
It was also pretty clear even in Hoi2 and Hoi3 most (80+) players use the 1936 scenario.
So why wasting time and money in balancing the 1939 or 1940 scenario at release?

YOU CAN'T COMPARE PDX-GAMES WITH THE TW-SERIES
There are totally different focal points.

I would be perfectly happy with a HoI-game, where I can NOT play every nation from release, but only those used by 80% of the players.
But for this I would have a usable air-war-system, non-broken battleplaner and improved overall ai ;)

As I said earlier, this concept worked perfectly fine for CK2.
No one complaint about the lack of playable muslim, pagan, republics, viking...

THIS IS A WW2 GAME AND WW2 IS MAIN FOCUS ON GER / US / GB / JAP AND SOV.
Of course it is nice for someone to play such important participants like Poland, Belgium, Danmark or Tannu Nuva but such nice stuff added later in a dlc is imo better than broken core game mechanics, that affect EVERY PLAYER!

I really can't believe there were sitting a valuable PDX-programmer creating flavour events and NF for minor nations or creating a 1939 setup, while there were still so many small or bigger flaws in base game elements, which could be fixed by modders within hours or days.
 

nkibilko

Lt. General
50 Badges
Jul 24, 2014
1.482
992
  • Victoria 2: Heart of Darkness
  • Steel Division: Normandy 44
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • War of the Vikings
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
Strawman.

This is that the prediction for the attack in your screenshot is:

578D914045045AA68C5E42D23D0EF7036F4DA7CA


Not remotely similar to the dev diary. That order is supposed to spread out like that, it tells you it will spread out like that, it IS following the narrow green path of selected provinces. Useless example.


This is what it looks like when you draw an order similar to the one in the Dev Diary, notice the green selected provinces.

624858DF0E1597E7A6E56CECC92AD17B903A3907


This is what it looks like upon completion:

7DE42BC9A41B5A5D3E1DFAD9C2AB9DDC64294C4E


It has fulfilled the order as predicted and as it was intended to.

If I want a more complicated set of orders for encircling, then this would be the set up:

07B52353400E9F14019052081204B0BEB71D6429


Resulting in this:
8A67BB00C65B64394B3996EE8F28C593593F90C5


Seems to me like the feature works exactly as advertised.


Note: for all examples I did no manual movement, no editing of orders and no adjusting at all. I set up the orders, declared war and then clicked activate (with a brief period to prepare).

This is you basically owning everyone whining about having to pay for Blitz, and owning everyone who has complained about the battle planner not working "properly". Seems like most peoples issues are due to just a lack of intelligence.

They literally just don't know how to use the tools, but they try to tell the hardware store it's their fault when in reality the tool works as intended, it's just not being used as such.

You should post this in the dev diary thread and maybe the children will stop whining.

Battle plans work as they should, people just use them un-intelligently. I really don't care about helping people who won't even try to help themselves.
 
  • 3
  • 2
Reactions:

Tyson_48

Colonel
54 Badges
Apr 17, 2008
861
362
  • Crusader Kings II
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Ancient Relics
  • Stellaris
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Cossacks
  • Empire of Sin
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings III: Royal Edition
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Imperator: Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
This is you basically owning everyone whining about having to pay for Blitz, and owning everyone who has complained about the battle planner not working "properly". Seems like most peoples issues are due to just a lack of intelligence.

They literally just don't know how to use the tools, but they try to tell the hardware store it's their fault when in reality the tool works as intended, it's just not being used as such.

You should post this in the dev diary thread and maybe the children will stop whining.

Battle plans work as they should, people just use them un-intelligently. I really don't care about helping people who won't even try to help themselves.

Just look a the frontline-weirdness and the allocated divisions to each frontline in the last picture you quoted and tell me again the battleplaner works as intended ;)

Of course you can use it, when you know what is broken and play around this.
You can even drive a car which is nearly totally wrecked!
The goal and advertisement of the battleplaner was to reduce the micro-moving every division and bring the game to a higher tactical/strategical level.
The result is, you have to micro the battleplaner and frontline allocation while micro the movement manually is still superior.
This is not stupidity of the users but a broken mechanic and unfinished feature!
 
  • 3
  • 2
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.585
14.362
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Strawman.

This is that the prediction for the attack in your screenshot is:

578D914045045AA68C5E42D23D0EF7036F4DA7CA


Not remotely similar to the dev diary. That order is supposed to spread out like that, it tells you it will spread out like that, it IS following the narrow green path of selected provinces. Useless example.


This is what it looks like when you draw an order similar to the one in the Dev Diary, notice the green selected provinces.

624858DF0E1597E7A6E56CECC92AD17B903A3907


This is what it looks like upon completion:

7DE42BC9A41B5A5D3E1DFAD9C2AB9DDC64294C4E


It has fulfilled the order as predicted and as it was intended to.

If I want a more complicated set of orders for encircling, then this would be the set up:

07B52353400E9F14019052081204B0BEB71D6429


Resulting in this:
8A67BB00C65B64394B3996EE8F28C593593F90C5


Seems to me like the feature works exactly as advertised.


Note: for all examples I did no manual movement, no editing of orders and no adjusting at all. I set up the orders, declared war and then clicked activate (with a brief period to prepare).
This is beautiful. I don't even see why this received downvotes. It's just wonderful to behold :) .
 
  • 2
Reactions:
Status
Not open for further replies.