Good news. No one is forcing you to do it. You have total control on if you want to buy the DLC or not.
Of course I have control over whether or not to spend my money on DLC. What a terribly clever thing to say.
- 2
- 1
Good news. No one is forcing you to do it. You have total control on if you want to buy the DLC or not.
if the price wasnt good for consumer, they wouldnt "consume"
At this point i think we can see, that it was a tragic long term mistake of PDX to change the addon/expansion/dlc policy!
Through micro-management of your armies after initializing your high-level BP. Even old men can do this.Tell me, how exactly you are meant to carry out this from the developer diary without the blitz command?
My recommendation is to not purchase the game + DLC's all in one go. I never do that unless there is a big, I mean huge, sale going on. But I generally buy the base game not long after release, and pick and choose my DLC's that I want.Yes, the € per hour is really cheap, but investing a lot of money in 1 go is not very cheap.
While I agree that the Blitz command as DLC is causing a bit of a keyboard itch it's not like it's not possible to do with the current battle-planner (I do so basically ever time). You just have to make multiple staged offensive-lines and use the TAB key to connect them or the specific front-line will just bloat out across the map (just like in the pictures).This is forcing people to pay to fix the game, to make it work as promised. I am giving you hard evidence that this capability was promised from day one of the battleplan reveal.
What gets me is that the most effective way to use a BP is to make a pointless one for brevity's sake, then wait for the bonus to stack, and then DELETING the Battle Plan. lol.
Its just an annoying system to gain a 50% bonus. Thats it. Ive never used the bloody thing once other than to get a bonus for microing.
What motivates people to purchase things, is not reason, but desire. Desire is not controlled by ration. Rational people are rarely consumers. Its not rational to consume things which are more expensive than input+labor. We do, because people are not driven by needs, but by desires.
These people are, in gaming terms, called "whales".
Why do you not understand economics and capitalism?
Even Ludwig von Mises says youre wrong. People will spend outrageous amounts of money on things that the price is not rooted in an realistic value. Thats what Karl Marx called "surplus value".
I'm the initial poster of the images.
After some testing the green/red advancement indicators still seem to be totally divorced from what actually happens, however I was at fault for the retarded behavior of my spearhead. I was (and usually am) utilising the aggressive stance on my army, which apparently causes it to ignore the battleplan completely and advance in any and all directions
Switching the army to the regular stance causes it to push more aggressively for the actual plan objectives and not spread out completely, at least as far as small scale spearheads in poland go.
I have now revised my opinion on the blitz feature, from bug fix that shouldn't need to be payed for, to pointless additional button that isn't worth paying for. (slight hyperbole, it still awaits further testing)
Thanks for forcing me to investigate this further and opening my eyes to the truth.
Further analysis indicates that having multiple front lines within the same army is the leading cause of front line overlap; utilising multiple armies and avoiding the aggressive stance significantly reduces overlap and general silly behaviour.
I'll stop posting about in this thread, since it isn't exactly ontopic.
Apparently you haven't tried playing the release version of RTW2 and today's version...I know there has been a lot of heated debate about this subject, but I am grateful that paradox continues improving on their games long after release, even if that means buying expansions and dlc's. Not like total war games where you buy one, game is mediocre and they release another game while the one you Bought is still fresh.
I am currently on hiatus from HOI IV until the AI is good enough to enable a fun game against, but I do have hope for the future. I'm not the kind of guy to get too upset over "principal" as long as I get a good game(eventually, not suggesting that is okay, but I'm not boycotting over it).
I wouldn't mind those things, but I would like if things are what they are, that Paradox would at least include the following versions of products for sale:
Gold Package: which encompass the entire game + all existing DLC + discount.
Platinum Package: entire game + all future content at a single price
Silver Package: upgrades the gold package to the platinum package.
Creators need to be paid, but it might anger some people that they need to constantly take their wallet out. Some people simply prefer the experience of buying a game and having a game instead of having to constantly to pay for having the game up to date with all the features.
Therefore you might consider a platinum package for those people.
Agree, it shouldn't have to be said.Of course I have control over whether or not to spend my money on DLC. What a terribly clever thing to say.
Finally someone brave enough to say the truth! Hearts of Iron is a dangerous Drug! I know I got hooked on HoI 3 and I am slowing transitioning to HOI IV.Yeah because no one has ever gone broke on drugs.
Yes this dlc-policy worked very well for CK2
But i slightly doubt it can be used similiar with HoI4.
In CK2 it was easy:
Base game
Play a christian feudal lord in the age of the crusades.
Nearly ALL other important content for this was added in free patches, which was and is a really cool and customer friendly policy of PDX.
Of course this was economically only possible because:
- You want to play a muslim -> buy DLC
- You want to play a republic -> buy DLC
- You want to play in viking age -> buy DLC
- You want a Charlemagne story -> buy DLC
...
THIS WAS / IS PERFECTLY FAIR FOR ALL AND GRANT A VAST BOOST OF INCOME FOR PDX AND SO MADE THE FREE-PATCHES POSSIBLE!
Sadly this policy didn't work as well with EUIV, because now it was not only ADDITIONAL CONTENT in the DLC's but improvements for the base game.
And in HOI4 it seems and i am afraid it will get even worse!
In HoI4 the problem is, that from the beginning they wanted EVERYTHING FOR ALL.
Although it would have been a break with previous HoI-titles, I think it would have been better they had used a similiar system like in CK2.
For example:
Base game
Only playable as GER / US / SOV / GB
(BUT ALL ADDITIONAL IMPROVEMENT AND CONTENT FOR THIS BASE GAME AS FREE PATCHES)
To finance this:
AXIS-PACK DLC $9,99
- Play as any historical Axis-nation (including Spain) and sprites etc.
- unique NF etc. for these nations
- flavour stuff
ALLY-PACK DLC $14,99
like the Axis-Pack +
- internal commonwealth mechanism
- enhanced lend and lease system in Allys
- partisan/sabotage system
- enhanced politics / elections
COMMUNIST-PACK DLC $14,99
like Axis +
- internal communist economy
- big CHI package
SANDBOX / MINOR DLC $9,99
Lead the glorious nations like Switzerland, Argentina, Mexico etc. to world dominance
- unique events to boost these nations into warmonging Hitlers
ROAD TO WAR DLC $9,99
Will you turn GER/ITA/etc. into a democratic reforms or will the US turn into a fascist monster (like today) through the great depression
- earlier start date with full setup 1930
- more improved political systems
NUCLEAR DEVASTATION $19,99
- enhanced timeline to 1965 with full tech upgrade
- after war diplomacy with peace events
- COLD WAR MECHANIC
THIS WOULD IMO A GOOD AND ECONOMIC POLICY TO PRESS OUT VAST SUMS OF MONEY FROM THE SERIES AND SUPPORT THE BASE GAME!
@podcat @Johan
You are welcome to develop all this dlc's and i will buy them![]()