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UlrichVonBaden

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Now you can look over every good, bad, and possibly neutral DLC ideas in just one place. Zombies your thing? Demand moar brainz! Zulu invasion? Post it here, debate-- rage, and spam your greatest and worst DLC ideas, and perhaps someday hope to see your grand vision bask in the eternal glory of a $2.99 chunklet of Crusader Kings 2 awesome sauce on Steam or Gamersgate.
 

liamgamer55

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I know this isn't quite the topic, but the most likely thing to make paradox make more dlc is buying all the dlc yourself and maybe gifting a few extra copies to friends (to ensure more sales).
 

Cetan

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2332.jpg


Sums up today.
 

tuareg109

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Now you can look over every good, bad, and possibly neutral DLC ideas in just one place. Zombies your thing? Demand moar brainz! Zulu invasion? Post it here, debate-- rage, and spam your greatest and worst DLC ideas, and perhaps someday hope to see your grand vision bask in the eternal glory of a $2.99 chunklet of Crusader Kings 2 awesome sauce on Steam or Gamersgate.

Zulus invent biplanes 800 years ahead of schedule and use the speed and ease of travel, and the gold and diamonds mined from the hills of their native land (South Africa), to fly over the perilous Central African jungles and searing Sahara Desert to invade North Africa and Europe. Zulus get a massive bonus to troop speed, can have stone-dropping biplanes that don't have much of an offensive effect, but literally cannot be touched (-100,000% damage from enemies); they can also see 2 (maybe 3?) provinces/sea zones ahead instead of just one.

Dynamic seasons allow for the Saami people of Lappland (northern Scandinavia) to invade and take over most of Scandinavia each season, cyclically. Upon winter's end they get negative bonuses (so, maluses) in all combat-related modifiers and traits; all rulers in the North Germanic culture group get a special casus belli "Reclaiming the Homeland". If the Saami aren't destroyed in time (about 100 years or so), their maluses disappear to simulate them getting more desperate to run away...from what you ask?
They will eventually take over Scandinavia and start ravaging Denmark and Germany, and the Thing will appear in the farthest north of the map. Landing in the Arctic, this alien life form has a hive mind; though thousands of individual bodies are controlled, they work as one, with one brain, and of one organism. It can also shapeshift...it already has spies in every court in Europe. With a unique religion and culture, the Thing just made the game 100 times harder.
Only beaten by finding and inviting an Irishman named MacReady to your court. You must give him your highest title, plus actual demesne land, to allow him to destroy the alien menace.

An Atheist DLC in which susceptible characters (cynical, honest, diligent, quick, genius, ambitious, etc.) renounce all forms of religion and use science and logic to persuade their lieges and friends. +1,000% to tech growth, -200 relations with religious heads, -100 relations to bishops, imams, etc., -50 relations with (zealous, arbitrary, slothful, slow, inbred, content, etc.), -10 relations with all religious characters. They will either be crushed quickly or slowly take over Europe, heralding a golden age of peace and prosperity.

An Army of Darkness DLC and event chain where the player character discovers the Necronomicon Exmortis. Scholars assure that it is safe, and can be used to contact other worlds and dimensions, but a random stutterer in the character's court utters a few choice words in just the wrong way. Corpses dig their way up through the earth as skeleton armies are raised by Undead kings. The condition spreads if not contained, with every province gaining hundreds of "Undead Rebels". Within a year of defeating them, more rise, equal to the amount of living men that died fighting the Undead a year past.
Terror only ends with the player's character defeating and beheading his Undead predecessor in battle (if his predecessor is still alive [usurped title, etc.], then it is the most recently deceased ruler with that title. If the title was newly formed, then it is the most recently deceased holder of a random title of the player character's).

A wild accident in the Byzantine Emperor's court involving harlots and onion pie results in giant mutant cockroaches that threaten to tear the very fabric of space-time itself.
Men such as Leonardo da Vinci and Albert Einstein find themselves in 11th century Constantinople, where they use their knowledge of radiation and physics to turn the bad bugs into goo. But beware! Time travelers such as Adolf Hitler (fresh from a bunker in 1945) and Caligula pool their resources to develop evil Nazi superweapons for the cockroaches to utilize; they would like nothing better than to destroy the Universe!
Can you, as Emperor of Byzantium, solve your bug problem?
 

WankoStankins

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Zulus invent biplanes 800 years ahead of schedule and use the speed and ease of travel, and the gold and diamonds mined from the hills of their native land (South Africa), to fly over the perilous Central African jungles and searing Sahara Desert to invade North Africa and Europe. Zulus get a massive bonus to troop speed, can have stone-dropping biplanes that don't have much of an offensive effect, but literally cannot be touched (-100,000% damage from enemies); they can also see 2 (maybe 3?) provinces/sea zones ahead instead of just one.

Dynamic seasons allow for the Saami people of Lappland (northern Scandinavia) to invade and take over most of Scandinavia each season, cyclically. Upon winter's end they get negative bonuses (so, maluses) in all combat-related modifiers and traits; all rulers in the North Germanic culture group get a special casus belli "Reclaiming the Homeland". If the Saami aren't destroyed in time (about 100 years or so), their maluses disappear to simulate them getting more desperate to run away...from what you ask?
They will eventually take over Scandinavia and start ravaging Denmark and Germany, and the Thing will appear in the farthest north of the map. Landing in the Arctic, this alien life form has a hive mind; though thousands of individual bodies are controlled, they work as one, with one brain, and of one organism. It can also shapeshift...it already has spies in every court in Europe. With a unique religion and culture, the Thing just made the game 100 times harder.
Only beaten by finding and inviting an Irishman named MacReady to your court. You must give him your highest title, plus actual demesne land, to allow him to destroy the alien menace.

An Atheist DLC in which susceptible characters (cynical, honest, diligent, quick, genius, ambitious, etc.) renounce all forms of religion and use science and logic to persuade their lieges and friends. +1,000% to tech growth, -200 relations with religious heads, -100 relations to bishops, imams, etc., -50 relations with (zealous, arbitrary, slothful, slow, inbred, content, etc.), -10 relations with all religious characters. They will either be crushed quickly or slowly take over Europe, heralding a golden age of peace and prosperity.

An Army of Darkness DLC and event chain where the player character discovers the Necronomicon Exmortis. Scholars assure that it is safe, and can be used to contact other worlds and dimensions, but a random stutterer in the character's court utters a few choice words in just the wrong way. Corpses dig their way up through the earth as skeleton armies are raised by Undead kings. The condition spreads if not contained, with every province gaining hundreds of "Undead Rebels". Within a year of defeating them, more rise, equal to the amount of living men that died fighting the Undead a year past.
Terror only ends with the player's character defeating and beheading his Undead predecessor in battle (if his predecessor is still alive [usurped title, etc.], then it is the most recently deceased ruler with that title. If the title was newly formed, then it is the most recently deceased holder of a random title of the player character's).

A wild accident in the Byzantine Emperor's court involving harlots and onion pie results in giant mutant cockroaches that threaten to tear the very fabric of space-time itself.
Men such as Leonardo da Vinci and Albert Einstein find themselves in 11th century Constantinople, where they use their knowledge of radiation and physics to turn the bad bugs into goo. But beware! Time travelers such as Adolf Hitler (fresh from a bunker in 1945) and Caligula pool their resources to develop evil Nazi superweapons for the cockroaches to utilize; they would like nothing better than to destroy the Universe!
Can you, as Emperor of Byzantium, solve your bug problem?

Dude... that's awesome.
 

tuareg109

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Phew. Looks like you guys took my advice!

no Chef Boyardee, you are the advice

But really, I'd say if you think joking around with fellow naysayers and complimenting yourselves on contrived plots (see ilikepie's post above) is being insufferable and petulant, then you are probably insufferable and petulant yourself.
Instead of just ignoring this, you've tried to insult more intelligent people than you twice, and failed miserably in the face of our unity and rightness.
Just get out while you can, because you're simply wrong.
 

Chef Boyardee

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That deserves a slow clap. Let's all stand up and applaud tuareg109, leading the vanguard of the righteous cause of Aztec DLC.

In the future, when I see an embarrassing, gelatin wreck of a half-man standing in the middle of a room pooping his pants repeatedly, I will not suggest to him that he should not poop his pants as per your wishes.
 

UlrichVonBaden

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Amateurish pettifoggers are the worst chancellors.

Besides, I'm all for the Aztec DLC. It's quirky-- and I think a Zombie DLC might actually be kind of fun if it was done right. I don't understand why people work themselves into a tizzy over something that's not even going to affect the actual "historical" part of the game unless you decide to buy and play the DLC. I'm pretty sure the Devs have all made it quite explicitly clear that none of this is actually taking away resources from the further development of the game-- just some creators who wanted to have a bit of fun and share it with the rest of us if we so choose.

Personally, I'd like to see a Crusader Kings II Ice Age scenario.
 
Last edited:

yourworstnightm

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I want good DLCs, not bad DLCs. I want Pagans playable. I want the Catholic Church expanded upon, with the College of Cardinals, and maybe a system where you can play as bishops and try to set up a bishopric dynasty. I want the Republics expanded upon, so trade and trade leagues could be introduced, and Republican dynasties such as the di Medicis and the Grimaldis. The challenge to keep your dynasty in power in a non- dynastic state would be a very interesting game.
 

Variton

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I want DLC that fills the genetic portrait "hole" between cultures. That means if eastern noble had a european wife, the child would look something in between. Not 50% chance of looking european and 50% chance of looking eastern.

So portraits for mix-cultures and accompanying changes needed to scripting (in a patch?).
 

Comradebot

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I want DLC that fills the genetic portrait "hole" between cultures. That means if eastern noble had a european wife, the child would look something in between. Not 50% chance of looking european and 50% chance of looking eastern.

So portraits for mix-cultures and accompanying changes needed to scripting (in a patch?).

Fun fact: if you have a European and African couple have kids in CKII, there's a chance the kid comes out with a graphically Arabic appearance. Not quite what you're asking for, but clearly PI has at least some inkling of it in mind.

But, despite the fact I've married oodles of European women to my Nubian kings, only one of my kings has had the Turkish appearance. Mostly luck, as I'd say a quarter of my kids have had the appearance, but he was the only one to become king... and was promptly maimed and died in his early 20s.
 

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Fun fact: if you have a European and African couple have kids in CKII, there's a chance the kid comes out with a graphically Arabic appearance. Not quite what you're asking for, but clearly PI has at least some inkling of it in mind.

But, despite the fact I've married oodles of European women to my Nubian kings, only one of my kings has had the Turkish appearance. Mostly luck, as I'd say a quarter of my kids have had the appearance, but he was the only one to become king... and was promptly maimed and died in his early 20s.

I really did not know that! But then again I usually don't marry people far-off, just for practical and plausibility reasons.

"A Cristiano Ronaldo invasion DLC !"

Ah. Stop it already.
 

fargoniac

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A Bantu tribe in Modern-day Botswana and Zambia discovers a plant that can be made into an explosive powder. They make these into powerful lances and use them to conquer the area. Just as the tribesmen look north for new lands to conquer, they discover that it can propel a projectile in a blowgun at high speeds. Europe must now fear a threat far greater than the Aztecs, the might of firearms...
 

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what if some jamaican rastafarians go back in time and conquer europe ushering in a new age of bob marley and ganja smoking in medieval europe

im thinking $20 for this dlc it could literally print money for paradox