You already charge more for it than $40: it's €40 in the EU.
That said, I've already spent 99 hours playing it. So I think it's pretty cheap, even at €40.
Thats mostly because US prices do not include sales tax while EU prices includes VAT though
You already charge more for it than $40: it's €40 in the EU.
That said, I've already spent 99 hours playing it. So I think it's pretty cheap, even at €40.
BTW does 100% of profits go towards further CK2 development? Or even reinvested back to Paradox itself?
I guess every Paradox game for years now has magically worked out to cost $39.99?
If you added even one more event to any of those games it would have cost $40.13?
Paradox can make a game that costs exactly $39.98 to develop, market and distribute plus any other costs and you will go on to make another game.
This image is false. CKII has more stuff then CK1. Civ 4 has more stuff then Civ 3. Sim City 4 has way more stuff then Sim City 3.Agreed.
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This image is false. CKII has more stuff then CK1. Civ 4 has more stuff then Civ 3. Sim City 4 has way more stuff then Sim City 3.
Dumb picture debunked.
That's good, but what I was getting at was that some of the money Paradox makes almost certainly goes to people/entities that don't contribute to the making of the game.Three years ago the dev team where ~8 people, soon we are 22. More resources are spent on QA both internally and externally etc.
Again right. But you factor into that how much you want to make in profit too so there is leeway in development costs and pricepoints. IIRC HoI3 was only going to have 3 patches but you made 4 and that cost you money. I'll bet HoI3 was still profitable but you spent a little more on the community to get a better game and we thank you for that. I like how you said it starts with the price BTW because again, obviously if you go slightly over budget and make $0.10 less per game by including Mongol faces you obviously aren't going to change the price.Of course not as we don't develop game by randomly do stuff until a point where we think the game is finished and than tally up a bill to see what it cost to produce. It starts with the price at $39.99 and a guesstimate on how many copies we think we'll sell and those two factors combined than determines how much time/money/manpower/features we have to play around with.
If you added a ton of events it might have, but I said one. I'm saying there is flexibility to what you can put in a game and what that game costs for the consumer... it's all rough. You can make $10 per game sold on one title and $9 per game sold on another. What is in flux when a budget is altered or poorly estimated is your profits or even losses, not the final price (though it can change in extreme circumstances but it is extraordinarily rare).If adding more events would have caused us to go over schedule/budget, than yes, which is exactly why we don't do that.
Well that is definitely true but you can theoretically do it if you have future knowledge of exactly how many games you would sell. You wouldn't have made any money so for your next game you'd have to get money from a very irresponsible lender and pay interest which would factor into the $39.98 development cost but a business could run like that with no profits or losses.They day we start doing that on a regular basis we won't be around anymore.
This thread makes me sad.
Paradox is upfront and refeshingly honest, they are listening to us and is everything gamers have asked for. And yet they are mistrusted and treated like they were some evil corporate money stealing badasses.
I won't buy cosmetics. Others want it. Paradox sells it to those who wants it. Everyone is (should be) happy.
This image is false. CKII has more stuff then CK1. Civ 4 has more stuff then Civ 3. Sim City 4 has way more stuff then Sim City 3.
Dumb picture debunked.
This image is false. CKII has more stuff then CK1. Civ 4 has more stuff then Civ 3. Sim City 4 has way more stuff then Sim City 3.
Dumb picture debunked.
Thats mostly because US prices do not include sales tax while EU prices includes VAT though
This thread makes me sad. Paradox is upfront and refeshingly honest, they are listening to us and is everything gamers have asked for. And yet they are mistrusted and treated like they were some evil corporate money stealing badasses. They deserve better.
The DLC name is cursed thanks to other companies, it has a such of negative thanks to the other companies. Paradox should name it to something else and im sure it will be fewer posts hehe.This thread makes me sad. Paradox is upfront and refeshingly honest, they are listening to us and is everything gamers have asked for. And yet they are mistrusted and treated like they were some evil corporate money stealing badasses. They deserve better. I won't buy cosmetics. Others want it. Paradox sells it to those who wants it. Everyone is (should be) happy.
If they are willing to pay for it, how are they being ripped off? As long as the product is as advertised no one is being ripped off, it's just people making different purchasing choices. People have difference levels of inters in these things, and differing spending priorities.
You mean the old "don't get five new features because there's one you really dislike"-model. :ninja:I would prefer to stick to the good ole "buy the whole thing and if you don't like a part of it, don't use it" model.
True (even though sales tax is applicable in some states of the US, it doesn't normally exceed 1-2%, vis-a-vis the huge VAT in the EU) but I'm not sure if that's the reason. Not talking about Paradox specifically here but most of the time I check out prices of digitally downloadable versions of games, it's the exact same number of currency units from USD, through EUR to GBP. And GBP > EUR. Also, I remember instances of games costing the same number of CAD (Canadian dollars) as USD as a courtesy to players from Canada by the American developer/publisher.