Mostly good changes to a game I thought was already really solid, although I do have one or two points of disagreement and unfilled wishes. Still, cheers, the division balance patch is here!
Kind of a random aside:
The Polish AT guns are kind of an interesting, because it looks like the clearest example yet of attempt to work around the idea of not changing prices for veteranacy. You can get a non-vet gun in a free transport, or a vet gun in a 20-point halftrack; in the case of the 17-lbdr, without even a reduction in availability despite it being vet and having a higher overall price-tag per unit.
They've probably got other fish to fry in Steel Division, but I hope for the next Wargame/SD they abandon this notion that you just get less of a superior unit instead of paying more. It makes balancing stuff a lot harder and also makes the impact of players mucking with the game settings on the balance even more extreme, as the tradeoffs of fewer but better look really different in low income or short games versus high income or long games.
I like the changes overall. But I'd really like some word on DLC. The 160 players online during my night slot just isn't enough.
I did finally have the depressing experience of not being being able to find a game last night for the first time ever, after thus far having always managed to find games faster than I ever did in Red Dragon despite the low player counts.
Here's hoping that the division patch brings back some vets to keep what's left of the community going, and that in the longer term the unspecified announcements help with the population. Steam sale to attract new players plus paid DLC featuring a new division, maybe?