So it's a diplomacy debuff, unless it's compensated. Is it compensated with faster rate or something?
Removing an exploit is not a debuff. Would you consider the removal of the 'cash' console command a nerf to income?
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So it's a diplomacy debuff, unless it's compensated. Is it compensated with faster rate or something?
Whats the colonist resend trick exactly? surely it can't be effective on anything other than a native american nations, colonist travel times are too longIs something similar being done with colonists? I personally find the colonist send-resend trick even more obnoxious than the diplomat one.
Uh. Oh. Have I been missing an exploit? What's this trick and how can it possibly work when it typically takes far longer than 30 days to send a colonist to most areas?Is something similar being done with colonists? I personally find the colonist send-resend trick even more obnoxious than the diplomat one.
I got sick of that argument quite some time ago, watching people try to defend outright landmines in the design of tabletop RPGs. If there is a clearly optimal mode of play in a strategy game, and that mode of play involves hellish micromanagement, then the designers are making the statement, whether by accident or design, that you are supposed to engage in hellish micromanagement if you want to do well.
The "optimal" way to play a strategy game - any game - is the way that is the most fun. It's a game after all, being fun is the only reason it exists. Using an exploit that you hate despite the game is in no way forcing you to use it is just ... not optimal.If there is a clearly optimal mode of play in a strategy game, [...]
Whats the colonist resend trick exactly? surely it can't be effective on anything other than a native american nations, colonist travel times are too long
Removing an exploit is not a debuff. Would you consider the removal of the 'cash' console command a nerf to income?
Whats the colonist resend trick exactly? surely it can't be effective on anything other than a native american nations, colonist travel times are too long
It's basically sending and resending your colonist if your colonist is very close to the province being colonised. Generally less than 30 days, yeah, though colonies more than 30 days away . It's probably not that big of a deal since the colonising majors (France, England, Spain, etc) can't use it. But assuming we follow the achievements for nations that Paradox wants people to play, there are 4 achievements for new world natives that would use this as an optimal strategy (though the 95 doom one may not use it). So it should probably be looked at.Uh. Oh. Have I been missing an exploit? What's this trick and how can it possibly work when it typically takes far longer than 30 days to send a colonist to most areas?
I don't think this completely fixes it.
You can still send one diplomat to multiple nations in a single month for more total +opinion (relevant if doing large conquest).
Not entirely sure from what Wiz said if it's doable only on the first month or not though.
Would it be too hard to just have it apply after one whole month passes as they're improving the relations?
Colonist trick was nerfed with spawning natives every time colonist arrives. I think it was sufficient. Unless that's just my crazy client doing it, heh.
where do you count 4? I count 1, the Sun God or Sunset Invasion achievements won't be won or lost based on a small bonus on colonizing, the new Iroquois one is also uneffected by it, only No Trail of Tears is likely the only one that could use this big time, although it could probably get other strats, like the Luck the Irish strat that involves fleeing to the new world, Perhaps African Power could benefit from it and a Re-reconquista strat that involves fleeing to AmericaIt's basically sending and resending your colonist if your colonist is very close to the province being colonised. Generally less than 30 days, yeah, though colonies more than 30 days away . It's probably not that big of a deal since the colonising majors (France, England, Spain, etc) can't use it. But assuming we follow the achievements for nations that Paradox wants people to play, there are 4 achievements for new world natives that would use this as an optimal strategy (though the 95 doom one may not use it). So it should probably be looked at.
Wiz said that the AI gets an extra diplomat to compensate that it doesn't send + recall diplomats. Of course, now that balance has been altered because humans were apparently cheating (as the game tells you you're doing when using the console) by playing within the defined rules.
Your definition of "optimal play" is completely useless when criticizing the design and implementation of game mechanics; it is simply the "don't like it don't use it" argument rephrased.The "optimal" way to play a strategy game - any game - is the way that is the most fun. It's a game after all, being fun is the only reason it exists. Using an exploit that you hate despite the game is in no way forcing you to use it is just ... not optimal.