Maybe... but the EU4 team has definitely said something similar and I wouldn't be surprised if the CK2 devs did too. Maybe he got them confused.TyroniusRex joined the day he posted this. I seriously suspect he's just a troll.
Nah its just i couldnt post my question without making an account. I mean, if i was trolling I would've just made a statement that makes people mad, it's incredibly easy and a huge waste of time for everyone involved.TyroniusRex joined the day he posted this. I seriously suspect he's just a troll.
How did you learn about the dates thing without already having a Paradox account then?Nah its just i couldnt post my question without making an account. I mean, if i was trolling I would've just made a statement that makes people mad, it's incredibly easy and a huge waste of time for everyone involved.
All I've done here is ask a genuine question that has fostered at least some decent discussion into the future of Crusader Kings, and certainly for me at least this thread has cleared some things up for me, so thankyou to all those with genuine answers, and to those of you who seem to spend your days looking for trolls behind every curtain I say to ye: Shouldn't you be retaking the Holy Land instead of worrying about me?? Food for thought
Okay you got me I'm actually a troll can we get back to the discussion now?How did you learn about the dates thing without already having a Paradox account then?
Okay you got me I'm actually a troll can we get back to the discussion now?
So one thing people have mentioned a lot that im kinda facepalming about that I didnt see it myself is the fact that it would seem like a huge waste to not at least use what research actually has been done.
With that said, was the research ever the toughest part? I imagine as others have said the amount of tedious data entry that must have gone into all the history files and shit must be huge and i wonder how well it really weighs against the fact that most people only use the 3 first starts
If not enough people play the "in-between" dates (although 10-15% is a lot higher than I expected...) the real waste is continuing to sink the time into the research and maintenance of the database. See: Sunk cost fallacy or Escalation of commitment.So one thing people have mentioned a lot that im kinda facepalming about that I didnt see it myself is the fact that it would seem like a huge waste to not at least use what research actually has been done.
You didn't have to, but all of us appreciate the fact that you did. Thanks for describing some of the process and all your work on the game!Didn't think I'd have to respond to this thread twice, but ach well![]()
[emphasis added]Personally I would just make set bookmarks instead, to simplify the process somewhat.
But that is entirely my own opinion, and I am pretty sure we have never stated any plans to change the system.
You didn't have to, but all of us appreciate the fact that you did. Thanks for describing some of the process and all your work on the game!
Curiouser and curiouser... By "change the system" do you mean for CK2 or a potential future CK3? No actual dev quotes have been dug up in this thread, so this is the most official response so far. Like I mentioned earlier, I'm wondering if OP got it mixed up with the EU4 devs who have expressed some opinions on the matter (not sure if there was a decision though...) and for which the intermediate dates and later bookmarks seem to be pretty broken with the additional mechanics over the years.
Didn't think I'd have to respond to this thread twice, but ach well
Was research ever the toughest part? Probably not. Was it the thing that took the most time by far? Oh god yes.
I'll quickly run you through the process of creating a new province in the game.
First of, you need to find out what province you need to create, why and where. What is the goal for creating a new province? Gameplay balance? Historical accuracy? Some other byzantine (get it? Because it is also an adjective? HAH) reason?
Then you need to find out what is the most fitting borders you can create for the province. This is difficult, as the game spans from 769 to 1450, and the borders of pretty much every area in the world changes over a 700 year period.
So you have adjusted the borders, you have jotted down the information needed to create a new province, and you make a new Coat of Arms for it. This probably took you 30-60 minutes after you have done the original research. The implementation is quick and easy enough. Only the two most time research heavy things remain. To find fitting baronies, and to find out who owns the land at every instance over several hundreds of years in a history-light period.
Every province need to have 7 baronies at the very least, so you need to find 7 fitting names to your province, which can be pretty hard to decide. Some times you come across maps that names every single tiny area with the same text and importance, other times the best you can do is to find maps that shows province names and that is it. How do you decide? Well.. As some people have pointed out, not every province in the game is correct when it comes to these things, to put it lightly.
You got the baronies jotted down, the province is carved out and everything is completed. The only thing to do is to fix the placeholder history you got for it. So you need to find out who is the DeFacto (and if not, a likely placeholder for the) holder of the title in 769, 867 and the whole period between 1066 - 1337. Some areas are simple enough, and in other cases it is obscure and extremely difficult to find the right ones.
The database is huge, and adjusted pretty much every week, yes. But by continuing the "every single day possible" that we have now, instead of set bookmarks, there is a lot of extra time that go into research, that could have been used for expanding the games in other ways, for a very tiny percentage of the player base. If I recall correctly (I might be wildly incorrect here, this is just going by memory), 10-15% of the users play something else than the 3 first bookmarks. With that in mind, you could pretty easily make an argument that your resources is better used to improve the game in other ways, rather than having every single date between 1066 and 1337 playable.
Personally I would just make set bookmarks instead, to simplify the process somewhat.
But that is entirely my own opinion, and I am pretty sure we have never stated any plans to change the system.
Didn't think I'd have to respond to this thread twice, but ach well
Was research ever the toughest part? Probably not. Was it the thing that took the most time by far? Oh god yes.
I'll quickly run you through the process of creating a new province in the game.
First of, you need to find out what province you need to create, why and where. What is the goal for creating a new province? Gameplay balance? Historical accuracy? Some other byzantine (get it? Because it is also an adjective? HAH) reason?
Then you need to find out what is the most fitting borders you can create for the province. This is difficult, as the game spans from 769 to 1450, and the borders of pretty much every area in the world changes over a 700 year period.
So you have adjusted the borders, you have jotted down the information needed to create a new province, and you make a new Coat of Arms for it. This probably took you 30-60 minutes after you have done the original research. The implementation is quick and easy enough. Only the two most time research heavy things remain. To find fitting baronies, and to find out who owns the land at every instance over several hundreds of years in a history-light period.
Every province need to have 7 baronies at the very least, so you need to find 7 fitting names to your province, which can be pretty hard to decide. Some times you come across maps that names every single tiny area with the same text and importance, other times the best you can do is to find maps that shows province names and that is it. How do you decide? Well.. As some people have pointed out, not every province in the game is correct when it comes to these things, to put it lightly.
You got the baronies jotted down, the province is carved out and everything is completed. The only thing to do is to fix the placeholder history you got for it. So you need to find out who is the DeFacto (and if not, a likely placeholder for the) holder of the title in 769, 867 and the whole period between 1066 - 1337. Some areas are simple enough, and in other cases it is obscure and extremely difficult to find the right ones.
The database is huge, and adjusted pretty much every week, yes. But by continuing the "every single day possible" that we have now, instead of set bookmarks, there is a lot of extra time that go into research, that could have been used for expanding the games in other ways, for a very tiny percentage of the player base. If I recall correctly (I might be wildly incorrect here, this is just going by memory), 10-15% of the users play something else than the 3 first bookmarks. With that in mind, you could pretty easily make an argument that your resources is better used to improve the game in other ways, rather than having every single date between 1066 and 1337 playable.
Personally I would just make set bookmarks instead, to simplify the process somewhat.
But that is entirely my own opinion, and I am pretty sure we have never stated any plans to change the system.
Well, if CK2 taught me anything is that this is the exact moment you are starting to spread vile rumors, poison the weekly doughnuts, pet your boss' cat & seduce his wife and/or daughter. Next thing you know you're the project lead for CK3I was speaking specifically about CK2. A future project like a potential CK3 isn't something I would know anything about, or have much of a say in, I'm afraid.