Corvettes can swarm and drop Neutron Torpedoes / Disruptors everywhere.
Cruisers can swarm and decimate everything.
Battleships can swarm and decimate everything before that everything can even enter range.
Destroyers can.... well they're not really the best at anything when everybody is flying around with Cruiser and Battleship swarms.
So what's the deal with Destroyers? Why do they seem to be getting the short end of the stick when it comes to their actual use in game?
----------------------------------------------------------------------------------
It's hard to pin down exactly, but it basically comes down to these two features:
1) Their evasion stat is at a VERY awkward place.
2) Their tracking bonus is usually worthless.
----------------------------------------------------------------------------------
Let's talk about the first problem: 1) Their evasion stat is at a VERY awkward place.
Weapons in Stellaris are separated into THREE categories: S / M / L, and each carries an increase in stopping power, but with lower accuracy and tracking as you go up in size.
The accuracies average somewhere around 78 / 74 / 70 for the three sizes.
The tracking stats average somewhere around 60 / 30 / 5 for the three sizes.
Now there are FOUR default evasion stats for ships: Corvette (60), Destroyer (25), Cruiser (10), Battleship (5).
As you advance in tech, the evasion bonus provided by thrusters increases at the same rate the tracking bonus provided by sensors increases -- so we can ignore both of their contributions here.
Combat computers will give Corvettes 3 / 6 / 11 extra evasion as tech increases, so let's just average across the tech levels and pretend Corvettes have 66 base evasion.
Now let's look at what each size gun can do to each ship by weapon size (S/M/L) after subtracting tracking from evasion, and remaining evasion from accuracy (unchanged accuracy is in bold):
Weapon Accuracy against Corvettes: 72 / 38 / 9
Weapon Accuracy against Destroyers: 78 / 74 / 50
Weapon Accuracy against Cruisers: 78 / 74 / 65
Weapon Accuracy against Battleships: 78 / 74 / 70
What you really want to pay attention to here is how similar the accuracy profiles against Destroyers and Cruisers are, specifically the medium weapon stat: 74% accuracy of Medium weapons against Destroyers -- the EXACT same against Cruisers and Battleships.
Now, Medium weapons are basically the most prevalent weapon size. So Destroyers have NO marginal advantage evading Medium-sized weapons compared to Cruisers and Battleships.
Provided they cost half as many minerals as Cruisers, but have much less than half Hull Points (Cruisers have 1600 compared to Destroyer 600), and Destroyers have less than half the armor (Cruisers have 30 base, Destroyers have 12 base):
Cruisers are simply twice as survivable per mineral than Destroyers to the most common weapon type (Medium weapons) -- and let's not pretend that 15% accuracy difference that we see between their Large weapon accuracies is going to make up the difference.
Proposition: Increase Base Destroyer Evasion to 40.
This jump in evasion by 15% sounds huge. But here's how it would actually affect destroyers:
Weapon Accuracy against Destroyers: 78 / 64 / 35
Compare these to the stats above. Medium accuracy is 10% lower, and Large accuracy is down 15%. This should make Destroyers much more survivable in the meta dominated by Cruisers / Battleships loaded to the brim with Medium / Large weapons, and actually provide a reason to run Small weapons.
----------------------------------------------------------------------------------
Now let's talk about the second problem destroyers have: 2) Their tracking bonus is usually worthless.
As you tech up your combat computers, Corvettes get extra evasion (3 / 6 / 11), Cruisers get extra accuracy (2 / 4) AND fire-rate (5 / 10 / 15), Battleships get extra damage (5 / 10) AND fire-rate (0 / 0 / 5) --- and, drumroll please -- Destroyers get extra tracking (10 / 12 / 14) and extra evasion (2 / 4 / 9).
For reasons above, the extra evasion is very much welcomed, but because of where Destroyer evasion currently is (just 25), the extra evasion is statistically insignificant until you pick-up the 9 bonus -- at the very end of the game. Even then, you'll only have a 4% accuracy decrease when fired on by Medium weapons. This is completely canceled by the extra 4% accuracy Cruisers get at the same tech level -- so let's just completely disregard Destroyer computer evasion, and focus on the extra tracking.
So what does 10 / 12 / 14 extra tracking do?
Well, scroll up and look at those weapon accuracy read-outs again. See the non-bold numbers? (There's only one for Cruisers / Destroyers, and three for Corvettes). Increase them by 10 / 12 / 14 until you reach the proper bold number.
This translates to:
6% accuracy increase using small weapons against Corvettes
10 / 12 / 14% accuracy increase using medium weapons against Corvettes
10 / 12 / 14% accuracy increase using large weapons against Corvettes
10 / 12 / 14% accuracy increase using large weapons against Destroyers
5% accuracy increase using large weapons against Cruisers
Seems like a lot. However: If you disregard the paltry 5-6% bonuses on either end of the spectrum, you disregard the bonus against other Destroyers (because nobody is running them right now), and you disregard the bonus of large weapons against Corvettes (because you're not going to hit Corvettes with large wapons either way) you end up with:
10 / 12 / 14% accuracy increase using medium weapons against Corvettes
Now you have to ask yourself: Is this really as good as (3 / 6 / 11) evasion on Corvettes? Or (2 / 4) Accuracy AND (5 / 10 / 15) fire-rate on Cruisers? Or (5 / 10) Damage AND (0 / 0 / 5) fire-rate on Battleships?
Are Corvettes really that much of a threat to you this meta that you need to pack medium-weapons on Destroyers? Really?
At the moment, there is one solution to this problem already available. Just run end-game destroyers that look like this:
Note the Enigmatic Decoder. You get super-accurate Kinetic Artillery, and Medium Gauss Cannons that shred Corvettes from 65 range. (This particular build has 80 accuracy Medium Gauss and 53 tracking, so against max 90 evasion Corvettes, it's STILL 43% accurate.) Still not out-of-this-world good, but it's the best you can have due to what the extra tracking is really giving you: better medium weapons against Corvettes and slightly better large weapons against Cruisers.
If you don't want to run this build however, here's my fix:
Proposition: Further Increase Base Evasion of All Ship Types by 5 (or decrease Tracking of all Weapon Types by 5).
Both actions achieve the same thing.
This would effectively give the extra Destroyer tracking something to mitigate -- because at the moment, there's really nothing for it to do against most targets.
What this change really accomplishes is keeping Destroyer accuracy the same as it is right now (at weapon accuracy max, most of the time) while decreasing the accuracy of weapons on every other ship type (basically). It would also buff Enigmatic Decoders a little bit.
----------------------------------------------------------------------------------
Thank you guys for indulging me, and making it through my block of text!
Let me know what you guys think below.
EDIT: I_am_Nemo suggested that in a mineral : mineral fight between Destroyers / Cruisers, the Destroyers were somehow winning, against all the stats that point otherwise.
Well I ran the match-ups a couple ways.
Here are my results: (I ran 10 Destroyers with 2 M and 2 S Gauss weapons, and 5 Cruisers with 6 M Gauss Weapons)
Shield Duels:
Test #1: All 10 Destroyers killed. 0 Cruisers killed:
Test #2: All 10 Destroyers killed. 0 Cruisers killed.
That's enough of that. I'll step the numbers up five-fold (50 Destroyers, 25 Cruisers).
Here's that:
Test #1: All 50 Destroyers killed. 4 Cruisers killed.
Test #2: All 50 Destroyers killed. 3 Cruisers killed.
Doesn't look like it's going to get better for the Destroyers here. Now for armor tests.
Test #1: All 50 Destroyers killed. 1 Cruiser killed.
I think that's enough. Cruisers >> Destroyers in the 1v1.
Cruisers can swarm and decimate everything.
Battleships can swarm and decimate everything before that everything can even enter range.
Destroyers can.... well they're not really the best at anything when everybody is flying around with Cruiser and Battleship swarms.
So what's the deal with Destroyers? Why do they seem to be getting the short end of the stick when it comes to their actual use in game?
----------------------------------------------------------------------------------
It's hard to pin down exactly, but it basically comes down to these two features:
1) Their evasion stat is at a VERY awkward place.
2) Their tracking bonus is usually worthless.
----------------------------------------------------------------------------------
Let's talk about the first problem: 1) Their evasion stat is at a VERY awkward place.
Weapons in Stellaris are separated into THREE categories: S / M / L, and each carries an increase in stopping power, but with lower accuracy and tracking as you go up in size.
The accuracies average somewhere around 78 / 74 / 70 for the three sizes.
The tracking stats average somewhere around 60 / 30 / 5 for the three sizes.
Now there are FOUR default evasion stats for ships: Corvette (60), Destroyer (25), Cruiser (10), Battleship (5).
As you advance in tech, the evasion bonus provided by thrusters increases at the same rate the tracking bonus provided by sensors increases -- so we can ignore both of their contributions here.
Combat computers will give Corvettes 3 / 6 / 11 extra evasion as tech increases, so let's just average across the tech levels and pretend Corvettes have 66 base evasion.
Now let's look at what each size gun can do to each ship by weapon size (S/M/L) after subtracting tracking from evasion, and remaining evasion from accuracy (unchanged accuracy is in bold):
Weapon Accuracy against Corvettes: 72 / 38 / 9
Weapon Accuracy against Destroyers: 78 / 74 / 50
Weapon Accuracy against Cruisers: 78 / 74 / 65
Weapon Accuracy against Battleships: 78 / 74 / 70
What you really want to pay attention to here is how similar the accuracy profiles against Destroyers and Cruisers are, specifically the medium weapon stat: 74% accuracy of Medium weapons against Destroyers -- the EXACT same against Cruisers and Battleships.
Now, Medium weapons are basically the most prevalent weapon size. So Destroyers have NO marginal advantage evading Medium-sized weapons compared to Cruisers and Battleships.
Provided they cost half as many minerals as Cruisers, but have much less than half Hull Points (Cruisers have 1600 compared to Destroyer 600), and Destroyers have less than half the armor (Cruisers have 30 base, Destroyers have 12 base):
Cruisers are simply twice as survivable per mineral than Destroyers to the most common weapon type (Medium weapons) -- and let's not pretend that 15% accuracy difference that we see between their Large weapon accuracies is going to make up the difference.
Proposition: Increase Base Destroyer Evasion to 40.
This jump in evasion by 15% sounds huge. But here's how it would actually affect destroyers:
Weapon Accuracy against Destroyers: 78 / 64 / 35
Compare these to the stats above. Medium accuracy is 10% lower, and Large accuracy is down 15%. This should make Destroyers much more survivable in the meta dominated by Cruisers / Battleships loaded to the brim with Medium / Large weapons, and actually provide a reason to run Small weapons.
----------------------------------------------------------------------------------
Now let's talk about the second problem destroyers have: 2) Their tracking bonus is usually worthless.
As you tech up your combat computers, Corvettes get extra evasion (3 / 6 / 11), Cruisers get extra accuracy (2 / 4) AND fire-rate (5 / 10 / 15), Battleships get extra damage (5 / 10) AND fire-rate (0 / 0 / 5) --- and, drumroll please -- Destroyers get extra tracking (10 / 12 / 14) and extra evasion (2 / 4 / 9).
For reasons above, the extra evasion is very much welcomed, but because of where Destroyer evasion currently is (just 25), the extra evasion is statistically insignificant until you pick-up the 9 bonus -- at the very end of the game. Even then, you'll only have a 4% accuracy decrease when fired on by Medium weapons. This is completely canceled by the extra 4% accuracy Cruisers get at the same tech level -- so let's just completely disregard Destroyer computer evasion, and focus on the extra tracking.
So what does 10 / 12 / 14 extra tracking do?
Well, scroll up and look at those weapon accuracy read-outs again. See the non-bold numbers? (There's only one for Cruisers / Destroyers, and three for Corvettes). Increase them by 10 / 12 / 14 until you reach the proper bold number.
This translates to:
6% accuracy increase using small weapons against Corvettes
10 / 12 / 14% accuracy increase using medium weapons against Corvettes
10 / 12 / 14% accuracy increase using large weapons against Corvettes
10 / 12 / 14% accuracy increase using large weapons against Destroyers
5% accuracy increase using large weapons against Cruisers
Seems like a lot. However: If you disregard the paltry 5-6% bonuses on either end of the spectrum, you disregard the bonus against other Destroyers (because nobody is running them right now), and you disregard the bonus of large weapons against Corvettes (because you're not going to hit Corvettes with large wapons either way) you end up with:
10 / 12 / 14% accuracy increase using medium weapons against Corvettes
Now you have to ask yourself: Is this really as good as (3 / 6 / 11) evasion on Corvettes? Or (2 / 4) Accuracy AND (5 / 10 / 15) fire-rate on Cruisers? Or (5 / 10) Damage AND (0 / 0 / 5) fire-rate on Battleships?
Are Corvettes really that much of a threat to you this meta that you need to pack medium-weapons on Destroyers? Really?
At the moment, there is one solution to this problem already available. Just run end-game destroyers that look like this:
Note the Enigmatic Decoder. You get super-accurate Kinetic Artillery, and Medium Gauss Cannons that shred Corvettes from 65 range. (This particular build has 80 accuracy Medium Gauss and 53 tracking, so against max 90 evasion Corvettes, it's STILL 43% accurate.) Still not out-of-this-world good, but it's the best you can have due to what the extra tracking is really giving you: better medium weapons against Corvettes and slightly better large weapons against Cruisers.
If you don't want to run this build however, here's my fix:
Proposition: Further Increase Base Evasion of All Ship Types by 5 (or decrease Tracking of all Weapon Types by 5).
Both actions achieve the same thing.
This would effectively give the extra Destroyer tracking something to mitigate -- because at the moment, there's really nothing for it to do against most targets.
What this change really accomplishes is keeping Destroyer accuracy the same as it is right now (at weapon accuracy max, most of the time) while decreasing the accuracy of weapons on every other ship type (basically). It would also buff Enigmatic Decoders a little bit.
----------------------------------------------------------------------------------
Thank you guys for indulging me, and making it through my block of text!
EDIT: I_am_Nemo suggested that in a mineral : mineral fight between Destroyers / Cruisers, the Destroyers were somehow winning, against all the stats that point otherwise.
Well I ran the match-ups a couple ways.
Here are my results: (I ran 10 Destroyers with 2 M and 2 S Gauss weapons, and 5 Cruisers with 6 M Gauss Weapons)
Shield Duels:
Test #1: All 10 Destroyers killed. 0 Cruisers killed:
Test #2: All 10 Destroyers killed. 0 Cruisers killed.
That's enough of that. I'll step the numbers up five-fold (50 Destroyers, 25 Cruisers).
Here's that:
Test #1: All 50 Destroyers killed. 4 Cruisers killed.
Test #2: All 50 Destroyers killed. 3 Cruisers killed.
Doesn't look like it's going to get better for the Destroyers here. Now for armor tests.
Test #1: All 50 Destroyers killed. 1 Cruiser killed.
I think that's enough. Cruisers >> Destroyers in the 1v1.
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