I'm not saying it should, but the way tribes are represented they can only make money off of war, as if their land is absolutely worthless. And yes, money is needed to upgrade your holding, prestige only goes so far.Bad points:
Tribalism shouldn't be easy. The lack of money is WAD. You wanna overcome Tribalism after all and you definitely can! You just need some time, patients and generations (except you blob like crazy with ther norse). This IS the fun part! What do you need money anyway, prestige is you currency!![]()
While I agree the AI would likely be unable to handle it, it's really something that makes sense, an army should be able to carry loot (granted they'd be severely slowed down), and it occurred in history, especially in the afformentioned Hungarian raids.Raiding over multiple provinces is also not a good idea. The AI is not able to handle such a system. This would lead to a huge AI vs Player balance issue.
A mod I used to work on had the premise of making an intermediary feudal government type, with feudal holdings but tribal-like decentralisation. Coupled with this:The inconsistency with unreformed Nomads an unreformed Tribals/Feudals is also strange. There should be a way of reforming the government without changing/reforming religion but this should be a very limited one. E.g.: Only available when bordering a feudal realm,...
being given to tribals you could have a lot weaker tribal realms and a much greater incentive to feudalise, as these realms often lasted for a generation or two (see Samo's realm, Great Moravia, etc.).It'd make a lot more sense if on death all your vassals on a level just lower than yours (counts if you're a duke, dukes if you're a king) became tributaries, and you had to reconquer them, otherwise they would become independent upon your char's death.