Before you skip this thread because it's a wall of text, here's a nice TL;DR: Tribals are a chore to play, and are in dire need of fixing.
Charlemagne introduced the tribal governments. It was something to finally differentiate the pagans from the organized religions, but also to differentiate more "civilised" followers of organised religions from the less "civilised" ones. A great idea, right? Well, on paper it is, but in practice it's quite dull.
For starters, the tribal government type means that you have really, really low income. Your provinces are really poor, barely getting to 1 gold in tax value, unless you happen to have a temple in your province. But hey, you can raid! Except you can't gain almost anything from it, and that's the problem. The developers used a workaround in Ireland and Pictland, making all the provinces have one bishopric, but this workaround doesn't exist elsewhere. As a result, you end up having pagans who really can't benefit from their ability to raid at all, because they don't have Christian neighbours and they don't have a coastline (or they have it but don't have shipbuilding technology). This could, of course, be fixed by giving armies themselves the ability to carry loot, like ships already can. It'd also be a step in the direction of simulating historical long-distance raids, like those of the Hungarians in the 10th century.
It was also said that members of organised religions would approve of raising tribal organisation, yet with Conclave this absolutely isn't the case. The council resists these changes, despite the fact that they (illogically, since the tribe is becoming more centralised) gain more power from them.
The idea of limiting unreformed pagans to the tribal government type until they reform, besides being nonsensical, is also not fully enforced. Nomadic unreformed pagans are able to become feudal or republics with ease, just by conquering land with a castle or city. On the other hand, tribal unreformed pagans can't become feudal or a republic. Why? According to the devs, it's because their religion is unreformed. Very logical, I must say. I'd argue that the current relationship between feudalisation and reformation is backwards. One ought to have a legitimate infrastructure before reforming, because the reformation requires writing holy scriptures, convening councils, a hierarchy within the priesthood, etc. It seems a bit lopsided to have to make a holy book and codify your religious practices before bringing your realm to a state where that would actually be possible. I mean, who the hell is going to write your holy book in the steppe?
There are also some quite illogical setups of feudal vs tribal governments in regard to the afformentioned rules of unreformed pagans and feudalisation, such as Croatia, Serbia and Bulgaria being feudal in 769 (and Serbia staying pagan and feudal in 867), Pomerania in 867 and 1066, and Russia in 1066 onwards, though not related to feudal pagans, has a huge problem with everything except Kiev and Novgorod being tribal for quite some time, which leads to wonkiness when a tribal grand prince conquers those two principalities (like tribal Rus with its capital in Uglich).
Charlemagne introduced the tribal governments. It was something to finally differentiate the pagans from the organized religions, but also to differentiate more "civilised" followers of organised religions from the less "civilised" ones. A great idea, right? Well, on paper it is, but in practice it's quite dull.
For starters, the tribal government type means that you have really, really low income. Your provinces are really poor, barely getting to 1 gold in tax value, unless you happen to have a temple in your province. But hey, you can raid! Except you can't gain almost anything from it, and that's the problem. The developers used a workaround in Ireland and Pictland, making all the provinces have one bishopric, but this workaround doesn't exist elsewhere. As a result, you end up having pagans who really can't benefit from their ability to raid at all, because they don't have Christian neighbours and they don't have a coastline (or they have it but don't have shipbuilding technology). This could, of course, be fixed by giving armies themselves the ability to carry loot, like ships already can. It'd also be a step in the direction of simulating historical long-distance raids, like those of the Hungarians in the 10th century.
It was also said that members of organised religions would approve of raising tribal organisation, yet with Conclave this absolutely isn't the case. The council resists these changes, despite the fact that they (illogically, since the tribe is becoming more centralised) gain more power from them.
The idea of limiting unreformed pagans to the tribal government type until they reform, besides being nonsensical, is also not fully enforced. Nomadic unreformed pagans are able to become feudal or republics with ease, just by conquering land with a castle or city. On the other hand, tribal unreformed pagans can't become feudal or a republic. Why? According to the devs, it's because their religion is unreformed. Very logical, I must say. I'd argue that the current relationship between feudalisation and reformation is backwards. One ought to have a legitimate infrastructure before reforming, because the reformation requires writing holy scriptures, convening councils, a hierarchy within the priesthood, etc. It seems a bit lopsided to have to make a holy book and codify your religious practices before bringing your realm to a state where that would actually be possible. I mean, who the hell is going to write your holy book in the steppe?
There are also some quite illogical setups of feudal vs tribal governments in regard to the afformentioned rules of unreformed pagans and feudalisation, such as Croatia, Serbia and Bulgaria being feudal in 769 (and Serbia staying pagan and feudal in 867), Pomerania in 867 and 1066, and Russia in 1066 onwards, though not related to feudal pagans, has a huge problem with everything except Kiev and Novgorod being tribal for quite some time, which leads to wonkiness when a tribal grand prince conquers those two principalities (like tribal Rus with its capital in Uglich).
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