the current situation on counters

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Fincap

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What the title says.
Almost every thread where the devs are posting gets derailed into a counters discussions and inevitably locked. Going on to the forums to see what the developers are saying about the counter situation is nearly impossible since their posts are drowned in spam. A sticky with a few dot points on it would be nice.
Now, this is my 2p on the counters situation.
While I agree that NATO counters may be intimidating for a player new to the wargame genre, and an alternative is a good idea, I just think the current alternate Paradox has chosen is a poor one. The counters are still unclear as to what they are. (It also doesn't help that they're microscopic light-green on dark-green blobs, a black an white symbol with very simple aspects to it, such as the NATO infantry symbol, are very clear as to what they are)
Take the cavalry and infantry for example.
1426937135544s.jpg

I literally had no idea what the symbol on the bottom was until someone pointed it out on /gsg/. I showed it to 4 of my friends, none of them got it either. They all said it looked like a gun. It's actually a sad-looking horse. Infantry are a bit more clear, but still not that great.
Mountain is pretty obvious, it's just three triangles, and since that simple shape is so often associated with mountains in lots of cultures, we can assume it's a mountain infantry.
If you take a look at the image in the most recent DD showing off the DMZ and map, you can see right outside Berlin, three icons for units. A helmet (presumably infantry), a large rectangle next to a small rectangle (presumably motorized, or trucks, or something, idfk), and then some random blob. I cannot tell what that is. SpArt? A tank? SpAA? A trireme? Roadkill?
The big issue is that the current alternative to NATO counters are almost as abstract and unhelpful. If even people who have lots of experience with NATO counters and army equipment have difficulty telling what is going on, then it's going to be just as hard for new players. That's why I think it's better for NATO counters to be in, since they're way more clear (black and white cross, okay, that's infantry. a light green blob that looks vaguely like a helmet on a similarly colored backdrop? uh...) and is only like 10 more minutes worth of effort. My first time in HOI3 with NATO counters was an interesting experience, I didn't know what the symbols meant at the start. But I clicked on that diagonal striped counter and saw that "oh, this has cavalry in it, and this one with the cross has infantry on it, there must be a pattern here...". It doesn't take a genius to figure out. It's almost insulting that you think that people can't figure out NATO counters, and the alternative you provide is nearly as abstract. Grand Strategy Games have never been about figuring out everything in the first 10 minutes, and that's why they're so great.
Also, stop using "but it's anachronistic" as a point against them. so what? I'm sure when the Nazis were planning Barbarossa, they didn't indicate what was going where by some crappily drawn helmets and blobs. And they starting being used in the Napoleonic Wars, over 100 years before WW2. They're only called NATO counters because NATO popularized them after the war. If you're removing things because they're anachronistic, you might as well remove achievements that have popular culture references because it's "anachronistic".
Paradox is honestly just being so stubborn about this, when there's not reason to. I don't think they know who their audience is. The existing audience already know what NATO counters are, and the people who will find this game new and actually enjoy it are the kind of people who go to effort to learn things, because they want to.
Stop treating your current and future fans like babies, or we'll keep acting like babies.
 

tommylotto

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It will be a trivially easy mod to replace those icons with NATO symbols - a reason for PI to make it an option in the vanilla game. But even if they don't, there will be a NATO counter mod available the day after release.

The thornier issue is whether it will be possible to replace the sprite/3D model with a 3D counter that displays all of the information displayed by the sprite. That will definitely not be an option in the vanilla game. However, I have seen that the models can be modded and possibly modded into a counter shaped object. However, it is unclear at the momment whether such a mod can display graphically all the things shown by the sprite, such as soldier doing push-ups or smoking or whatever.
 

rjohansen

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Agree, these new counters look way out of place. To be able to play the game I need NATO Counters AND the possibility to remove the "unit sprites" - I wish Paradox did it out of the box, I really don't like installing mods and such. And also, I can't understand that anyone actually likes the unit sprites? It's beyond me.


If no one ever does it easy to remove sprites/play with counters, there is always HOI3 - still a great game in my opinion. However, I will "drool" over some of the new features of HOI4.
 

FOARP

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Agree, these new counters look way out of place. To be able to play the game I need NATO Counters AND the possibility to remove the "unit sprites" - I wish Paradox did it out of the box, I really don't like installing mods and such. And also, I can't understand that anyone actually likes the unit sprites? It's beyond me.


If no one ever does it easy to remove sprites/play with counters, there is always HOI3 - still a great game in my opinion. However, I will "drool" over some of the new features of HOI4.

We've talked around this and talked around this, and I guess there's not much left to say. All the same, I think it important for people whose main objection is not, primarily to the absence of NATO counters (they will be in AFAIK, just in the form of a bar underneath the sprite), but to the presence of sprites, to admit that this objection is a tad eccentric, that the majority of gamers are unlikely to agree, and that no-one thought too much was wrong about using sprites in HOI2.
 

safe-keeper

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I would like such a sticky. Not replying to the OP because all the points in it have been addreseed countless times before (by myself and others). It's all been said, basically.

NATO symbols is to be an option, though, so you can have your geometric shapes if you think they are easier to comprehend :) .
 

Gamer_1745

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I understand traditional counters & a 2D map is not in their vision for HOI IV. Fine I can accept that. What I would like to know is that how big of a pool of buyers, at say $10, would it take for them to make a DLC/expansion to add these in? 30,000 or 50,000? Looking at the download numbers for some mods I think this level of support for counters would easily be there.

There used to be a saying 'The costumer is always right'. Last time I checked all the people calling for traditional style counters (like the HoI3 counters) are costumers. I will also accept there is a likely larger group of costumers who want models/sprites and a 3D map. These people should also be listened to. This is not & should not be a fight between Team Counters and Team Models. It is not a debate which is best. It is just some of us want counters, because that is what meets our expectations for a good WWII strategy wargame.

Thank You HOI IV Development Team for listening to us.
 

Praetori

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There's no need to have a 2D map to have counters. These could be models in the same way that the tanks and troops are. The below picture is not a perfect representation but it gives an idea at least.

12_MISSION+ACCOMPLISHED.JPG


With modern resolutions and zoom-levels there's also little point in always creating "stacks" except for zoomed out levels, splitting them into individual stacks per type and even individual units (or component units) when you zoom further in would be possible.

The counters themselves is really not that important IMO but it's rather about what they represent. Being able to quickly summarize information about identity, status, strengths, activity and even specific equipment at a glance is what makes counters so great in real life compared to other methods of representation.
I'm not saying that individual models, bars and color-coding can't do the same but it surely is much more of a hassle compared to a system proven to work even in wartime.
 

Enewald

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Honestly I don't get why Paradox is insisting on infuriating a large fan base that loves NATO counters. They are not anachronistic. They are simple. They can be easily changed to provide more information to the player, as they currently do in HoI3 (+mods).
Same with lot of other stuff. It is almost as if Paradox is insisting that old, much beloved WW2 grand strategy content somehow has to be thrown out of the window so that the game will be more noob-friendly and attract more customers by throwing away challenging stuff and replacing them with shiny graphics.
Yeah, you might attract some people over from Eu4 and CK2 fanbase, but meanwhile you anger your old HoI-HoI2-HoI3 veterans.
I don't want a shiny map. I don't want new counters designed for simpler minds, I don't want AI commanding my armies. I want to micromanage my divisional structure, the Order of Battle, handpicking my generals; I want a challenging, time consuming WW2 simulator.
I love current HoI3 with it's 2d map and detailed NATO counters. Learning NATO counters is extremely easy.
 

Gamer_1745

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Yes:
province names, divisional leader, and CoC will never come in.

anachronistic nato counters are not in the plans, as they give far less info than the current ones does..
My bold. It is clear they think models are better and they want to make a 'better' game. What they think is better may not meet the expectations of many of Paradox's costumers.

I did note that the first 3 are Never! and counters are just 'not in the plans'.
 

NukePL91

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Honestly I don't get why Paradox is insisting on infuriating a large fan base that loves NATO counters. They are not anachronistic. They are simple. They can be easily changed to provide more information to the player, as they currently do in HoI3 (+mods).
Same with lot of other stuff. It is almost as if Paradox is insisting that old, much beloved WW2 grand strategy content somehow has to be thrown out of the window so that the game will be more noob-friendly and attract more customers by throwing away challenging stuff and replacing them with shiny graphics.
Yeah, you might attract some people over from Eu4 and CK2 fanbase, but meanwhile you anger your old HoI-HoI2-HoI3 veterans.
I don't want a shiny map. I don't want new counters designed for simpler minds, I don't want AI commanding my armies. I want to micromanage my divisional structure, the Order of Battle, handpicking my generals; I want a challenging, time consuming WW2 simulator.
I love current HoI3 with it's 2d map and detailed NATO counters. Learning NATO counters is extremely easy.
I couldn't agree more.
 

rjohansen

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Honestly I don't get why Paradox is insisting on infuriating a large fan base that loves NATO counters. They are not anachronistic. They are simple. They can be easily changed to provide more information to the player, as they currently do in HoI3 (+mods).
Same with lot of other stuff. It is almost as if Paradox is insisting that old, much beloved WW2 grand strategy content somehow has to be thrown out of the window so that the game will be more noob-friendly and attract more customers by throwing away challenging stuff and replacing them with shiny graphics.
Yeah, you might attract some people over from Eu4 and CK2 fanbase, but meanwhile you anger your old HoI-HoI2-HoI3 veterans.
I don't want a shiny map. I don't want new counters designed for simpler minds, I don't want AI commanding my armies. I want to micromanage my divisional structure, the Order of Battle, handpicking my generals; I want a challenging, time consuming WW2 simulator.
I love current HoI3 with it's 2d map and detailed NATO counters. Learning NATO counters is extremely easy.

You wrote it better than i did, completely agree.

PS: I used to love Rome Total War - bought the Rome Total War 2 and played perhaps, i don't know, a couple of hours before uninstalling it. Better graphics don't make a better game.
 

Lieftastic

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Agreed. His friends should check their eyesights.

Yeah, OP is stretching. The helmet is clearly an infantry, the truck is clearly motorized, that is obviously a horse, etc. And even if these symbols aren't immediately clear, they are still much more informative for the vast majority of people than the weird little NATO squiggles and shapes.
 

rjohansen

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...they are still much more informative for the vast majority of people than the weird little NATO squiggles and shapes.

For the vast majority of people with not even a remote interest in war, history or war games perhaps. But anyone with a tiny interest in either, of course know immediately what these symbols are meaning. And to be able to enjoy such a game as HOI, you should really have some interest.

My wife don't read any military/historical books, thinks HOI3 looks stupid, don't watch any documentary about war or history and she wouldn't understand counters. However - if you first learned them (not hard) - they stand out, they are readable and easy understandable - would be even for her. Much more so than than these strange counters.
 

Spartanlemur

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Totally disagree with OP

Image two was obviously a horse. If they need to make it clearer, they can just use other images.

NATO stuff is what made me dislike HoI3 to the point of quitting and never going back. It's completely unintuitive and requires study to understand.

And let's not forget that 90% of games will be sold to people who are not WW2 military buffs, and may even be new to grand strategy. The mechanics are difficult for many as it is, and there is no need to add extra confusion.
 
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Lech Kaczynski

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Honestly I don't get why Paradox is insisting on infuriating a large fan base that loves NATO counters. They are not anachronistic. They are simple. They can be easily changed to provide more information to the player, as they currently do in HoI3 (+mods).
Same with lot of other stuff. It is almost as if Paradox is insisting that old, much beloved WW2 grand strategy content somehow has to be thrown out of the window so that the game will be more noob-friendly and attract more customers by throwing away challenging stuff and replacing them with shiny graphics.
Yeah, you might attract some people over from Eu4 and CK2 fanbase, but meanwhile you anger your old HoI-HoI2-HoI3 veterans.
I don't want a shiny map. I don't want new counters designed for simpler minds, I don't want AI commanding my armies. I want to micromanage my divisional structure, the Order of Battle, handpicking my generals; I want a challenging, time consuming WW2 simulator.
I love current HoI3 with it's 2d map and detailed NATO counters. Learning NATO counters is extremely easy.

I know why.....

you have a portfolio of historic games, all with the same game engine, they are doing this for the portfolio, so that fans of one game will buy other games, if they were all different or felt different then it wouldn't make sense... They see eu4 fans buying vic2 and ck2, or vice versa, but probably not the amount they want to buy hoi3

so what do you do?

You talk about "sandbox" features, etc etc etc, that are present in eu4, make the interface similar, give models on the map... voila, and simplify the game.. but no reviewer will ever criticize them for some reason, i have been seeing the same combat in eu4 that i did in eu1 i dont even think they changed the animation since then...

anyway they are doing this so that it is a "brand" so that it is a portfolio, so that it fits into how a paradox game is supposed to feel... counters don't feel like a paradox historical title, and complexity has to go also, you want those eu4 players not to be overwhelmed.

i am not saying it is "bad" or "good" but understand only why they move this direction.
 
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