• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Grimreapo

Second Lieutenant
57 Badges
Aug 16, 2010
136
26
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: Heart of Darkness
  • Stellaris: Galaxy Edition
Erm, just a reminder all what I am calling for is a reduction of cost for certain defensive units units and have called for ZERO Allied nerfs (outside of being one of the first to make a thread about the ranger Mortar being OP after I used one), the job of the .91 and .17 is to hold the line but that is not possible right now due to cost issues, lets look at one thing:

The closet thing to the T30 is the a combo of PAK36 and IG18 which costs 80pts like the T30 but the T30 has better AP power, better HE range, mobile and scales better, so a single allied unit is more cost effect than two axis ones!

And yes, not all of the Divs are added yet but what do you think going to happen when the Free French with their phase A Wolverines, Paras and I am shaking in in my boots over what the Canadians are going to do with then .91th and .17th in phase A which is likely to have 1200m Sextons!

The Axis could still hold them off but all it needs to be able to do is field weaker specialist units more cheaply...
 

TheDeadlyShoe

Lt. General
44 Badges
Aug 22, 2008
1.304
161
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Magicka 2: Ice, Death and Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV
  • Crusader Kings II
the closest thing to the t30 for LL is the french tanks. t30 is an offensive tool. pak36 is a pure halftrack counter - ig18 is a weirdo unit for very specific bocage areas.
 

FatRefrigerator

Captain
28 Badges
Mar 16, 2017
374
0
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • War of the Roses
  • Crusader Kings II
Erm, just a reminder all what I am calling for is a reduction of cost for certain defensive units units and have called for ZERO Allied nerfs (outside of being one of the first to make a thread about the ranger Mortar being OP after I used one), the job of the .91 and .17 is to hold the line but that is not possible right now due to cost issues, lets look at one thing:

The closet thing to the T30 is the a combo of PAK36 and IG18 which costs 80pts like the T30 but the T30 has better AP power, better HE range, mobile and scales better, so a single allied unit is more cost effect than two axis ones!

And yes, not all of the Divs are added yet but what do you think going to happen when the Free French with their phase A Wolverines, Paras and I am shaking in in my boots over what the Canadians are going to do with then .91th and .17th in phase A which is likely to have 1200m Sextons!

The Axis could still hold them off but all it needs to be able to do is field weaker specialist units more cheaply...

Well Germany did lose the war...
 

Grosnours

Captain
24 Badges
Feb 27, 2010
339
0
  • Europa Universalis IV
  • Magicka
  • Majesty 2
  • Arsenal of Democracy
  • Warlock 2: The Exiled
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders II
  • Age of Wonders
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Steel Division: Normand 44 Sign-up
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Warlock: Master of the Arcane
  • Cities: Skylines
It could be that the themes of an infantry division are paritcularly well suited to the themes that let you win small games. Notably: they seem to get a lot of good cheap infantry with solid support options. You pointed out yourself that the most balanced match-up we have right now is armoured division vs armoured division. It seems pretty clear to me that Luftlande's large airforce is better in larger games than in 1v1 (air is a force multiplier across the whole battlefield). Simialry, 17 SS's strong arty is better in larger games than 1v1 (higher unit density, force multiplier again). These two divisions both have advantages that work better the larger the game gets.

I want to see what happens when we get more divisions: is it a feature of infantry divisions that make them good in small games or a feature of allied divisions?
A few things favor infantry division in general :
1) the maps offer very rarely large field of visions and many possible avenues to come to the flank of the enemy, meaning tanks are at a marked disadvantage
2) this is a little bit less true in 1v1 and 2v2 simply because the number of units/space is smaller, meaning there's a bit more room to maneuver in. Still the environment doesn't change and line of sights are still quite short
3) those divisions are the most versatile. Even though the quality of their material might vary, they offer a bit of everything and can adapt
4) they also have cheaper units
5) they have higher income (marginally and depending on the phase)
6) they have more activation points
7) phase C's role is a bit eclipsed by the importance of phase A and B

This is valid for both axis and allies. So I would say that by construction, given the current rules, the infantry division are going to be constantly good.

What allies do much better is the point 3) and they are marginally better with 4). Allied inf division offer better units at a very reasonable price.
Another advantage they have is they often have all the right material as early as possible, while the germans are often one phase late.

Now if we all agree there is an imbalance concerning the two allied infantry divisions, there's two course of action :
- buff the germans
- nerf the allies
I would much rather go with the second one, as the allies infantry division are rife with super-potent units that should not be there, whereas the german divisions seem much more balanced.
 

holoween

Major
35 Badges
Oct 14, 2011
596
304
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Steel Division: Normand 44 Sign-up
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Megacorp
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
Now if we all agree there is an imbalance concerning the two allied infantry divisions, there's two course of action :
- buff the germans
- nerf the allies
I would much rather go with the second one, as the allies infantry division are rife with super-potent units that should not be there, whereas the german divisions seem much more balanced.

or simply wait for the german equivalent divisions to arrive and then judge them against each other. if the allies still overperform then there is a case for nerfing them.
 

TheDeadlyShoe

Lt. General
44 Badges
Aug 22, 2008
1.304
161
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Deluxe edition
  • Prison Architect
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Warlock 2: The Exiled
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Magicka 2: Ice, Death and Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV
  • Crusader Kings II
You don't need to see all the divisions to realize the 2div infantry is very, very cost efficient, to a degree that lets it dominate the early game *particularly* in 1v1.
 

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.002
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
The problem isn't the 2ID rifles, it's the 2ID rangers that cost the same as normal infantry but massively outperform them, while pgrens cost an enormous premium for their performance(almost 2x).
 

Wolke

Second Lieutenant
31 Badges
Aug 13, 2009
128
0
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • 500k Club
  • War of the Roses
  • Teleglitch: Die More Edition
  • Cities: Skylines
I don't get the argument to "wait for the other division".

In ranked play you do not know which divison you will play against before you queue up (no matter if 1vs1, 2vs2 or whatever). So all divisions need to be able to compete with each other. They may need to be played differently depending on the opponents. They may have some leeway in some phases, etc. But over all, given opponents with similiar skill, the outcome should be up to who makes the better decisions during the game and, to a lesser degree, when building their decks beforehand.
 

LKHERO

First Lieutenant
32 Badges
Jun 20, 2016
296
8
  • Hearts of Iron IV: Expansion Pass
  • Leviathan: Warships
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
I don't get the argument to "wait for the other division".

In ranked play you do not know which divison you will play against before you queue up (no matter if 1vs1, 2vs2 or whatever). So all divisions need to be able to compete with each other. They may need to be played differently depending on the opponents. They may have some leeway in some phases, etc. But over all, given opponents with similiar skill, the outcome should be up to who makes the better decisions during the game and, to a lesser degree, when building their decks beforehand.

In a game that's based off historical divisions having their own strengths and weaknesses, on different maps, and at different points of the game ala Phases, I don't think you're going to be able to ever reach the conclusion "all divisions need to be able to compete against each other".

That's why I'm looking forward to 2v2 Ranked play the most. It will give you just enough where divisional 1v1 play is still possible, but at different sections of the map, but gaping holes in weaknesses can be counter-played by good team coordination.
 

TGApples

Major
16 Badges
Jun 17, 2016
518
21
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
all divisions need to be able to compete with each other.
No they don't. I'm fine with only half of the divisions being workable for 1v1 ranked play. A third might be alright. There's also 2v2 ranked (and potentially larger) to consider, which may bring other divisions into play.

We'll have a total of 18. We currently have 6. For 1v1 two are good (2ID, Scots), two are alright (3rd Armoured, 12 SS Panzer), two are bad (17 SS, Luftlande). The two alright ones can probably compete in 2v2 if paired with a good one. If that ratio keeps up we'll be in a fairly healthy state for 1v1 and 2v2 ranked IMO. I'd prefer a bit more variety, but I'm fine with some divisions only really shining in team games.
 

holoween

Major
35 Badges
Oct 14, 2011
596
304
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Steel Division: Normand 44 Sign-up
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines Industries
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Megacorp
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
I don't get the argument to "wait for the other division".

In ranked play you do not know which divison you will play against before you queue up (no matter if 1vs1, 2vs2 or whatever). So all divisions need to be able to compete with each other. They may need to be played differently depending on the opponents. They may have some leeway in some phases, etc. But over all, given opponents with similiar skill, the outcome should be up to who makes the better decisions during the game and, to a lesser degree, when building their decks beforehand.

the reason im saying wait for german infantry divisions to be released is that the power of the 15th and 2nd may be an inherent thing of infantry divisions and not specific to tose 2 divisions. so nerfing them without being able to comapre them to german infantry divisions could distort balance.

in addition there is the issue of game size. the current german divisions may underperform in 1v1 but they are very strong in 3v3/4v4. that again may be simply a matter of armour and airborne divisions being better in larger games issue so we need some more divisions to compare.
 

LKHERO

First Lieutenant
32 Badges
Jun 20, 2016
296
8
  • Hearts of Iron IV: Expansion Pass
  • Leviathan: Warships
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
No they don't. I'm fine with only half of the divisions being workable for 1v1 ranked play. A third might be alright. There's also 2v2 ranked (and potentially larger) to consider, which may bring other divisions into play.

We'll have a total of 18. We currently have 6. For 1v1 two are good (2ID, Scots), two are alright (3rd Armoured, 12 SS Panzer), two are bad (17 SS, Luftlande). The two alright ones can probably compete in 2v2 if paired with a good one. If that ratio keeps up we'll be in a fairly healthy state for 1v1 and 2v2 ranked IMO. I'd prefer a bit more variety, but I'm fine with some divisions only really shining in team games.

This is true as well. In a game with practically 18 races/factions/armies, there's going to be a tier-list for what works best in 1v1/2v2/3v3/4v4. Hell, looking at the deck comp and resource tick of the Panzer Lehr makes them look unplayable in 1v1. But in larger games where your teammates can fill the void, the hope is real. I stress the word hope.
 

TGApples

Major
16 Badges
Jun 17, 2016
518
21
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
The other big variable is the maps. We currently have seen 3/15, though we know a bit about several of the others. I wouldn't be suprised if the armour decks perform better if any of the maps are more open, or if any of the maps are larger. I think the armoured decks we have at the moment really aren't too far behind on Pointe du Hoc 1v1, for example, simply because the map is large, lines are thin, and those decks tend to be good at breakthroughs. I think they are behind, but not too far!

I don't really see 17SS/Luftlande being saved without overly nerfing them in large games (or making them too generic), but armour decks may bemore competitive than infantry on the right map.
 

Graphic

ducal claim presser
72 Badges
Jul 29, 2013
1.179
396
steamcommunity.com
  • Steel Division: Normandy 44
  • Stellaris: Megacorp
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV Sign-up
  • The Showdown Effect
  • Age of Wonders III
  • War of the Roses
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron III
I wouldn't be suprised if the armour decks perform better if any of the maps are more open, or if any of the maps are larger.

There's Carpiquet Airfield from the VIP beta with the entire middle wide open. VIP beta didn't last long enough for metas to develop though, so that should be interesting to see.
 

GenosseKommissar

Corporal
37 Badges
Mar 10, 2017
40
0
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Age of Wonders III
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
  • Steel Division: Normand 44 Sign-up
  • BATTLETECH
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Magicka 2
  • Cities: Skylines
  • Teleglitch: Die More Edition
Allies are overperforming in every game size I feel, we did 4vs4 inhouse games and whoever have played allies, just rolled over the map before phase C kicked in..
yfOBXBY.png

(screenshot with anedoctical purpose)
 

Steeperman

Captain
44 Badges
Apr 20, 2015
425
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Luftlande is an infantry division. So is 17ss.

Nope, look at the unit Symbol in the Battlegroups menu. Luftlande is obviously an airborne Division and 17th SS is a mechanized Division. They both rely on infantry, yes, but they are not described as "infantry Divisions" ingame, like the scots and 2nd ID.