Hey! I didn't say that. It was said, but not by me![]()
wtf how did your name and up in the quote? will fix
edit: fixed
Hey! I didn't say that. It was said, but not by me![]()
Dayum @TheDeadlyShoe axis is a piece of trash right now in 1v1?
Not realy different in 2v2. Even in 3v3 in my opinion.
While expensive, The M7 outranges everything but the firefly in phase A currently. If used catiously it can be a pain to deal with. It also has dual .50 cals so If you do ambush it within 800 or so meters you have limited amount of time before being pinned down and killed.and you are just wrong. you can be pushing the entire map with halftracks for the cost of an avre or dd, and get there faster to boot. DD is slow as shit, its really incredible...
I didn't actually say thatDayum @TheDeadlyShoe I wonder why you didn't participate in one of those tournaments to showcase your deep understanding of the meta and how to actually play the axis divisions, to proof everyones consensus wrong who participated that axis is a piece of trash right now in 1v1?
You arn't wrong. They are good units. But a 130 point unit or 80 point track has disadvantages when compared to 35-point halftracks, especially when those tracks are strong enough to defeat those expensive units.While expensive, The M7 outranges everything but the firefly in phase A currently. If used catiously it can be a pain to deal with. It also has dual .50 cals so If you do ambush it within 800 or so meters you have limited amount of time before being pinned down and killed.
The T30 is more manageable, But being vet 2 it is very effective and relatively cheap.
The halftracks are good no doubt, But they are much easier to deal with than the other units mentioned.
I didn't actually say that
But, the replay is poor evidence. The specific errors made probably would have lost even if 17ss had better phase A and 2div had worse. I am generally of the opinion that most replays are poor evidence one way or the other so no, i dont believe the replay discredits the argument.
Well you also thought that Luftlande had a OP strategy only to face the truth against steeper competition. Since then it is hard to take you seriously anymoreHonestly, I think that 12 SS Panzer can do OK against 2ID. I tried to show that in my tournament game and lost. Oops.
I never said it was unbeatable, just that nobody had ever come close to beating it. Then they did, and I died horribly. That's what beta tournaments are for! Winning is for losers... or something.Well you also thought that Luftlande had a OP strategy only to face the truth against steeper competition. Since then it is hard to take you seriously anymore![]()
Against Scots though you're screwed. That spitfire bomber kills everything.
It would make them more generic and less interesting to play. More likely to win doesn't mean more interesting. I would prefer they be improved without removing their unique flavour.Trading some of the power on nebelwerfers for having more useful vehicles in phase A seems fair enough and would make the 17.ss more interesting to play. I'm not sure LL will ever really be good but maybe moving some stuff to phase A there might help, too.
It would make them more generic and less interesting to play. More likely to win doesn't mean more interesting. I would prefer they be improved without removing their unique flavour.
Well, I suppose I should ask, then, would you say that the fact that divisions need light vehicles to really compete in phase A is a problem?
You don't need light vehicles. Light vehicles help, but you don't *need* them. 17SS would benefit a lot of AT guns lived longer. They'd benefit from a price reduction/power increase for PzGrens and MG 42s. They'd benefit from swapping the 222 and 221 as recon transports. They'd benefit if BMWs were even remotely cost effective. If Panzershreks were 25 instead of 30. If IG 18s were better. If infantry didn't die so quick when on the move. They'd also benefit from various nerfs to allies.Well, I suppose I should ask, then, would you say that the fact that divisions need light vehicles to really compete in phase A is a problem?
honestly i feel this is a vet infantry problem more than anything else. HE7 guns with veterancy absurdly murder infantry, even infantry in cover.. If infantry didn't die so quick when on the move.
I dunno. I need to experiment with the mechanics, but I find stosstruppen just get carved to bits if they're moving in the open. They have smoke, but one unexpected enemy and they are often dead before you can drop the smoke grenade. Maybe movement has nothing to do with it, but I think it does.honestly i feel this is a vet infantry problem more than anything else. HE7 guns with veterancy absurdly murder infantry, even infantry in cover.