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Aug 25, 2009
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  • Majesty 2
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Penumbra - Black Plague
  • March of the Eagles
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company Collection
  • Deus Vult
  • Crusader Kings II
  • Cities in Motion
This was my second game in the full Victoria 2, after a rebel-filled Great Power Japan. The hassle of managing most of the islands in the Pacific made me want to try a land power this time, and the ease of the Meiji Restoration made me want to Westernize a nation that has a harder time of it. I felt that Persia was ripe for landlocked expansion and a rise into the top eight.

One thing I hadn't reckoned on was Persia's fragmented population. By the 19th century, Persian-ness in the former Persian empire belongs to the history books. The scattering of ethnic groups left me contending with low National Focus points, high rebel nationalism (although nationalism is the most manageable of the rebel ideologies, as nationalist rebels are invariably localized), an inability to graduate my colonies, and a limited recruitment pool for Guards (Persian/Baluchi only). I also never cored a single captured territory, making the diplomatic mode as good a guide as any to my land grabs.

conquestspear.png


Yeah, I was pretty aggressive. As a non-Great Power, I had to eat neighbors and live with riding at the edge of the Infamy limit, because getting Sphere of Influence was not an option and I badly needed goods. Forget goods for manufacturing, I needed basic foodstuffs. I spent a portion of the early game in Russia's Sphere with their market dominance keeping ALL of my people's life needs only partially met. Shortages of grain and acute shortages of cattle were ongoing features of Persian internal commerce, although conquests, rising prestige, and overall growing wealth helped.

I wasn't entirely militarily focused. I wanted to get Persia legitimately industrialized. To that end, I loyally backed the Reactionary party with my Absolute Monarchy powers. The Reactionaries were vital to a functional factory program, since they permitted State Capitalism. My only quibble with State Capitalism's performance was the way it defaulted to subsidizing Capitalist-built factories -- I would rather not waste my treasury on the ineptitude of private industry. Subsidies for my state-run factories, however, were essential in the early days as Craftsmen slowly appeared.

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Most of my National Focus work involved promoting occupations. I initially seeded Bureaucrats everywhere, raising tariff effectiveness. High tariffs were an enduring aspect of my economic policy, bolstering the market for goods produced in domestic RGOs and factories (and limiting the drain of essential goods to foreign markets, as I had comfortable surpluses in few goods besides wool). After the Bureaucrats were in place, I promoted Clergymen in high-population areas. Clergymen were important for two reasons: Research Points/Literacy and my long-haul monarchy (which relied on low Consciousness/Militancy among its citizens). Finally I promoted Craftsmen and Clerks, which was my general National Focus policy until the end of the game, with some digressions to colonize in the north once I became a Secondary Power, and also to promote railroads (which were still mostly built by the government).

I was politically very fortunate. I got an event that allowed me to force Average Pensions through the usual Rich Only deadlocked Upper House. I funded these pensions at 100% for most of the latter half of the game, although war expenses eventually forced me to drop them lower and lower, at last to a mere 50% (which made the Communists a thorn in my side on the home front during the Great Russian War). Apart from that, Consciousness and Militancy remained modest thanks to many Clergymen and modest Literacy. One of the worst tensions was Western Influence and assorted Western outposts, and I was very relieved to finally Westernize and bid all that goodbye. One particular district in the west was still full of angry Militancy 10 non-accepted Farmers by the end of the game (although by that time the pops were rather small).

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It's worth discussing the wars. My first war was an invasion of Bela -- a small, perhaps overly-cautious experimental war. After that, I struck whatever neighboring Uncivilized Nations seemed weak diplomatically. I took provinces instead of full annexes where it made sense to do so, but I still swallowed several countries whole, most importantly Afghanistan, which became a major center of production and population. Managing the Infamy was difficult and kept me progressing slowly.

Once I had beat up the easy targets and solidified a reasonable Greater Persia, I went looking for bigger wars, or in some cases, they went looking for me. There are x wars that stand out for having worthy opponents:

First and Second Chinese Wars: Chinese incursions into the mountains around Khorug. Repulsed each time by punishing defensive actions. Modest consolidating gains were taken, and the Chinese were obligated to give Tashkent to a minor. Notable for their staggering casualties on the Chinese side, and for the decisive superiority of the modernized Persian army.

The Xianjing War: The Chinese attacked a third time, and I decided I wanted to put a buffer state between us, so I Added Wargoal: Release Xianjing Clique. I did not realize that only a maximum of 25 Warscore could be obtained through battles, and so I was forced to invade Chinese territory despite the inhospitable terrain. Xianjing is all deserts and mountains, and though China was not Civilized, its soldiers were obscenely plentiful. After a long, painful campaign that saw border garrisons pressed into service in the offensive and a lot of rotation of depleted units, Persian armies were able to claim several territories, sealing off Chinese Yasi and putting the general frontline deep in Xianjing. Eventually the Chinese accepted my conditions. At the time, I considered this war to be the Great War of the game, at least as far as Persia and China were concerned. (Germany had formed in Europe, but not all that bloodily.) In retrospect, it was Persia's equivalent -- in terms of military development -- of the Boer War. China inevitably annexed Xianjing again, but by that time I had upgraded my mountain forts and invented bolt-action rifles and machine guns, so China did not trouble me again. Before the Xianjing War, China's military score was over 400, but by the end of the war it had dropped to around 315. China never really recovered.

The Austro-Russian Humiliation: I badly wanted to prove Persia the equal of Great Powers. I had crept up to the ninth rank, with Scandinavia ahead of me in the bottom Great slot. I believed that if I could reach Scandinavia with an invasion army, I could destroy their prospects to remain a Great Power by forcing them to release major constituent states (particularly Sweden). Unfortunately, it was a big "if." I could build a hasty transport navy to get them over there, but I'd be helpless in naval combat, meaning I'd need to land the army in marching distance of Scandinavia before declaring war. The only suitable country, unless I wanted to content myself with Continental Denmark, was Russia. Russia, in the grip of several revolutions, refused me Military Access. Failing that, I could try an overland route -- but it would still need to include Russia. Fed up, I declared a war for Russian Humiliation, with the intent of adding further goals later and possibly even releasing a chain of nations leading to Scandinavia. This was a rather grandiose idea, and when the Russians called in their Austrian allies, the invasion bogged down around Georgia. The decisive battle of the war took place in Poti, where ever-growing armies from Austria and Persia fought to a blood-soaked standstill that proved too costly for everyone involved. The Battle of Poti persuaded the Russo-Austrian alliance to offer me peace for the Humiliation of Russia, and it persuaded me to take it.

The British Peril (never materialized): Knowing that I'd need a major war to help me catch up to Scandinavia in the rankings, and having picked the Ottomans as ripe for plundering once my treaty with them expired, I discovered that the Ottomans were allied with the British, and British India had a border with me north of Punjab. I responded with nervous Increase Relations diplomatic overtures to the British, and extended my Chinese fort line to cover the direct front, which only required building up in a single province. As it turned out, the British never chose to intervene, and if they had, they could probably have gotten access through Punjab and done an end-run around my defensive line, Low Countries-style.

The Russo-Ottoman Disarmament, 1928-1935: In November of 1928, the Persian-Ottoman Truce expired and I attacked. I had fortified the border with Russia -- by this time the Soviet Union -- and I hoped that my capacity for defensive war would keep Britain (ally) and the Soviets (guarantor) out of my war to Humiliate the Ottomans and Cut them Down to Size. Britain stayed out, but the USSR did not, which complicated the war immensely. Forts in Tabriz kept them from a direct strike at my heartland, but I still had to fight them on the fluid eastern front where they could move through Ottoman territory. (They also got military access from Khiva, forcing me to tie up a major unit to broaden my central defensive front.) They didn't have the Austrians to help them this time, though, and I had invented gas warfare. The initial battles between the Caspian Sea and the Black Sea were tough, but by the time I had broken through to Astrakhan and the Crimea, their armies were mostly destroyed. (Occupying what remained of the Ottoman Empire was a formality, although the Anatolian rebellions were frequent and needed the dedicated attention of two army groups.) Warscore was still far short of Humiliate/Cut Down, though, and I could not negotiate a separate peace with the Ottomans. I struck out for St. Petersburg, with my vanguards racing forward and my rear formations churning through rebels on the home front. The Soviets met me with renewed resistance from a rebuilt army, but although they could tie my armies down, they couldn't beat them, nor survive the Persian phosgene. Unfortunately, capturing their capital was not the silver bullet I had hoped for, and I was forced to settle for the Cut Down goal without the Humiliation. I took a +1 Militancy hit for failing a Wargoal, but even so, I was left wondering if it might not have been worth another +1 to Cut Down the Soviets instead. Whatever else, this definitely qualified as a Great War -- and maybe even a proto-WWII, given my use of a gap-exploiting spearhead racing to Paris (or in this case, St. Petersburg).

In the end, I didn't quite make it. I finished the game a scant 32 points behind Scandinavia, despite having momentarily been in 8th place from time to time (although never long enough to ascend). I can speculate on what I could have done better -- earlier focuses on Clergymen to boost that vital early Westernization research, more post-Xianjing wars with China, an earlier shift from beating up Uncivilized Nations to hitting Great Powers (particularly the Ottomans), or perhaps even a strategy that shaded from developing a crack army to optimizing industrial power as the world progressed. Maybe even something as simple as maintaining a more dedicated recon arm instead of compromising with Guards and Dragoons would help. I might revisit Persia in the future and see if I can do better.

For now, though, I think my next game will probably be something with a tiny but highly advanced country. Another possibility is a game where I update immediately following each major revolution, summarizing rebel grievances and the state of the nation as best I can, and readers vote on whether the rebels should be crushed or permitted to assume power.

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Sometimes units deserting from armies seem to get stuck in transit, never reaching their next destinations. I am pretty sure some events do not give you a Casus Belli like they are supposed to. I am also inclined to agree with people saying that the economy behaves strangely at times, and there can be no doubt that Capitalists are fools and free enterprise is doomed (particularly if Capitalists are EVER allowed to destroy factories). There may be some truth as well to the charge that Victoria 2 needs difficulty levels and is currently too easy overall, and I definitely saw AI countries in the grip of interminable "all-countryside rebellions," as well as exhausting rebellions of my own that carpeted Persia with annoying rebel tinystacks that melted on contact (they should form up and campaign against your armies!). But all this aside, the game's in very playable condition right now and compares extremely favorably as a launch to HoI3.
 
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This is probably the best AAR in a single post I have ever read on the Paradox forums. It is certainly the best I can remember.

While my preference is for other AAR types, something of this quality comes along too rarely.

As such, it is my pleasure to nominate the author, umg, for WritAAR of the Week. Pick up the WoW baton, umg, and pass it on to another writAAR a week from now. :)
 
10/10 AAR

how did you manage to keep your population mostly conservative though? I mostly end up with a lot of liberals/socialists in my games
 
Mr. Ebbesen, coming from the great Conqueror, this is truly an honor. Of course, to pass it forward, I'll have to... read as many AARs as possible. I cannot shirk duty!

gadajs, I like single-post AARs too, and on this board I don't often see them, so I figured I might as well pitch in. Single-post is a natural format for me, and although I don't think it accommodates the epic scope of a 400-year EU campaign, Victoria 2's century is short and sweet by comparison. I also really like to see finished AARs, and there's no danger of trailing off in the middle when a single post is the beginning and end. On the other hand, there's less opportunity for running commentary.

Templaric-, I credit my people's conservatism to several things: comparatively low Consciousness and Militancy (although of course this is an indicator and not a cause), comparatively low Literacy (mainly because it starts so low -- 5.5% in 1836), large numbers of Clergy, low religious diversity (nearly total Islam), few unmet wargoals, modest unemployment overall, avoidance of dangerous cultural techs (not that I had any research capacity to spare), and -- most of the time -- well-met pop needs. (Being in Russia's Sphere really sucked, and I had chronic problems securing adequate grain and cattle, but other than that.)

Why were pop needs well-met? For most of the game, taxes were relatively rock-bottom, especially for an ersatz command economy, because I relied primarily on tariffs. Tariffs are an interesting revenue method as things currently stand because tax efficiency is tied to a large number of commerce techs, some quite deep in the tree, but tariff efficiency can shoot straight to 100% as soon as you centralize up. I doubt this works as well for countries where pops have to buy from the world market to get most of their life needs, but Persia is on the large side and has decent basic commodity availability.

Apart from handling state finances to promote pop satisfaction, my top priority in "foreign policy," by which I mean ruthless conquest, was the expansion of essential production (i.e., Poor life needs) and other means of easing the burden on the poor -- the most numerous class and the most drawn to Communism, which overall seems to be the most frequent and numerous revolt source when considered along the game's whole timeline. In retrospect, doing Cut Down to Sizes on my neighbors in a more timely fashion could have provided large amounts of tax-replacing revenue, but even so, my typical poor tax was zero. And I was happy to tax the rich heavily since Capitalists didn't build what I wanted anyway. (As for Aristocrats, my philosophy was "Better the Shah's railroads than the nobleman's robes!")

But I think all that stuff takes a back seat (though it helped) to two other things:

1. Pensions. Being able to implement Average Pensions via an event saved me an infinity of trouble. Soldiers are among the most likely and most dangerous Socialists/Communists, and they are intensely passionate about pensions. I believe the Shah's pension reforms led many an otherwise Red Soldier pop to Conservative contentment. Defection was rare (although part of that may be because I stopped putting Reliability-penalty Generals in charge of anything... that's what Reliability influences, right?).

2. Military focus. I had a significant standing army (big fat government employment program) which sustained moderate casualties (population control) in a long series of victorious wars (Jingoism and Pro-Military knocking higher-Consciousness issues out of people's heads, without unmet Wargoals ratcheting up Militancy).

I did still get revolutions from time to time, even Communist revolutions, but nothing like when I played Japan and far fewer of these factors were applicable. But I do worry that while revolutions are a chore, they are not a challenge. If I'd been happier with counter-revolutionary busywork, I could have most likely skipped the pensions and kept the monarchy.

As I said in another thread recently, I believe the silver bullet that will make revolutions meaningful in their own right is new behavior for ideological rebels (not Nationalists, but Communists, Fascists, Reactionaries, and even -- if Capitalists grow a brain -- the hated Anarcho-Liberals), according to which they mass their armies and try to take and hold the capital rather than sitting dispersed in the countryside and being largely at my path-queueing mercy.

Next stop: Belgium!

Edit: I know, Belgium is the country people play to learn the game. Rest assured, my Belgium has fancy plans, and pants to match.
 
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Was attracted by the intrigueing title, and was not disappointed.

A very nice AAR, I say.
 
Me being a total noob to V2, I'm a little surprised by your in ability to not become a GP (I Got #5 as PER). But wow... You expanded a bit more than I did. (China on your border gets annoying until you SOI them.)
 
Comrade Chaos, GP-wise I think I underutilized the prestige techs, and maybe could have developed my armed forces more aggressively (a late-game navy could have boosted my milscore with Big Ships and stuff). In retrospect I could have picked more effective wars and possibly Westernized faster. But ultimately, it seems like a lot of the time GP status comes down to what the competition is like, and the established Great Powers were very formidable in that game.

AsmodeanKane, you won't have long to wait. Give me a day or two.
 
Among the dullest world maps I've seen so far, which is why I didn't post it, but here it is (from 1928 because I no longer have the endgame save):

permap1928.png


Mega-Germany is probably the highlight. Also mildly notable: no concessions from Mexico, independent New England, Spanish West Africa, unified Scandinavia, collapsed Ottoman Empire, and Chinese adventures in the Caucasus.
 
Colombia in 11th? Must've been an immigration magnet.
 
I expected this to be something along the lines of the Oleans/Granada style "I got annexed" or something, but took a look after seeing more and more comments and it turned out to be fairly interesting for a 1 post AAR. Good job.