The Counter Thread to End All Counter Threads

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KiwiNoob

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so it further stands out in any lists.

Not on the map though - that is the issue. A large amount of the game is played on the map and that is where knowing the experience of the division is most useful. Especially for people who enjoy playing non-major powers and dont have 50+ divisions to worry about. When you're man-handling 10 divisions manually (on the map) this information is gold.

As for the merging issue there can just be a sorting mechanism that determines which counter is visible on top. This was the same in HOI3 where if you had mountaineers and standard infantry on the same square the mountaineer token would be visible. Worked well enough there.
 

21oliver

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I cant comment on HOI4, but in HOI3 almost all this data is really irrelevant. Experience? doesnt matter much, neither do leaders, weather, terrain, etc... All that micro managing is done for our amusement and role-playing but dont drink the kool aid and think it actually makes a difference. Players conquer the world with tiny minors, or using only Militia. I play often using AI control on my invasions and typically conquer nations as fast if not faster than players who micro manage. I dont worry about rivers, and break throughs or encirclements etc... None of that matters. The game is about capturing VPs, and the keys are Org & Supply. Thats your game. Keep your Techs and Doctrines up to date and the rest really doesnt matter much. I played for the longest time without ever using Mar, Mtn, Para etc... I launch amphib invasions with 20-25 units at a time (incl. Armor) using TPs, it doesnt matter. The game is not as technical as many players want to make it seem to be. If your playing a minor with a very limited amount of units (you said 10) knowing things like Experience isnt going to make that much of a difference because your going to have to use all your units all the time pretty much, it isnt like you have many options. Your not going to be swapping units too frequently when you only have 10 units to begin with. The only thing counters need to have on it really is the unit designation (infantry, armor etc...) other than that everything else is gravy. TBH i have never looked at anything else on the counters and i have been playing since HOI launched. And it has never made a difference.
 
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Bernard Black

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As much as i Think i have said everything worth saying about this topic and more i have withdrawn mostly from this, but some late night musing made me read the Wikipedia article about Wargaming and i found a funny picture. So since we all know, that serious wargamers will only play with counters as it has always been and toy soldiers are just for children, i leave you all with this little picture:
HG_Wells_playing_to_Little_Wars.jpg


Regards
 
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KiwiNoob

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I cant comment on HOI4, but in HOI3 almost all this data is really irrelevant. Experience? doesnt matter much, neither do leaders, weather, terrain, etc... All that micro managing is done for our amusement and role-playing but dont drink the kool aid and think it actually makes a difference. Players conquer the world with tiny minors, or using only Militia. I play often using AI control on my invasions and typically conquer nations as fast if not faster than players who micro manage. I dont worry about rivers, and break throughs or encirclements etc... None of that matters. The game is about capturing VPs, and the keys are Org & Supply. Thats your game. Keep your Techs and Doctrines up to date and the rest really doesnt matter much. I played for the longest time without ever using Mar, Mtn, Para etc... I launch amphib invasions with 20-25 units at a time (incl. Armor) using TPs, it doesnt matter. The game is not as technical as many players want to make it seem to be. If your playing a minor with a very limited amount of units (you said 10) knowing things like Experience isnt going to make that much of a difference because your going to have to use all your units all the time pretty much, it isnt like you have many options. Your not going to be swapping units too frequently when you only have 10 units to begin with. The only thing counters need to have on it really is the unit designation (infantry, armor etc...) other than that everything else is gravy. TBH i have never looked at anything else on the counters and i have been playing since HOI launched. And it has never made a difference.

Are we playing the same game?

The only way the AI could invade quicker than a player is if the player was asleep. (Not saying the AI is totally useless but that a player really needs to have a couple of divisions/armies under manual control to create the breakthroughs)

Experience, leaders and terrain make a huge difference. If you don't think so try throwing your green, leaderless infantry against dug in infantry in mountains with a good command structure.


Typically more information is better in any UI as long as it doesn't result in a cluttered or cramped interface. Hopefully if someone can think of a way to include this without adversely affecting the look it could be added. People that would like that information get it and people who don't want it can ignore it.

What about a small coloured and/or numbered star in the corner? Green/1 = Rookies, Blue/2 = Some training etc...
 
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Snow Wolf

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As much as i Think i have said everything worth saying about this topic and more i have withdrawn mostly from this, but some late night musing made me read the Wikipedia article about Wargaming and i found a funny picture. So since we all know, that serious wargamers will only play with counters as it has always been and toy soldiers are just for children, i leave you all with this little picture:
HG_Wells_playing_to_Little_Wars.jpg


Regards
but its much easier creating a 2d dds file than a sprite/model for every unit you add in a mod (you probably want to know whether your tank divisions are running on a pz4 or a pz2)
 

21oliver

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The only way the AI could invade quicker than a player is if the player was asleep. (Not saying the AI is totally useless but that a player really needs to have a couple of divisions/armies under manual control to create the breakthroughs)

Everybody isnt as talented at HOI3, there are many that still struggle with invasions such as Barbarossa. I defeat the Soviets everytime, on AI using the same method. It usually takes 6-12 months and there are no breakthroughs or encirclements, just steadily pushing the Soviets back further and further until the capitulate. I wasnt trying to say this is a better way i was simply pointing out how easy the game is and how much of the micro management isnt really needed.

Experience, leaders and terrain make a huge difference. If you don't think so try throwing your green, leaderless infantry against dug in infantry in mountains with a good command structure.

Ive played the games many of times using no leaders whatsoever and TBH i never noticed any difference really. In fact I often play parts of my games with no higher formations simply scooping up divisions and pointing them, again with no issues.

Typically more information is better in any UI as long as it doesn't result in a cluttered or cramped interface. Hopefully if someone can think of a way to include this without adversely affecting the look it could be added. People that would like that information get it and people who don't want it can ignore it.

What about a small coloured and/or numbered star in the corner? Green/1 = Rookies, Blue/2 = Some training etc...

Im not against it, and I agree for those who want it having it there is a good thing. The issue for many of us is they stated they changed the counters to provide more information. I simply don't agree that any more information is really necessary.

BTW the above pic was of table top miniature war gaming, a whole separate genre.
 

blue_yonder

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Everybody isnt as talented at HOI3... I defeat the Soviets everytime... blah.

I normally ignore everything you say as it bores me to tears, but you have forgotten to mention to all the talentless ones that you only ever play on medium, as you consider that Hard and VH represent an artificial malus.
 
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21oliver

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I normally ignore everything you say as it bores me to tears, but you have forgotten to mention to all the talentless ones that you only ever play on medium, as you consider that Hard and VH represent an artificial malus.

I typically play on normal not because I find H or VH too challenging but because they game already resembles very little thats historically accurate nerfing your nation and buffing the world only takes that further from reality. If you weren't so bored to tears you would have read how on countless occasions i have called for the extra difficulty to be similar to other games, whereby there would be more randomness, more aggressive AI nations, more natural disasters or events that effect your nation etc... The current format of added difficulty imo alters the game in ways that just make the game even more total sandbox.

It doesnt matter anyway, most players i have come in contact with whether here in RL at least in my experience play on normal, that seems to be the default mode. Its irrelevant to my points anyway (maybe you were too bored to follow along properly?), the point i was making is that the game is very easy and all this "extra" attention often discussed on this forum is overkill. Its simply not needed, but rather something we enjoy to do. However some take it as a matter of necessity. The simple fact that players have taken Albania and conquered the World, or conquered the World using only Militia or other crazy scenarios gives a good indication on how unimportant many of the "factors" believed to be so important, truly are not.
 

21oliver

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I wish the game was harder on normal mode TBH or had better difficulty modifiers (as I mentioned some). What i find amusing is the occasional player who flames others who dont play on VH mode as being unskilled, but than he does everything he can to counter the nerfs that VH installs. It defeats the whole purpose and lessens the "achievement" of playing on VH imo. First off the scripts are still the same, you know everything the AI is going to do, when, where and with what units, so that hasnt changed. I doubt very highly many players play on VH and approach the game exactly the same as if they were playing normal. While VH adds some elements of difficulty all it really does is force you to change your approach. The game is still easy.
 
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21oliver

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Im hoping the changes in HOI4 are significant, they hinted along the right lines. The game was far too hard scripted. It can never be challenging if you knew that every single game Germany would invade Poland on Sep 1 1939, then proceed to take out Denmark, Norway, the Low lands, France etc... waiting until Summer of 1941 always launching Barbarossa etc... The game needed some plausible randomness along with some variants in the time. For example there is a 10% chance the Czechs fight instead of Munich launching. Also the Spanish Civil War will happen but it can happen almost at anytime in the first 2 years + of the game. Also the game does not require you to defend your borders, you are able in most cases to strip your entire nation of all units and send them elsewhere, often in cases where nations hostile to you are your neighbors. You had no fear of attack because you know how the game plays out. So the game is fun and interesting but not challenging. Supposedly in HOI4 there will be much less of that and also the nations have a chance to take alternative trees then historically. We shall see.
 
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