we use colors to show enemny/friend/allies already though so that wont work.
Maybe then the outline, or the colour of the strength/org bar, or the colour of the number?
we use colors to show enemny/friend/allies already though so that wont work.
so it further stands out in any lists.
I cant comment on HOI4, but in HOI3 almost all this data is really irrelevant. Experience? doesnt matter much, neither do leaders, weather, terrain, etc... All that micro managing is done for our amusement and role-playing but dont drink the kool aid and think it actually makes a difference. Players conquer the world with tiny minors, or using only Militia. I play often using AI control on my invasions and typically conquer nations as fast if not faster than players who micro manage. I dont worry about rivers, and break throughs or encirclements etc... None of that matters. The game is about capturing VPs, and the keys are Org & Supply. Thats your game. Keep your Techs and Doctrines up to date and the rest really doesnt matter much. I played for the longest time without ever using Mar, Mtn, Para etc... I launch amphib invasions with 20-25 units at a time (incl. Armor) using TPs, it doesnt matter. The game is not as technical as many players want to make it seem to be. If your playing a minor with a very limited amount of units (you said 10) knowing things like Experience isnt going to make that much of a difference because your going to have to use all your units all the time pretty much, it isnt like you have many options. Your not going to be swapping units too frequently when you only have 10 units to begin with. The only thing counters need to have on it really is the unit designation (infantry, armor etc...) other than that everything else is gravy. TBH i have never looked at anything else on the counters and i have been playing since HOI launched. And it has never made a difference.
but its much easier creating a 2d dds file than a sprite/model for every unit you add in a mod (you probably want to know whether your tank divisions are running on a pz4 or a pz2)As much as i Think i have said everything worth saying about this topic and more i have withdrawn mostly from this, but some late night musing made me read the Wikipedia article about Wargaming and i found a funny picture. So since we all know, that serious wargamers will only play with counters as it has always been and toy soldiers are just for children, i leave you all with this little picture:
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Regards
The only way the AI could invade quicker than a player is if the player was asleep. (Not saying the AI is totally useless but that a player really needs to have a couple of divisions/armies under manual control to create the breakthroughs)
Experience, leaders and terrain make a huge difference. If you don't think so try throwing your green, leaderless infantry against dug in infantry in mountains with a good command structure.
Typically more information is better in any UI as long as it doesn't result in a cluttered or cramped interface. Hopefully if someone can think of a way to include this without adversely affecting the look it could be added. People that would like that information get it and people who don't want it can ignore it.
What about a small coloured and/or numbered star in the corner? Green/1 = Rookies, Blue/2 = Some training etc...
Everybody isnt as talented at HOI3... I defeat the Soviets everytime... blah.
I normally ignore everything you say as it bores me to tears, but you have forgotten to mention to all the talentless ones that you only ever play on medium, as you consider that Hard and VH represent an artificial malus.