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travro

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Abstract: If they vote yes, why am I still a tyrant? If my councilors give me a green light, then I should not accrue tyranny. Therefore, if I can circumvent acts of tyranny or truce-breaking by giving the council power, does that not give me an incentive to actually empower the council vs shoot for sovereignty, thereby making the strategy of the game more rich?



Okay, so I'm clear, I'm not talking about the possible bug where I have most member's on the 'yeah' sign but I still have a red 'x' next to the send button. I have the green check, but will still be liable for tyranny.


So, you won the war and you got that unruly vassal in the dungeon. You get to revoke his first title, the council approves, he was a duke but now he's a triple count, all is still well. But then you think to yourself, "this guy may still be a threat, and he is a traitor, he should lose everything or die or both." Not so fast, though the council votes yes to either action, you still are viewed as a tyrant.

So I get that paradox wants to give us a challenge with Conclave, but shouldn't old rules be updated to accommodate the new mechanics? What I mean is, tyranny opinion modifiers were once powerful mechanics that curtailed our use of absolute power. But we have an active council for that now. So if the council receives power, either through voting or surrendering to faction demands, then I don't have absolute power anymore.


And so if I do something that the administration approves, provided they are all or mostly powerful vassals and not my own landless cronies, then I shouldn't have to deal with opinion modifiers, which now last a ridiculous 30 YEARS.
 
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Why should a random vassal be more comfortable with his liege refusing to be bound by the conventional rules just because he has the support of a few powerful rulers? You could be next on the list of people to revoke from/imprison/execute.
 
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But, they're comfortable with a 'plot to revoke' title?

I have always figured that that basically is you making up a legal pretext for taking the title. Any backers want to see the target lose the title and thus swear that your version is true, and anyone else (save for the target) figures that you probably have a reason for taking the title. Besides, plots are not going to fire nearly as frequently as someone can spam revokation demands.
 
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Alfy

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If I go by the original example, what really should happen is that I should get no tyranny with those members of my council who approved of my actions, and tyranny with just about every other vassal. Actually, it would be even better if members of my council who supported me got tyranny with the other vassals as well (or perhaps all the members, as councils were not public and they could be seen as at least partly responsible).

And then if you really want to go all the way, members of the council should take into account the risk of accruing tyranny when supporting me or not.

But all of this becomes very quickly complicated (and travro's example shows some of the limits of the Conclave mechanics). I feel the current level of abstraction kind of works, the same way Conclave as a whole only kind of works.
 
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Rationalsanity

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I have a feeling that tyranny was balanced with multi-player in mind. No surprise that it makes no sense.
 
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Alfy

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Why would you say that? I think they just did not properly rebalance tyranny for Conclave, it was working ok before.

NB: you need to change your signature, non-HRE Flanders is coming in August :D
 

Rationalsanity

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Why would you say that? I think they just did not properly rebalance tyranny for Conclave, it was working ok before.

NB: you need to change your signature, non-HRE Flanders is coming in August :D

Yeah, I was talking about the tyranny changes that 2.5 introduced. It was alright before that.

And I will change my signature when victory is achieved and not a moment sooner.
 
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