That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?* Hamburg and Bremen will start as Imperial Free Cities. (Limit raised to 8)
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That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?* Hamburg and Bremen will start as Imperial Free Cities. (Limit raised to 8)
I just hope that there will be new Hansa mechanics in the future. Maybe some kind of mini HRE with the option of unification? It was my favourite tag overall so I'm a little sad, but it is indeed true, that a unified Hansa wasn't a very historical representation.
At 32:36, I see a map change in Africa! Namibia and Kalahari, who are you?
*Ottomans are guaranteeing Ragusa at start
Bad news indeed.That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?
Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?
Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.
I was specifically talking about Regensburg, which is already a province. Bavaria might need a development buff or something in compensation, but there's a great amount of history in Regensburg that the game currently neglects. It could use the now defunct tag of Revolutionary France, to appease those who believe that the game couldn't possibly handle even one more tag; if they recycle Revolutionary France for something else, they could perhaps scrap one of the more redundant revolters (Foix, anyone?), or turn Etruria into a client state for its brief historical existence, or remove the historically questionable Corfu tag, or have us make do with one less Siberian tribe, or one of many other possibilities. However they do it, having nine free cities is hardly going to break the game. They probably have room to make it a nice round ten, so Lübeck can join its cousins.Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.
I thought the issue is that tag additions tend to break saves.to appease those who believe that the game couldn't possibly handle even one more tag
They probably have room to make it a nice round ten, so Lübeck can join its cousins.
They were both iirc. IMO, FC should be a modifier instead of a government form.IMerchant republic fits Lübeck better, IMO.
It's more that the game engine has processes that it runs on every tag all at once, without taking into account whether any given tag is actually active in the game world at the time. Some people seem to think that this means even single-digit changes in the tag count can mean the difference between the game running smoothly and everything grinding to a halt. Saves are going to break at least a little bit between major patches no matter what.I thought the issue is that tag additions tend to break saves.
They could do that, but why should they? The original limit of seven was probably only chosen because it matched the elector limit - if there was any other significance to that number, they would presumably have given us that many starting free cities, but there were only six. Changing the limit will affect the balance of things slightly, but that's nothing that can't be fixed by adjusting a few values. Including the most significant non-Hanseatic free city in the empire, but not making it a free city, would be a waste of time, and removing free city status from something else would be going backwards.Anyway, assuming there's a tag for it, they could always add Regensburg and not make it a free city (or make something else not a free city).
Why shouldn't other Hanseatic cities be merchant republics as well?Merchant republic fits Lübeck better, IMO.
Saves are going to break at least a little bit between major patches no matter what.
They could do that, but why should they?
And like I said, it would then come to a point where the benefit of each free city becomes too trivially small that defending one becomes more trouble than it's worth.The easy solution is to keep the total benefits of the cities the same, but divide that same bonus over a larger number of cities.
New tags have 0 effect on save games. It's removing tags where you have a problem.I thought the issue is that tag additions tend to break saves.
And like I said, it would then come to a point where the benefit of each free city becomes too trivially small that defending one becomes more trouble than it's worth.
You can have 7 free cities, where each provide 2 annual tax income and 0.01 monthly authority for a total of 14 and 0.07 respectively. Or you can have 20 free cities where each provide 0.7 annual tax income and 0.0035 monthly authority (the UI won't display this one properly) for a total of 14 and 0.07 respectively.
Don't they usually do this?Would it be possible to post patch notes before the release if they are already finalized?
Don't they usually do this?