The Cossacks Feature Stream 1500 CET 20th November

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Quaade

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I just hope that there will be new Hansa mechanics in the future. Maybe some kind of mini HRE with the option of unification? It was my favourite tag overall so I'm a little sad, but it is indeed true, that a unified Hansa wasn't a very historical representation.

Could be great if they implemented something to portray Hansa League, and perhaps also for some similar casus that could likely happen (thinking Italian states with genoa and venice in particular). Wouldn´t want it to be a mini-HRE though, but perhaps draw upon confederate and HRE features since the foundation was a "commercial and defensive confederation", perhaps by adding something new since the cities had some autonomy and some duties of being a member.

It shouldn´t work as allies or vassals, they should be bound mostly in defense but also in offensive for trading and commerce and the advance of this. Historical they did decide collectively to make offensive moves, against Denmark in particular (which were the reason for the Kalmar union to begin with along with other reasons). I´m no expert on Hanseatic league, but my knowledge and looking it up, it gave me the impression that some mechanics could be implemented to make them more historic.

If they could have, some union tag and some sorts of election each 4 year to decide they´re "strategy", which would revolve on building up land, increasing trade efforts, establish trade, conquer trade or establish kontor, then it might be closer to it´s history... Kontor could be the precedence of conquering the province or threatening for it, could be a way to make it into a free-city under a foreign power (not like a vassal, but still owned by say, Poland, but have ties and obligations to Hansa too).

Seemed like their power were split and consolidated at times... So think, they all want power and be in control, so all try to get more cities, so if one gets too powerful over the other the cooperation is at risk from internal powerstruggles. The other thing that could happen with a nation getting too powerful, is simply a forced or peaceful split, like the other nations demanding him or the cities under him demands its. Something like their Drittel system, which were a regional league under the Hansa. Each Drittel would then represent the powers in Hansa, which could be split into more if the grow.

Now heres the trick, they would need to get their strength from trading, so the shift in trade in-game should weaken them since all gains in hansa will be split into each citystate. Also, if they collectively grows powerful, they would be at a larger risk of splitting up, due to more money have to be split and the general thought of gaining more power. So having a large Hansa could mean it´s destruction. But if lucky/unlucky it might pass a reform, consolidating the power under the winner of this struggle, making the other vassals or something to begin with.

The trick is, that in the beginning and for most of the time, most of these cities were free-cities under the emperor and owed him allegiance, yet they also had allegiance to the confederacy... so it´s tricky
 
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Vaximillian

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That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?
Bad news indeed.
 
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Golladan

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That looks like bad news for the Regensburg advocacy crowd. Damn. Wishful thinking that they'd raise the limit even higher later?
Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.
 
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Atlantians

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Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.

The easy solution is to keep the total benefits of the cities the same, but divide that same bonus over a larger number of cities.

Also, I agree that Germania has an overly large amount of provinces, but some more in Britannia, France, Iberia, and the like wouldn't bother me as long as the development stayed more or less the same.

What I really want to see, though, idf they add more provinces anywhere that they add a lot more provinces in Africa, North America(!!!), Asia, and some more South America.

I also want to see a lot more Native Tribes, the current tribes enlarged with reworked Federations and the ability to migrate provinces when owning more than one province and even new tribal nations forming spontaneously in North America.

The 'thirteen colonies' needs a major rework as well. 1 big colony does not equal 13. o_O
 
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PsysmicSound

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Increasing the number of free city slots is something that requires careful consideration. Not only would it most likely require adding new provinces and OPM to an area that many people say doesn't need any more provinces. But it would also require decreasing the benefits that free cities provide to prevent the emperor from becoming OP. But that can lead to the benefits becoming so trivial that keeping the free cities around become more trouble than it's worth.
I was specifically talking about Regensburg, which is already a province. Bavaria might need a development buff or something in compensation, but there's a great amount of history in Regensburg that the game currently neglects. It could use the now defunct tag of Revolutionary France, to appease those who believe that the game couldn't possibly handle even one more tag; if they recycle Revolutionary France for something else, they could perhaps scrap one of the more redundant revolters (Foix, anyone?), or turn Etruria into a client state for its brief historical existence, or remove the historically questionable Corfu tag, or have us make do with one less Siberian tribe, or one of many other possibilities. However they do it, having nine free cities is hardly going to break the game. They probably have room to make it a nice round ten, so Lübeck can join its cousins.
 
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ChildeR

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to appease those who believe that the game couldn't possibly handle even one more tag
I thought the issue is that tag additions tend to break saves.

Anyway, assuming there's a tag for it, they could always add Regensburg and not make it a free city (or make something else not a free city).

They probably have room to make it a nice round ten, so Lübeck can join its cousins.

Merchant republic fits Lübeck better, IMO.
 
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Sunspawn

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IMerchant republic fits Lübeck better, IMO.
They were both iirc. IMO, FC should be a modifier instead of a government form.
 
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PsysmicSound

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I thought the issue is that tag additions tend to break saves.
It's more that the game engine has processes that it runs on every tag all at once, without taking into account whether any given tag is actually active in the game world at the time. Some people seem to think that this means even single-digit changes in the tag count can mean the difference between the game running smoothly and everything grinding to a halt. Saves are going to break at least a little bit between major patches no matter what.
Anyway, assuming there's a tag for it, they could always add Regensburg and not make it a free city (or make something else not a free city).
They could do that, but why should they? The original limit of seven was probably only chosen because it matched the elector limit - if there was any other significance to that number, they would presumably have given us that many starting free cities, but there were only six. Changing the limit will affect the balance of things slightly, but that's nothing that can't be fixed by adjusting a few values. Including the most significant non-Hanseatic free city in the empire, but not making it a free city, would be a waste of time, and removing free city status from something else would be going backwards.

(I'm too tired to argue against your last point, so I'll leave it at that.)
 

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ChildeR

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Saves are going to break at least a little bit between major patches no matter what.

Nothing has broken for me since AoW. But yeah, there are probably many reasons they haven't added tags lately, rather than just one or the other.

They could do that, but why should they?

I'm not necessarily saying they should. My point was only that adding Regensburg does not have to be tied to the decision to increase the free city limit. It can be done even if they want to keep it at 8 for some reason.
 

Atlantians

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I really want to see a Hanseatic Merchant League mechanic that allows Lubeck to be a Free City.

They had a mechanic in EU3; I never understood why they didn't at least just copy that over and tweak it.
 
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Golladan

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The easy solution is to keep the total benefits of the cities the same, but divide that same bonus over a larger number of cities.
And like I said, it would then come to a point where the benefit of each free city becomes too trivially small that defending one becomes more trouble than it's worth.

You can have 7 free cities, where each provide 2 annual tax income and 0.01 monthly authority for a total of 14 and 0.07 respectively. Or you can have 20 free cities where each provide 0.7 annual tax income and 0.0035 monthly authority (the UI won't display this one properly) for a total of 14 and 0.07 respectively.


I thought the issue is that tag additions tend to break saves.
New tags have 0 effect on save games. It's removing tags where you have a problem.
 
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And like I said, it would then come to a point where the benefit of each free city becomes too trivially small that defending one becomes more trouble than it's worth.

You can have 7 free cities, where each provide 2 annual tax income and 0.01 monthly authority for a total of 14 and 0.07 respectively. Or you can have 20 free cities where each provide 0.7 annual tax income and 0.0035 monthly authority (the UI won't display this one properly) for a total of 14 and 0.07 respectively.

Diminishing returns after a certain point would solve this.

I would rename it to "Major Free Imperial Cities" to represent that there are more, but they are not 'Major'.
:p
 

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The splitting of the Hansa might be a boon to Denmark, since normally the Danish lands tend to end up white on the map in my games. On the other hand, if the former Hansa league works together a horde of OPM's could be even more powerful than a single tag.
 
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