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Chicken

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I'm not really sure if this should be put in the Mods section, so I"ll start off with it here.

My question pertains to the functionality of the "The Conservative Empire" Unification event for Germany in VIP:R 2.01 (With OH Gamer Hotfix #6). Yes, the event works just fine, but that's the problem. It seems like every game I play, Germany is formed via this event and proceeds to dominate the rest of the game. I'd like to know what I could change in the game files to lessen the chance of it happening, or else prevent it altogether. Is there a simple fix?

I've posted the event straight from the Prussia.txt event file below, for reference. Thanks for your help!

################################################## #######################
# The Conservative Empire
################################################## #######################
event = {
id = 4616
random = no
country = PRU
picture = reactionary

trigger = {
atwar = no
greater_prestige = { country = PRU country = AUS }
greater_prestige = { country = PRU country = HAN }
greater_prestige = { country = PRU country = BAY }
is_GP = yes
stronger_army = { country = PRU country = AUS }
random = 5
OR = {
constitution = { country = ANH type = monarchy }
constitution = { country = ANH type = constitutional_monarchy }
}
OR = {
constitution = { country = BAD type = monarchy }
constitution = { country = BAD type = constitutional_monarchy }
}
OR = {
constitution = { country = BAY type = monarchy }
constitution = { country = BAY type = constitutional_monarchy }
}
OR = {
constitution = { country = BRA type = monarchy }
constitution = { country = BRA type = constitutional_monarchy }
}
OR = {
constitution = { country = BRE type = monarchy }
constitution = { country = BRE type = constitutional_monarchy }
}
OR = {
constitution = { country = COB type = monarchy }
constitution = { country = COB type = constitutional_monarchy }
}
OR = {
constitution = { country = FRM type = monarchy }
constitution = { country = FRM type = constitutional_monarchy }
}
OR = {
constitution = { country = HAM type = monarchy }
constitution = { country = HAM type = constitutional_monarchy }
}
OR = {
constitution = { country = HAN type = monarchy }
constitution = { country = HAN type = constitutional_monarchy }
}
OR = {
constitution = { country = HED type = monarchy }
constitution = { country = HED type = constitutional_monarchy }
}
OR = {
constitution = { country = HEK type = monarchy }
constitution = { country = HEK type = constitutional_monarchy }
}
OR = {
constitution = { country = HLS type = monarchy }
constitution = { country = HLS type = constitutional_monarchy }
}
OR = {
constitution = { country = LIP type = monarchy }
constitution = { country = LIP type = constitutional_monarchy }
}
OR = {
constitution = { country = LUB type = monarchy }
constitution = { country = LUB type = constitutional_monarchy }
}
OR = {
constitution = { country = MEC type = monarchy }
constitution = { country = MEC type = constitutional_monarchy }
}
OR = {
constitution = { country = MEI type = monarchy }
constitution = { country = MEI type = constitutional_monarchy }
}
OR = {
constitution = { country = NAS type = monarchy }
constitution = { country = NAS type = constitutional_monarchy }
}
OR = {
constitution = { country = NGF type = monarchy }
constitution = { country = NGF type = constitutional_monarchy }
}
OR = {
constitution = { country = SGF type = monarchy }
constitution = { country = SGF type = constitutional_monarchy }
}
OR = {
constitution = { country = OLD type = monarchy }
constitution = { country = OLD type = constitutional_monarchy }
}
OR = {
constitution = { country = PRU type = monarchy }
constitution = { country = PRU type = constitutional_monarchy }
}
OR = {
constitution = { country = SAX type = monarchy }
constitution = { country = SAX type = constitutional_monarchy }
}
OR = {
constitution = { country = WEI type = monarchy }
constitution = { country = WEI type = constitutional_monarchy }
}
OR = {
constitution = { country = WUR type = monarchy }
constitution = { country = WUR type = constitutional_monarchy }
}
}
 

unmerged(106891)

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I too noticed that it occurs very frequently in games. Perhaps the terms need to be harsher, or the general likeliness (due to other events) of this event firing, should be adapted. For instance... shouldn't the Free cities not be monarchies upon the games outset... but instead democratic republics??
 
Last edited:

Dysken

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3 times :O.
 

Xennik

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You could add a trigger of let's say, prestige = 100 (experiment with this value a bit) or greater_prestige = { country = PRU country = FRA }. That would significantly reduce the possibility of the event triggering I suppose.
 

Xennik

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Spacehusky said:
I've only seen Conservative empire happen a few times :confused:

Same for me really, maybe once or twice..I wanted to give some advice nevertheless :p My ratio of victories in the Spanish Civil War in HoI 2 was rather balanced as well though, despite many people reporting an overwhelming majority of Republican victories. Talk about randomness.
 

Chicken

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What does the "Random = 5" line in the event do. It's part of the trigger for the event happening. I find it odd because above there is a "Random = No" line. Can the Random function really be defined by both "5" and "No"?
 

OHgamer

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Chicken said:
What does the "Random = 5" line in the event do. It's part of the trigger for the event happening. I find it odd because above there is a "Random = No" line. Can the Random function really be defined by both "5" and "No"?

random = x added to a trigger means that if all the other trigger conditions are met, the event will still only fire x% of the time.

so if all the conditions are right for the Conservative Event to fire in your game, the random means that it has a 1 in 20 chance of actually firing each time the triggers are checked.

random = x helps to add a touch of uncertainty to events so that they do not necessarily fire on the exact same date each and every game the conditions match.
 

Chicken

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I was reading up on the "Conservative Empire", and I found a bit on Wikipedia that was interesting.

In the early 1860s, a conflict about army reforms caused a constitutional crisis in Prussia. The Prussian king, Wilhelm I, appointed Bismarck chancellor in 1862. Bismarck hoped he could resolve the constitutional crisis and establish Prussia as the leading German power through foreign triumphs, ultimately leading to a conservative, Prussian-dominated German state.

I think that this is a good concept. Perhaps the entity that is formed after the Conservative Empire should remain Prussia, at least until after the 7-Weeks/ Franco Prussian wars. And maybe even have a slightly higher chance that each individual German state will reject the empire, so that there is a reason for Austria to dispute the Prussian Leadership of the Germans later on.

Then again, I haven't played VIP for Revolutions in quite a while now, so I'm not sure how you've set up these events there. ;)
 

OHgamer

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Chicken said:
Then again, I haven't played VIP for Revolutions in quite a while now, so I'm not sure how you've set up these events there. ;)

we don't have conservative empire in VIP - it's replaced with the Humiliation of Olmutz chain, either Prussia backs down to Austria when it suggests greater German integration, or fights Austria in a war in 1850. If it wins, it forms Germany.