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Alex_brunius

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Using many generals and “specializing them” is basically non existent beyond very select theatres and groups of units. Very small chokes points like El Alamein are the only places a specific general could be better, on a Main front they are lost in the UI and general bloat. Tank generals don’t count since people already did that last patch.

Tank generals don’t count since people already did that last patch.

Does Infantry Generals count? ( new bonuses )
Does Motorized Generals count? ( new bonuses for motorized )
Does Marine Generals count? ( new bonuses for shore bombardment )
Does Special Forces Generals count? ( new other bonuses / traits they can earn )
Does different kind of FMs for Defense/Offense count?
+ whichever other I don't remember on the top of my head ( I struggle to find a unit type that doesn't have special bonuses attached now ).

And that is before the fact that they all have different skill in attack/defense/planning/logistics + abilities which are all of various usefulness depending on situation.
 

Jaremir

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Does Infantry Generals count? ( new bonuses )
Does Motorized Generals count? ( new bonuses for motorized )
Does Marine Generals count? ( new bonuses for shore bombardment )
Does Special Forces Generals count? ( new other bonuses / traits they can earn )
Does different kind of FMs for Defense/Offense count?
+ whichever other I don't remember on the top of my head ( I struggle to find a unit type that doesn't have special bonuses attached now ).

And that is before the fact that they all have different skill in attack/ defence/planning/logistics + abilities which are all of various usefulness depending on situation.

Just because something exists doesn't mean its existence is useful.

Infantry is already the core of your army and small bonuses you get from a general gets washed away in the sea of endless modifiers and that single 24 unit army will bot have a grander impact because their general is slightly better.
Plain motorized is rarely ever used
Marine generals don't matter because special forces field limit is so atrociously low you'll never have more than a few divisions unless you cheat the game
See above applies to all special forces, basically all worthless now. Not powerful enough for what they do and not enough anymore to do anything they did well at a strategic level.
Offensive and defensive Fms already existed before, no change there.
 

Fulmen

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I also made it possible to assign units to a group of armies by right clicking on army group (FM group), it will assign units to its sub groups (prioritizing smallest ones first
Nice one. The game definitely needs QoL features like this.
 

Alex_brunius

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Just because something exists doesn't mean its existence is useful.

Oh okay. So the issue here is just that you haven't realized how powerful if not outright OP some of these bonuses are yet when you gather and stack all of them (both FM+General levels). You will learn in time. :)

The difference between having bad and excellent leaders is huge now. Even if no single bonus is huge they all stack and multiply with eachother.
 

Stolen Rutters

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So in my first game with 1.5, I have had no problems figuring out how to isolate and sort my units (drag box, double click and right click really speeds things up now, whereas before I would just dump everything into the field martial except my armor and special forces and micro the zones), so far I have run into LESS micro with the auto reassign features actually helping... but I haven’t played Russia.

It seems like the new features actually helped, but I think I will wait until I get big, which won’t be until later in the game, before I say anything on the people complaining how the new system makes larger armies more difficult to manage.

Also who puts generals on garrisons? I have always put garrisons into a special garrison theater, and each area got its own army/group to cut down on stupid sea based redeployments, set it and forget it. Is there a new garrison trait I should look out for? If not, seems like the new system should let you have up to 360 units in a single army group without any fuss.
 
Last edited:

Lord of Beer

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I also made it possible to assign units to a group of armies by right clicking on army group (FM group), it will assign units to its sub groups (prioritizing smallest ones first)

There seems like a lot of intricacy to the Chain of Command that we are not aware of (does this feature actually work? I never noticed it in 16 hours with the patch/DLC). Was this ever shown off in the dev streams? Why are there no videos explaining how to use the Chain of Command optimally? The videos that exist all feel like sales pitches for the DLC instead.

Also who puts generals on garrisons? I have always put garrisons into a special garrison theater, and each area got its own army/group to cut down on stupid sea based redeployments, set it and forget it. Is there a new garrison trait I should look out for? If not, seems like the new system should let you have up to 360 units in a single army group without any fuss.

Those divisions are all weakened since they have no commanding general. It also means you have to make them 40width instead of anything smaller to be most optimal.
 

Karaya 1

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I really, really want to like the new system, as someone who used both field marshals and generals in equal measure in the old game. I kind of like how the game mechanics now encourage 40 width divisions (because a general can either command 24 1-width divisions, or 24 40-width divisions, so might as well go 40) but it seems so buggy at the moment. On defense, it's fine, but it falls to pieces for me on the offensive. For one, assigning a field marshal to a front divides armies up along the front line. This is despite the fact that the new general upgrade trees encourage having specialized armies. This means that my panzer leader ends up assigned to a section of the front without infantry support, while my infantry lacks armour. And the front width varies as the offensive progresses. I've had whole armies cram onto one tile because other armies gradually expanded into their assigned area of the front. The problem is compounded if allies are on your frontline, because they don't adhere to your pre-planned offensives. Additionally, armies sometimes detach from a frontline, usually when done eradicating a pocket, and don't automatically reassign. Half the time I can't simply ctrl+right click them back into line, I surmise due to bugs.


After a few more games this is also how i find it. If i want to make a Fieldmarshal for a particular Front, i then have to make a SEPERATE FM, so my tanks dont just get assigned a random stretch of land their army is supposed to hold.

Just earlier today i assigned my fieldmarshal to the polish front as germany, while having 3 armies assigned to him. One was something like 15 Divisions, the other 2 had 24.
What ended up happening was that the small one was given the whole front from danzig to around the middle, the other part was given to another army, while the 3rd one (24divisions) was assigned a SINGLE PROVINCE. What the hell ?
The constant redrawing of frontlines WITHIN a FMs armies is what annoys me the most. That you constantly have to watch out for it, and then the troops shuffle around and around and around. Its extremely frustrating.


Plus, if you have tanks, you wont want to use them in your main Field Marshall's frontline, you'll want to control them manually. So you potentially have Three Field Marshalls on the bottom of your screen!

The other problem is that its forcing us to use the Battleplanner, which is not better than micromanaging yourself. For example, if you're garrisoning the Pacific as the USA, one general can control 72 divisions. Do it yourself (and thus avoid the AI shuffling troops around dangerously at sea) and you can only control 24!


This says basically what I wanted to say as well.
 

Less2

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The biggest problem seems to be that Field Marshal-level orders are weird and hard to understand/control. If I could give a simple order to 96 infantry divisions and more complex orders to 24 armored divisions, things would be a lot more workable. Instead I need to constantly readjust and balance between each 24 infantry division's battle lines.

UI for FM/Generals should have two vertically arranged tiers and be collapsible to only show generals for the selected FM. Let me draw you a quick picture:

Code:
FM FM FM
      \/
G G G G G
 

Uniform764

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Marine generals don't matter because special forces field limit is so atrociously low you'll never have more than a few divisions unless you cheat the game

See above applies to all special forces, basically all worthless now. Not powerful enough for what they do and not enough anymore to do anything they did well at a strategic level.
Offensive and defensive Fms already existed before, no change there.

A few divisions is accurate, other than arguably the USMC I don't think any major combatant had tens of divisions of mountain troops, marines or paratroopers. They're still great at what they do, just now special forces are actually special and you need to employ them in in the right place, at the right time, rather than having entire armies of Mountaineers of Marines holding huge stretches of the frontline.
 

Jaremir

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A few divisions is accurate, other than arguably the USMC I don't think any major combatant had tens of divisions of mountain troops, marines or paratroopers. They're still great at what they do, just now special forces are actually special and you need to employ them in in the right place, at the right time, rather than having entire armies of Mountaineers of Marines holding huge stretches of the frontline.

They are marginally better at what they do and the hard cap on them doesn’t let you used them effectively. DDay doesn’t work in this game like real life you can’t land with 3 divisions you need hundreds. Paras and mountneers are worthless now. There is no point investing XP in either. So what you have two mountineers to fight in a ten wide front of mountains. They just don’t matter. And paras strength came in numbers, again effectively now non exaistent. If they wanted to hard cap special forces like this then they should have gotten atleast double star bonuses across the board
 

SeekTruthFromFx

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They are marginally better at what they do and the hard cap on them doesn’t let you used them effectively. DDay doesn’t work in this game like real life you can’t land with 3 divisions you need hundreds. Paras and mountneers are worthless now. There is no point investing XP in either. So what you have two mountineers to fight in a ten wide front of mountains. They just don’t matter. And paras strength came in numbers, again effectively now non exaistent. If they wanted to hard cap special forces like this then they should have gotten atleast double star bonuses across the board

It's hard to prove a negative, but IIRC, the only battalion-strength marine unit to fight on D-Day was the Royal Marines Armoured Support Group, and that fought in squadron-sized detachment. (EDIT: I was wrong, there were was one Royal Marine Commando brigade). There certainly wasn't anything division-sized. There were US Rangers and British Army Commandos, which IMHO should be represented by mountain troops, but also in small numbers. Likewise, has there ever been an airborne operation with more than six parachute divisions IRL?
 

Jaremir

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It's hard to prove a negative, but IIRC, the only battalion-strength marine unit to fight on D-Day was the Royal Marines Armoured Support Group, and that fought in squadron-sized detachment. There certainly wasn't anything division-sized. There were US Rangers (and British Army Commandos?), which should be represented by mountain troops, but also in small numbers. Likewise, has there ever been an airborne operation with more than six parachute divisions IRL?

IRL really doesn’t matter is the thing, special forces are an inherently tactical unit. Something not properly modeled in the game. I’d be okay with the hard cap if special forces could do actual you know special forces activities and not just act like any old division. But try landing a DDay with normal infantry, their trash. Historical accuracy is great and all but if features aren’t done right some level of abstraction needs to be done. As of now special forces are useless unless the battalion cap is bugged by spawning empty divisions.
 

marmota

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Admittedly, I'm observing into AI USSR in 1942. But you cannot tell me this is is a good user interface. Almost half the screen has been taken up!

Well if you observed SOV AI in 1942 before 1.5 it looked mostly same. Like hundred faceless generals. We are human and can do better. My 300 division looked much better and do you know that you can collapse some views?
 

onu

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Ok the thing about pure 10w and 20w divisions they have garbage stats anyway and solo job is to be a meat shield/wave so u can get away with assigning them to just a field marshal
Eg field marshal leads a no general army under his command throw 100 division into that army

It’s not min maxing but if we look at it from a proportional stats point of view the net difference stats is negligent
Eg 25% of 20 soft attack is 5 but of 300 is 75
 

Stolen Rutters

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Those divisions are all weakened since they have no commanding general. It also means you have to make them 40width instead of anything smaller to be most optimal.
Oh, so you use garrisons to fight with. I thought garrison effectiveness was boosted by a general trait or something, like MP. My bad. I was thinking partisan suppression garrison, not the “hold Gibraltar” units.